/* Copyright (c) OpenSim project, http://osgrid.org/ * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Text; using System.IO; using System.Threading; using System.Net; using System.Net.Sockets; using System.Timers; using System.Reflection; using System.Collections; using System.Collections.Generic; using libsecondlife; using libsecondlife.Packets; using OpenSim.world; using OpenSim.Terrain; using OpenSim.Framework.Interfaces; using OpenSim.Framework.Types; using OpenSim.UserServer; using OpenSim.Assets; using OpenSim.CAPS; using OpenSim.Framework.Console; using OpenSim.Physics.Manager; using Nwc.XmlRpc; using OpenSim.Servers; using OpenSim.GenericConfig; namespace OpenSim { //moved to the opensim main application project (do we want it there or here?) /* public class OpenSimMain : OpenSimApplicationBase , conscmd_callback { public OpenSimMain(bool sandBoxMode, bool startLoginServer, string physicsEngine, bool useConfigFile, bool silent, string configFile) { this.configFileSetup = useConfigFile; m_sandbox = sandBoxMode; m_loginserver = startLoginServer; m_physicsEngine = physicsEngine; m_config = configFile; m_console = new ConsoleBase("region-console-" + Guid.NewGuid().ToString() + ".log", "Region", this, silent); OpenSim.Framework.Console.MainConsole.Instance = m_console; } /// /// Performs initialisation of the world, such as loading configuration from disk. /// public override void StartUp() { this.regionData = new RegionInfo(); try { this.localConfig = new XmlConfig(m_config); this.localConfig.LoadData(); } catch (Exception e) { Console.WriteLine(e.Message); } if (this.configFileSetup) { this.SetupFromConfigFile(this.localConfig); } m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Startup() - Loading configuration"); this.regionData.InitConfig(this.m_sandbox, this.localConfig); this.localConfig.Close();//for now we can close it as no other classes read from it , but this should change GridServers = new Grid(); if (m_sandbox) { this.SetupLocalGridServers(); //Authenticate Session Handler AuthenticateSessionsLocal authen = new AuthenticateSessionsLocal(); this.AuthenticateSessionsHandler = authen; } else { this.SetupRemoteGridServers(); //Authenticate Session Handler AuthenticateSessionsRemote authen = new AuthenticateSessionsRemote(); this.AuthenticateSessionsHandler = authen; } startuptime = DateTime.Now; try { AssetCache = new AssetCache(GridServers.AssetServer); InventoryCache = new InventoryCache(); } catch (Exception e) { m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, e.Message + "\nSorry, could not setup local cache"); Environment.Exit(1); } m_udpServer = new UDPServer(this.regionData.IPListenPort, this.GridServers, this.AssetCache, this.InventoryCache, this.regionData, this.m_sandbox, this.user_accounts, this.m_console, this.AuthenticateSessionsHandler); //should be passing a IGenericConfig object to these so they can read the config data they want from it GridServers.AssetServer.SetServerInfo(regionData.AssetURL, regionData.AssetSendKey); IGridServer gridServer = GridServers.GridServer; gridServer.SetServerInfo(regionData.GridURL, regionData.GridSendKey, regionData.GridRecvKey); if (!m_sandbox) { this.ConnectToRemoteGridServer(); } this.SetupLocalWorld(); if (m_sandbox) { AssetCache.LoadDefaultTextureSet(); } m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Startup() - Initialising HTTP server"); this.SetupHttpListener(); LoginServer loginServer = null; LoginServer adminLoginServer = null; bool sandBoxWithLoginServer = m_loginserver && m_sandbox; if (sandBoxWithLoginServer) { loginServer = new LoginServer( regionData.IPListenAddr, regionData.IPListenPort, regionData.RegionLocX, regionData.RegionLocY, this.user_accounts); loginServer.Startup(); loginServer.SetSessionHandler(((AuthenticateSessionsLocal) this.AuthenticateSessionsHandler).AddNewSession); if (user_accounts) { //sandbox mode with loginserver using accounts this.GridServers.UserServer = loginServer; adminLoginServer = loginServer; httpServer.AddXmlRPCHandler("login_to_simulator", loginServer.LocalUserManager.XmlRpcLoginMethod); } else { //sandbox mode with loginserver not using accounts httpServer.AddXmlRPCHandler("login_to_simulator", loginServer.XmlRpcLoginMethod); } } AdminWebFront adminWebFront = new AdminWebFront("Admin", LocalWorld, InventoryCache, adminLoginServer); adminWebFront.LoadMethods(httpServer); m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Startup() - Starting HTTP server"); httpServer.Start(); //MainServerListener(); this.m_udpServer.ServerListener(); m_heartbeatTimer.Enabled = true; m_heartbeatTimer.Interval = 100; m_heartbeatTimer.Elapsed += new ElapsedEventHandler(this.Heartbeat); } # region Setup methods protected virtual void SetupLocalGridServers() { GridServers.AssetDll = "OpenSim.GridInterfaces.Local.dll"; GridServers.GridDll = "OpenSim.GridInterfaces.Local.dll"; m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Starting in Sandbox mode"); try { GridServers.Initialise(); } catch (Exception