using System; using System.Collections.Generic; using System.Text; using libsecondlife; using libsecondlife.Packets; using OpenSim.Physics.Manager; using OpenSim.Framework.Interfaces; namespace OpenSim.world { partial class Avatar { /// /// /// public override void update() { } /// /// /// /// public void SendUpdateToOtherClient(Avatar remoteAvatar) { } /// /// /// /// public ObjectUpdatePacket CreateUpdatePacket() { return null; } /// /// /// public void SendInitialPosition() { Console.WriteLine("sending initial Avatar data"); this.ControllingClient.SendAvatarData(m_regInfo, this.firstname, this.lastname, this.uuid, this.localid, new LLVector3(128, 128, 60)); } /// /// /// public void SendOurAppearance() { } /// /// /// /// public void SendOurAppearance(IClientAPI OurClient) { this.ControllingClient.SendWearables(this.Wearables); } /// /// /// /// public void SendAppearanceToOtherAgent(Avatar avatarInfo) { } /// /// /// /// /// public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam) { } /// /// /// public void StopMovement() { } /// /// Very likely to be deleted soon! /// /// public ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateTerseBlock() { return null; } /// /// /// /// /// public void SendAnimPack(LLUUID animID, int seq) { } /// /// /// public void SendAnimPack() { } } }