using System; using System.Collections.Generic; using System.Text; using libsecondlife; using libsecondlife.Packets; using OpenSim.Physics.Manager; using OpenSim.Framework.Interfaces; using OpenSim.Framework.Types; using OpenSim.Framework.Inventory; using OpenSim.Framework.Utilities; namespace OpenSim.world { public partial class World { public void ModifyTerrain(byte action, float north, float west) { switch (action) { case 1: // raise terrain Terrain.raise(north, west, 10.0, 0.001); RegenerateTerrain(true, (int)north, (int)west); break; case 2: //lower terrain Terrain.lower(north, west, 10.0, 0.001); RegenerateTerrain(true, (int)north, (int)west); break; } return; } public void SimChat(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID) { foreach (IClientAPI client in m_clientThreads.Values) { // int dis = Util.fast_distance2d((int)(client.ClientAvatar.Pos.X - simClient.ClientAvatar.Pos.X), (int)(client.ClientAvatar.Pos.Y - simClient.ClientAvatar.Pos.Y)); int dis = 0; // (int)client.ClientAvatar.Pos.GetDistanceTo(fromPos); switch (type) { case 0: // Whisper if ((dis < 10) && (dis > -10)) { //should change so the message is sent through the avatar rather than direct to the ClientView client.SendChatMessage(message, type, fromPos, fromName, fromAgentID); } break; case 1: // Say if ((dis < 30) && (dis > -30)) { client.SendChatMessage(message, type, fromPos, fromName, fromAgentID); } break; case 2: // Shout if ((dis < 100) && (dis > -100)) { client.SendChatMessage(message, type, fromPos, fromName, fromAgentID); } break; case 0xff: // Broadcast client.SendChatMessage(message, type, fromPos, fromName, fromAgentID); break; } } } public void RezObject(AssetBase primAsset, LLVector3 pos) { } public void DeRezObject(Packet packet, IClientAPI simClient) { } public void SendAvatarsToClient(IClientAPI remoteClient) { } public void LinkObjects(uint parentPrim, List childPrims) { } public void UpdatePrimShape(uint primLocalID, ObjectShapePacket.ObjectDataBlock shapeBlock) { } public void SelectPrim(uint primLocalID, IClientAPI remoteClient) { } public void UpdatePrimFlags(uint localID, Packet packet, IClientAPI remoteClient) { } public void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient) { } public void UpdatePrimPosition(uint localID, LLVector3 pos, IClientAPI remoteClient) { } public void UpdatePrimRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient) { } public void UpdatePrimScale(uint localID, LLVector3 scale, IClientAPI remoteClient) { } } }