/* * Copyright (c) Contributors, http://www.openmetaverse.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using System; using System.Collections.Generic; using System.Text; using libsecondlife.Packets; using OpenSim.Framework.Interfaces; using OpenSim.Framework; using System.Net; using System.Net.Sockets; using OpenSim.Assets; namespace OpenSim { public class PacketServer { private OpenSimNetworkHandler _networkHandler; private IWorld _localWorld; public Dictionary ClientThreads = new Dictionary(); public Dictionary ClientAPIs = new Dictionary(); protected uint serverPort; public PacketServer(OpenSimNetworkHandler networkHandler, uint port) { _networkHandler = networkHandler; this.serverPort = port; _networkHandler.RegisterPacketServer(this); } public IWorld LocalWorld { set { this._localWorld = value; } } public virtual void ClientInPacket(uint circuitCode, Packet packet) { if (this.ClientThreads.ContainsKey(circuitCode)) { ClientThreads[circuitCode].InPacket(packet); } } public virtual bool AddNewCircuitCodeClient(uint circuitCode) { return false; } public virtual void SendPacketToAllClients(Packet packet) { } public virtual void SendPacketToAllExcept(Packet packet, ClientView simClient) { } public virtual void AddClientPacketHandler(PacketType packetType, PacketMethod handler) { } public virtual void RegisterClientPacketHandlers() { } protected virtual ClientView CreateNewClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary clientThreads, IWorld world, AssetCache assetCache, PacketServer packServer, InventoryCache inventoryCache, AuthenticateSessionsBase authenSessions) { return new ClientView(remoteEP, initialcirpack, clientThreads, world, assetCache, packServer, inventoryCache, authenSessions ); } public virtual bool AddNewClient(EndPoint epSender, UseCircuitCodePacket useCircuit, AssetCache assetCache, InventoryCache inventoryCache, AuthenticateSessionsBase authenticateSessionsClass) { ClientView newuser = CreateNewClient(epSender, useCircuit, ClientThreads, _localWorld, assetCache, this, inventoryCache, authenticateSessionsClass); this.ClientThreads.Add(useCircuit.CircuitCode.Code, newuser); this.ClientAPIs.Add(useCircuit.CircuitCode.Code, (IClientAPI)newuser); return true; } public virtual void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode) { this._networkHandler.SendPacketTo(buffer, size, flags, circuitcode); } public virtual void RemoveClientCircuit(uint circuitcode) { this._networkHandler.RemoveClientCircuit(circuitcode); } } }