/* * Copyright (c) Contributors, http://www.openmetaverse.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using System; using System.Collections.Generic; using System.Text; using OpenSim.world; using libsecondlife.Packets; namespace OpenSim { public class PacketServer { private OpenSimNetworkHandler _networkHandler; private World _localWorld; public Dictionary ClientThreads = new Dictionary(); public PacketServer(OpenSimNetworkHandler networkHandler) { _networkHandler = networkHandler; _networkHandler.RegisterPacketServer(this); } public World LocalWorld { set { this._localWorld = value; } } public virtual void ClientInPacket(uint circuitCode, Packet packet) { if (this.ClientThreads.ContainsKey(circuitCode)) { ClientThreads[circuitCode].InPacket(packet); } } public virtual bool AddNewCircuitCodeClient(uint circuitCode) { return false; } public virtual void SendPacketToAllClients(Packet packet) { } public virtual void SendPacketToAllExcept(Packet packet, ClientView simClient) { } public virtual void AddClientPacketHandler(PacketType packetType, PacketMethod handler) { } public virtual void RegisterClientPacketHandlers() { if (this._localWorld != null) { ClientView.AddPacketHandler(PacketType.UUIDNameRequest, this.RequestUUIDName); } } #region Client Packet Handlers public bool RequestUUIDName(ClientView simClient, Packet packet) { System.Text.Encoding enc = System.Text.Encoding.ASCII; Console.WriteLine(packet.ToString()); UUIDNameRequestPacket nameRequest = (UUIDNameRequestPacket)packet; UUIDNameReplyPacket nameReply = new UUIDNameReplyPacket(); nameReply.UUIDNameBlock = new UUIDNameReplyPacket.UUIDNameBlockBlock[nameRequest.UUIDNameBlock.Length]; for (int i = 0; i < nameRequest.UUIDNameBlock.Length; i++) { nameReply.UUIDNameBlock[i] = new UUIDNameReplyPacket.UUIDNameBlockBlock(); nameReply.UUIDNameBlock[i].ID = nameRequest.UUIDNameBlock[i].ID; nameReply.UUIDNameBlock[i].FirstName = enc.GetBytes("Who\0"); //for now send any name nameReply.UUIDNameBlock[i].LastName = enc.GetBytes("Knows\0"); //in future need to look it up } simClient.OutPacket(nameReply); return true; } #endregion } }