e) { m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, e.Message + "\nSorry, could not setup the grid interface"); Environment.Exit(1); } } protected virtual void SetupRemoteGridServers() { if (this.gridLocalAsset) { GridServers.AssetDll = "OpenSim.GridInterfaces.Local.dll"; } else { GridServers.AssetDll = "OpenSim.GridInterfaces.Remote.dll"; } GridServers.GridDll = "OpenSim.GridInterfaces.Remote.dll"; m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Starting in Grid mode"); try { GridServers.Initialise(); } catch (Exception e) { m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, e.Message + "\nSorry, could not setup the grid interface"); Environment.Exit(1); } } protected virtual void SetupLocalWorld() { m_console.WriteLine(OpenSim.Framework.Console.LogPriority.NORMAL, "Main.cs:Startup() - We are " + regionData.RegionName + " at " + regionData.RegionLocX.ToString() + "," + regionData.RegionLocY.ToString()); m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Initialising world"); m_console.componentname = "Region " + regionData.RegionName; m_localWorld = new World(this.m_udpServer.PacketServer.ClientThreads, regionData, regionData.RegionHandle, regionData.RegionName); LocalWorld.InventoryCache = InventoryCache; LocalWorld.AssetCache = AssetCache; this.m_udpServer.LocalWorld = LocalWorld; this.m_udpServer.PacketServer.RegisterClientPacketHandlers(); this.physManager = new OpenSim.Physics.Manager.PhysicsManager(); this.physManager.LoadPlugins(); LocalWorld.m_datastore = this.regionData.DataStore; LocalWorld.LoadStorageDLL("OpenSim.Storage.LocalStorageDb4o.dll"); //all these dll names shouldn't be hard coded. LocalWorld.LoadWorldMap(); m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Startup() - Starting up messaging system"); LocalWorld.PhysScene = this.physManager.GetPhysicsScene(this.m_physicsEngine); LocalWorld.PhysScene.SetTerrain(LocalWorld.Terrain.getHeights1D()); LocalWorld.LoadPrimsFromStorage(); } protected virtual void SetupHttpListener() { httpServer = new BaseHttpServer(regionData.IPListenPort); if (this.GridServers.GridServer.GetName() == "Remote") { // we are in Grid mode so set a XmlRpc handler to handle "expect_user" calls from the user server httpServer.AddXmlRPCHandler("expect_user", ((AuthenticateSessionsRemote)this.AuthenticateSessionsHandler).ExpectUser ); httpServer.AddXmlRPCHandler("agent_crossing", delegate(XmlRpcRequest request) { Hashtable requestData = (Hashtable)request.Params[0]; AgentCircuitData agent_data = new AgentCircuitData(); agent_data.firstname = (string)requestData["firstname"]; agent_data.lastname = (string)requestData["lastname"]; agent_data.circuitcode = Convert.ToUInt32(requestData["circuit_code"]); agent_data.startpos = new LLVector3(Single.Parse((string)requestData["pos_x"]), Single.Parse((string)requestData["pos_y"]), Single.Parse((string)requestData["pos_z"])); if (((RemoteGridBase)this.GridServers.GridServer).agentcircuits.ContainsKey((uint)agent_data.circuitcode)) { ((RemoteGridBase)this.GridServers.GridServer).agentcircuits[(uint)agent_data.circuitcode].firstname = agent_data.firstname; ((RemoteGridBase)this.GridServers.GridServer).agentcircuits[(uint)agent_data.circuitcode].lastname = agent_data.lastname; ((RemoteGridBase)this.GridServers.GridServer).agentcircuits[(uint)agent_data.circuitcode].startpos = agent_data.startpos; } return new XmlRpcResponse(); }); httpServer.AddRestHandler("GET", "/simstatus/", delegate(string request, string path, string param) { return "OK"; }); } } protected virtual void ConnectToRemoteGridServer() { if (GridServers.GridServer.RequestConnection(regionData.SimUUID, regionData.IPListenAddr, (uint)regionData.IPListenPort)) { m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Startup() - Success: Got a grid connection OK!"); } else { m_console.WriteLine(OpenSim.Framework.Console.LogPriority.CRITICAL, "Main.cs:Startup() - FAILED: Unable to get connection to grid. Shutting down."); Shutdown(); } GridServers.AssetServer.SetServerInfo((string)((RemoteGridBase)GridServers.GridServer).GridData["asset_url"], (string)((RemoteGridBase)GridServers.GridServer).GridData["asset_sendkey"]); // If we are being told to load a file, load it. string dataUri = (string)((RemoteGridBase)GridServers.GridServer).GridData["data_uri"]; if (!String.IsNullOrEmpty(dataUri)) { this.LocalWorld.m_datastore = dataUri; } if (((RemoteGridBase)(GridServers.GridServer)).GridData["regionname"].ToString() != "") { // The grid server has told us who we are // We must obey the grid server. try { regionData.RegionLocX = Convert.ToUInt32(((RemoteGridBase)(GridServers.GridServer)).GridData["region_locx"].ToString()); regionData.RegionLocY = Convert.ToUInt32(((RemoteGridBase)(GridServers.GridServer)).GridData["region_locy"].ToString()); regionData.RegionName = ((RemoteGridBase)(GridServers.GridServer)).GridData["regionname"].ToString(); } catch (Exception e) { m_console.WriteLine(OpenSim.Framework.Console.LogPriority.CRITICAL, e.Message + "\nBAD ERROR! THIS SHOULD NOT HAPPEN! Bad GridData from the grid