using System; using System.Collections.Generic; using System.Text; using libsecondlife; using libsecondlife.Packets; using OpenSim.Physics.Manager; using OpenSim.Framework.Interfaces; using OpenSim.Framework.Types; using OpenSim.Framework.Terrain; using OpenSim.Framework.Inventory; using OpenSim.Framework.Utilities; using OpenSim.Assets; namespace OpenSim.world { public partial class World { public void ModifyTerrain(byte action, float north, float west) { switch (action) { case 1: // raise terrain Terrain.raise(north, west, 10.0, 0.001); RegenerateTerrain(true, (int)north, (int)west); break; case 2: //lower terrain Terrain.lower(north, west, 10.0, 0.001); RegenerateTerrain(true, (int)north, (int)west); break; } return; } public void SimChat(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID) { foreach (ClientView client in m_clientThreads.Values) { // int dis = Util.fast_distance2d((int)(client.ClientAvatar.Pos.X - simClient.ClientAvatar.Pos.X), (int)(client.ClientAvatar.Pos.Y - simClient.ClientAvatar.Pos.Y)); int dis = (int)client.ClientAvatar.Pos.GetDistanceTo(fromPos); switch (type) { case 0: // Whisper if ((dis < 10) && (dis > -10)) { //should change so the message is sent through the avatar rather than direct to the ClientView client.SendChatMessage(message, type, fromPos, fromName, fromAgentID); } break; case 1: // Say if ((dis < 30) && (dis > -30)) { client.SendChatMessage(message, type, fromPos, fromName, fromAgentID); } break; case 2: // Shout if ((dis < 100) && (dis > -100)) { client.SendChatMessage(message, type, fromPos, fromName, fromAgentID); } break; case 0xff: // Broadcast client.SendChatMessage(message, type, fromPos, fromName, fromAgentID); break; } } } public void RezObject(AssetBase primAsset, LLVector3 pos) { PrimData primd = new PrimData(primAsset.Data); Primitive nPrim = new Primitive(m_clientThreads, m_regionHandle, this); nPrim.CreateFromStorage(primd, pos, this._primCount, true); this.Entities.Add(nPrim.uuid, nPrim); this._primCount++; } public void DeRezObject(Packet packet, ClientView simClient) { DeRezObjectPacket DeRezPacket = (DeRezObjectPacket)packet; //Needs to delete object from physics at a later date if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero) { //currently following code not used (or don't know of any case of destination being zero libsecondlife.LLUUID[] DeRezEnts; DeRezEnts = new libsecondlife.LLUUID[DeRezPacket.ObjectData.Length]; int i = 0; foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData) { //OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString()); foreach (Entity ent in this.Entities.Values) { if (ent.localid == Data.ObjectLocalID) { DeRezEnts[i++] = ent.uuid; this.localStorage.RemovePrim(ent.uuid); KillObjectPacket kill = new KillObjectPacket(); kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1]; kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock(); kill.ObjectData[0].ID = ent.localid; foreach (ClientView client in m_clientThreads.Values) { client.OutPacket(kill); } //Uncommenting this means an old UUID will be re-used, thus crashing the asset server //Uncomment when prim/object UUIDs are random or such //2007-03-22 - Randomskk //this._primCount--; OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE, "Deleted UUID " + ent.uuid); } } } foreach (libsecondlife.LLUUID uuid in DeRezEnts) { lock (Entities) { Entities.Remove(uuid); } } } else { foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData) { Entity selectedEnt = null; //OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString()); foreach (Entity ent in this.Entities.Values) { if (ent.localid == Data.ObjectLocalID) { AssetBase primAsset = new AssetBase(); primAsset.FullID = LLUUID.Random();//DeRezPacket.AgentBlock.TransactionID.Combine(LLUUID.Zero); //should be combining with securesessionid primAsset.InvType = 6; primAsset.Type = 6; primAsset.Name = "Prim"; primAsset.Description = ""; primAsset.Data = ((Primitive)ent).GetByteArray(); this._assetCache.AddAsset(primAsset); this._inventoryCache.AddNewInventoryItem(simClient, DeRezPacket.AgentBlock.DestinationID, primAsset); selectedEnt = ent; break; } } if (selectedEnt != null) { this.localStorage.RemovePrim(selectedEnt.uuid); KillObjectPacket kill = new KillObjectPacket(); kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1]; kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock(); kill.ObjectData[0].ID = selectedEnt.localid; foreach (ClientView client in m_clientThreads.Values) { client.OutPacket(kill); } lock (Entities) { Entities.Remove(selectedEnt.uuid); } } } } } public void SendAvatarsToClient(ClientView remoteClient) { foreach (ClientView client in m_clientThreads.Values) { if (client.AgentID != remoteClient.AgentID) { // ObjectUpdatePacket objupdate = client.ClientAvatar.CreateUpdatePacket(); // RemoteClient.OutPacket(objupdate); client.ClientAvatar.SendUpdateToOtherClient(remoteClient.ClientAvatar); client.ClientAvatar.SendAppearanceToOtherAgent(remoteClient.ClientAvatar); } } } public void LinkObjects(uint parentPrim, List childPrims) { Primitive parentprim = null; foreach (Entity ent in Entities.Values) { if (ent.localid == parentPrim) { parentprim = (OpenSim.world.Primitive)ent; } } for (int i = 0; i < childPrims.Count; i++) { uint childId = childPrims[i]; foreach (Entity ent in Entities.Values) { if (ent.localid == childId) { ((OpenSim.world.Primitive)ent).MakeParent(parentprim); } } } } public void UpdatePrimShape(uint primLocalID, ObjectShapePacket.ObjectDataBlock shapeBlock) { foreach (Entity ent in Entities.Values) { if (ent.localid == primLocalID) { ((OpenSim.world.Primitive)ent).UpdateShape(shapeBlock); break; } } } public void SelectPrim(uint primLocalID, ClientView remoteClient) { foreach (Entity ent in Entities.Values) { if (ent.localid == primLocalID) { ((OpenSim.world.Primitive)ent).GetProperites(remoteClient); break; } } } public void UpdatePrimFlags(uint localID, Packet packet, ClientView remoteClient) { foreach (Entity ent in Entities.Values) { if (ent.localid == localID) { ((OpenSim.world.Primitive)ent).UpdateObjectFlags((ObjectFlagUpdatePacket) packet); break; } } } public void UpdatePrimTexture(uint localID, byte[] texture, ClientView remoteClient) { foreach (Entity ent in Entities.Values) { if (ent.localid == localID) { ((OpenSim.world.Primitive)ent).UpdateTexture(texture); break; } } } public void UpdatePrimPosition(uint localID, LLVector3 pos, ClientView remoteClient) { foreach (Entity ent in Entities.Values) { if (ent.localid == localID) { ((OpenSim.world.Primitive)ent).UpdatePosition(pos); break; } } } public void UpdatePrimRotation(uint localID, LLQuaternion rot, ClientView remoteClient) { foreach (Entity ent in Entities.Values) { if (ent.localid == localID) { ent.rotation = new Axiom.MathLib.Quaternion(rot.W, rot.X, rot.Y, rot.Z); ((OpenSim.world.Primitive)ent).UpdateFlag = true; break; } } } public void UpdatePrimScale(uint localID, LLVector3 scale, ClientView remoteClient) { foreach (Entity ent in Entities.Values) { if (ent.localid == localID) { ((OpenSim.world.Primitive)ent).Scale = scale; break; } } } #region Parcel Packet Handlers void ParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, bool snap_selection, ClientView remote_client) { //Get the parcels within the bounds List temp = new List(); int x, y; int inc_x = end_x - start_x; int inc_y = end_y - start_y; for(x = 0; x < inc_x; x++) { for(y = 0; y < inc_y; y++) { Parcel currentParcel = parcelManager.getParcel(start_x + x,start_y + y); if(!temp.Contains(currentParcel)) { temp.Add(currentParcel); currentParcel.sendParcelProperties(sequence_id,snap_selection,remote_client); } } } parcelManager.sendParcelOverlay(remote_client); } #endregion /* public void RequestMapBlock(ClientView simClient, int minX, int minY, int maxX, int maxY) { System.Text.Encoding _enc = System.Text.Encoding.ASCII; if (((m_regInfo.RegionLocX > minX) && (m_regInfo.RegionLocX < maxX)) && ((m_regInfo.RegionLocY > minY) && (m_regInfo.RegionLocY < maxY))) { MapBlockReplyPacket mapReply = new MapBlockReplyPacket(); mapReply.AgentData.AgentID = simClient.AgentID; mapReply.AgentData.Flags = 0; mapReply.Data = new MapBlockReplyPacket.DataBlock[1]; mapReply.Data[0] = new MapBlockReplyPacket.DataBlock(); mapReply.Data[0].MapImageID = new LLUUID("00000000-0000-0000-9999-000000000007"); mapReply.Data[0].X = (ushort)m_regInfo.RegionLocX; mapReply.Data[0].Y = (ushort)m_regInfo.RegionLocY; mapReply.Data[0].WaterHeight = (byte)m_regInfo.RegionWaterHeight; mapReply.Data[0].Name = _enc.GetBytes(this.m_regionName); mapReply.Data[0].RegionFlags = 72458694; mapReply.Data[0].Access = 13; mapReply.Data[0].Agents = 1; //should send number of clients connected simClient.OutPacket(mapReply); } } public bool RezObjectHandler(ClientView simClient, Packet packet) { RezObjectPacket rezPacket = (RezObjectPacket)packet; AgentInventory inven = this._inventoryCache.GetAgentsInventory(simClient.AgentID); if (inven != null) { if (inven.InventoryItems.ContainsKey(rezPacket.InventoryData.ItemID)) { AssetBase asset = this._assetCache.GetAsset(inven.InventoryItems[rezPacket.InventoryData.ItemID].AssetID); if (asset != null) { PrimData primd = new PrimData(asset.Data); Primitive nPrim = new Primitive(m_clientThreads, m_regionHandle, this); nPrim.CreateFromStorage(primd, rezPacket.RezData.RayEnd, this._primCount, true); this.Entities.Add(nPrim.uuid, nPrim); this._primCount++; this._inventoryCache.DeleteInventoryItem(simClient, rezPacket.InventoryData.ItemID); } } } return true; } public bool ModifyTerrain(ClientView simClient, Packet packet) { ModifyLandPacket modify = (ModifyLandPacket)packet; switch (modify.ModifyBlock.Action) { case 1: // raise terrain if (modify.ParcelData.Length > 0) { Terrain.raise(modify.ParcelData[0].North, modify.ParcelData[0].West, 10.0, 0.1); RegenerateTerrain(true, (int)modify.ParcelData[0].North, (int)modify.ParcelData[0].West); } break; case 2: //lower terrain if (modify.ParcelData.Length > 0) { Terrain.lower(modify.ParcelData[0].North, modify.ParcelData[0].West, 10.0, 0.1); RegenerateTerrain(true, (int)modify.ParcelData[0].North, (int)modify.ParcelData[0].West); } break; } return true; } */ } }