using System; using System.Collections.Generic; using System.Text; using libsecondlife.Packets; namespace OpenSim.Region { partial class Avatar { private List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> updateList = new List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>(); private List<Entity> interestList = new List<Entity>(); /// <summary> /// Forwards a packet to the Avatar's client (IClientAPI object). /// Note: Quite likely to be obsolete once the Client API is finished /// </summary> /// <param name="packet"></param> public void SendPacketToViewer(Packet packet) { this.ControllingClient.OutPacket(packet); } /// <summary> /// /// </summary> /// <param name="terseBlock"></param> public void AddTerseUpdateToViewersList(ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock) { } /// <summary> /// /// </summary> public void SendUpdateListToViewer() { } /// <summary> /// /// </summary> private void UpdateInterestList() { } } }