/* * Copyright (c) Contributors, http://www.openmetaverse.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using System; using libsecondlife; using libsecondlife.Packets; using System.Collections.Generic; using System.Text; using System.Reflection; using System.IO; using System.Threading; using OpenSim.Physics.Manager; using OpenSim.Framework.Interfaces; using OpenSim.Framework.Types; using OpenSim.Framework.Terrain; using OpenSim.Framework.Inventory; using OpenSim.Assets; using OpenSim.RegionServer.world.scripting; using OpenSim.Terrain; using OpenSim.Framework.Console; namespace OpenSim.world { public class WorldBase { public Dictionary Entities; protected Dictionary m_clientThreads; protected ulong m_regionHandle; protected string m_regionName; protected InventoryCache _inventoryCache; protected AssetCache _assetCache; public RegionInfo m_regInfo; public TerrainEngine Terrain; //TODO: Replace TerrainManager with this. protected libsecondlife.TerrainManager TerrainManager; // To be referenced via TerrainEngine #region Properties public InventoryCache InventoryCache { set { this._inventoryCache = value; } } public AssetCache AssetCache { set { this._assetCache = value; } } #endregion #region Constructors public WorldBase() { } #endregion #region Setup Methods /// /// Register Packet handler Methods with the packet server (which will register them with the SimClient) /// /// public virtual void RegisterPacketHandlers(PacketServer packetServer) { } #endregion #region Update Methods /// /// Normally called once every frame/tick to let the world preform anything required (like running the physics simulation) /// public virtual void Update() { } #endregion #region Terrain Methods /// /// Loads the World heightmap /// public virtual void LoadWorldMap() { } /// /// Send the region heightmap to the client /// /// Client to send to public virtual void SendLayerData(ClientView RemoteClient) { try { int[] patches = new int[4]; for (int y = 0; y < 16; y++) { for (int x = 0; x < 16; x = x + 4) { patches[0] = x + 0 + y * 16; patches[1] = x + 1 + y * 16; patches[2] = x + 2 + y * 16; patches[3] = x + 3 + y * 16; Packet layerpack = TerrainManager.CreateLandPacket(Terrain.getHeights1D(), patches); RemoteClient.OutPacket(layerpack); } } } catch (Exception e) { MainConsole.Instance.Warn("World.cs: SendLayerData() - Failed with exception " + e.ToString()); } } /// /// Sends a specified patch to a client /// /// Patch coordinate (x) 0..16 /// Patch coordinate (y) 0..16 /// The client to send to public void SendLayerData(int px, int py, ClientView RemoteClient) { try { int[] patches = new int[1]; int patchx, patchy; patchx = px / 16; patchy = py / 16; patches[0] = patchx + 0 + patchy * 16; Packet layerpack = TerrainManager.CreateLandPacket(Terrain.getHeights1D(), patches); RemoteClient.OutPacket(layerpack); } catch (Exception e) { MainConsole.Instance.Warn("World.cs: SendLayerData() - Failed with exception " + e.ToString()); } } #endregion #region Add/Remove Agent/Avatar /// /// Add a new Agent's avatar /// /// public virtual Avatar AddViewerAgent(ClientView agentClient) { return null; } /// /// Remove a Agent's avatar /// /// public virtual void RemoveViewerAgent(ClientView agentClient) { } #endregion #region Shutdown /// /// Tidy before shutdown /// public virtual void Close() { } #endregion } }