interface!!!! ZOMG!!!"); Environment.Exit(1); } } } #endregion private void SetupFromConfigFile(IGenericConfig configData) { try { // SandBoxMode string attri = ""; attri = configData.GetAttribute("SandBox"); if ((attri == "") || ((attri != "false") && (attri != "true"))) { this.m_sandbox = false; configData.SetAttribute("SandBox", "false"); } else { this.m_sandbox = Convert.ToBoolean(attri); } // LoginServer attri = ""; attri = configData.GetAttribute("LoginServer"); if ((attri == "") || ((attri != "false") && (attri != "true"))) { this.m_loginserver = false; configData.SetAttribute("LoginServer", "false"); } else { this.m_loginserver = Convert.ToBoolean(attri); } // Sandbox User accounts attri = ""; attri = configData.GetAttribute("UserAccount"); if ((attri == "") || ((attri != "false") && (attri != "true"))) { this.user_accounts = false; configData.SetAttribute("UserAccounts", "false"); } else if (attri == "true") { this.user_accounts = Convert.ToBoolean(attri); } // Grid mode hack to use local asset server attri = ""; attri = configData.GetAttribute("LocalAssets"); if ((attri == "") || ((attri != "false") && (attri != "true"))) { this.gridLocalAsset = false; configData.SetAttribute("LocalAssets", "false"); } else if (attri == "true") { this.gridLocalAsset = Convert.ToBoolean(attri); } attri = ""; attri = configData.GetAttribute("PhysicsEngine"); switch (attri) { default: m_console.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "Main.cs: SetupFromConfig() - Invalid value for PhysicsEngine attribute, terminating"); Environment.Exit(1); break; case "": this.m_physicsEngine = "basicphysics"; configData.SetAttribute("PhysicsEngine", "basicphysics"); OpenSim.world.Avatar.PhysicsEngineFlying = false; break; case "basicphysics": this.m_physicsEngine = "basicphysics"; configData.SetAttribute("PhysicsEngine", "basicphysics"); OpenSim.world.Avatar.PhysicsEngineFlying = false; break; case "RealPhysX": this.m_physicsEngine = "RealPhysX"; OpenSim.world.Avatar.PhysicsEngineFlying = true; break; case "OpenDynamicsEngine": this.m_physicsEngine = "OpenDynamicsEngine"; OpenSim.world.Avatar.PhysicsEngineFlying = true; break; } configData.Commit(); } catch (Exception e) { Console.WriteLine(e.Message); Console.WriteLine("\nSorry, a fatal error occurred while trying to initialise the configuration data"); Console.WriteLine("Can not continue starting up"); Environment.Exit(1); } } /// /// Performs any last-minute sanity checking and shuts down the region server /// public virtual void Shutdown() { m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Shutdown() - Closing all threads"); m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Shutdown() - Killing listener thread"); m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Shutdown() - Killing clients"); // IMPLEMENT THIS m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Shutdown() - Closing console and terminating"); LocalWorld.Close(); GridServers.Close(); m_console.Close(); Environment.Exit(0); } /// /// Performs per-frame updates regularly /// /// /// void Heartbeat(object sender, System.EventArgs e) { LocalWorld.Update(); } #region Console Commands /// /// Runs commands issued by the server console from the operator /// /// The first argument of the parameter (the command) /// Additional arguments passed to the command public void RunCmd(string command, string[] cmdparams) { switch (command) { case "help": m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "show users - show info about connected users"); m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "shutdown - disconnect all clients and shutdown"); break; case "show": Show(cmdparams[0]); break; case "terrain": string result = ""; if (!LocalWorld.Terrain.RunTerrainCmd(cmdparams, ref result)) { m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, result); } break; case "shutdown": Shutdown(); break; default: m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "Unknown command"); break; } } /// /// Outputs to the console information about the region /// /// What information to display (valid arguments are "uptime", "users") public void Show(string ShowWhat) { switch (ShowWhat) { case "uptime": m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "OpenSim has been running since " + startuptime.ToString()); m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "That is " + (DateTime.Now - startuptime).ToString()); break; case "users": OpenSim.world.Avatar TempAv; m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}", "Firstname", "Lastname", "Agent ID", "Session ID", "Circuit", "IP")); foreach (libsecondlife.LLUUID UUID in LocalWorld.Entities.Keys) { if (LocalWorld.Entities[UUID].ToString() == "OpenSim.world.Avatar") { TempAv = (OpenSim.world.Avatar)LocalWorld.Entities[UUID]; m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}", TempAv.firstname, TempAv.lastname, UUID, TempAv.ControllingClient.SessionID, TempAv.ControllingClient.CircuitCode, TempAv.ControllingClient.userEP.ToString())); } } break; } } #endregion } */ }