using System; using System.Collections.Generic; using System.Text; using libsecondlife; using libsecondlife.Packets; using OpenSim.Physics.Manager; using OpenSim.Framework.Interfaces; namespace OpenSim.world { partial class Avatar { public override void update() { } public void SendUpdateToOtherClient(Avatar remoteAvatar) { } public ObjectUpdatePacket CreateUpdatePacket() { return null; } public void SendInitialPosition() { this.ControllingClient.SendAvatarData(this.regionData, this.firstname, this.lastname, this.uuid, this.localid, new LLVector3(128, 128, 100)); } public void SendOurAppearance() { } public void SendOurAppearance(IClientAPI OurClient) { this.ControllingClient.SendWearables(this.Wearables); } public void SendAppearanceToOtherAgent(Avatar avatarInfo) { } public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam) { } public void StopMovement() { } public ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateTerseBlock() { return null; } // Sends animation update public void SendAnimPack(LLUUID animID, int seq) { } public void SendAnimPack() { } } }