using System; using System.Collections.Generic; using System.Text; using libsecondlife.Packets; namespace OpenSim.world { partial class Avatar { private List updateList = new List(); private List interestList = new List(); /// /// Forwards a packet to the Avatar's client (IClientAPI object). /// Note: Quite likely to be obsolete once the Client API is finished /// /// public void SendPacketToViewer(Packet packet) { this.ControllingClient.OutPacket(packet); } /// /// /// /// public void AddTerseUpdateToViewersList(ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock) { } /// /// /// public void SendUpdateListToViewer() { } /// /// /// private void UpdateInterestList() { } } }