/* * Copyright (c) Contributors, http://www.openmetaverse.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using System; using System.Collections; using System.Collections.Generic; using libsecondlife; using libsecondlife.Packets; using Nwc.XmlRpc; using System.Net; using System.Net.Sockets; using System.IO; using System.Threading; using System.Timers; using OpenSim.Framework.Interfaces; using OpenSim.Framework.Types; using OpenSim.Framework.Inventory; using OpenSim.Framework.Utilities; using OpenSim.RegionServer.Simulator; using OpenSim.RegionServer.Assets; using OpenSim.Framework.Console; namespace OpenSim.RegionServer.Client { public delegate bool PacketMethod(ClientView simClient, Packet packet); /// /// Handles new client connections /// Constructor takes a single Packet and authenticates everything /// public partial class ClientView : ClientViewBase, IClientAPI { protected static Dictionary PacketHandlers = new Dictionary(); //Global/static handlers for all clients protected Dictionary m_packetHandlers = new Dictionary(); //local handlers for this instance public LLUUID AgentID; public LLUUID SessionID; public LLUUID SecureSessionID = LLUUID.Zero; public bool m_child; public Simulator.Avatar ClientAvatar; private UseCircuitCodePacket cirpack; public Thread ClientThread; public LLVector3 startpos; private AgentAssetUpload UploadAssets; private LLUUID newAssetFolder = LLUUID.Zero; private bool debug = false; private World m_world; private Dictionary m_clientThreads; private AssetCache m_assetCache; private IGridServer m_gridServer; private IUserServer m_userServer = null; private InventoryCache m_inventoryCache; public bool m_sandboxMode; private int cachedtextureserial = 0; private RegionInfo m_regionData; protected AuthenticateSessionsBase m_authenticateSessionsHandler; public IUserServer UserServer { set { this.m_userServer = value; } } public LLVector3 StartPos { get { return startpos; } set { startpos = value; } } public ClientView(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, World world, Dictionary clientThreads, AssetCache assetCache, IGridServer gridServer, OpenSimNetworkHandler application, InventoryCache inventoryCache, bool sandboxMode, bool child, RegionInfo regionDat, AuthenticateSessionsBase authenSessions) { m_world = world; m_clientThreads = clientThreads; m_assetCache = assetCache; m_gridServer = gridServer; m_networkServer = application; m_inventoryCache = inventoryCache; m_sandboxMode = sandboxMode; m_child = child; m_regionData = regionDat; m_authenticateSessionsHandler = authenSessions; MainConsole.Instance.Notice("OpenSimClient.cs - Started up new client thread to handle incoming request"); cirpack = initialcirpack; userEP = remoteEP; if (m_gridServer.GetName() == "Remote") { this.m_child = m_authenticateSessionsHandler.GetAgentChildStatus(initialcirpack.CircuitCode.Code); this.startpos = m_authenticateSessionsHandler.GetPosition(initialcirpack.CircuitCode.Code); // Dont rez new users underground float aboveGround = 3.0f; // rez at least 3 meters above ground if (this.startpos.Z < (m_world.Terrain[(int)this.startpos.X, (int)this.startpos.Y] + aboveGround)) this.startpos.Z = m_world.Terrain[(int)this.startpos.X, (int)this.startpos.Y] + aboveGround; } else { this.startpos = new LLVector3(128, 128, m_world.Terrain[(int)128, (int)128] + 15.0f); // new LLVector3(128.0f, 128.0f, 60f); } PacketQueue = new BlockingQueue(); this.UploadAssets = new AgentAssetUpload(this, m_assetCache, m_inventoryCache); AckTimer = new System.Timers.Timer(500); AckTimer.Elapsed += new ElapsedEventHandler(AckTimer_Elapsed); AckTimer.Start(); this.RegisterLocalPacketHandlers(); ClientThread = new Thread(new ThreadStart(AuthUser)); ClientThread.IsBackground = true; ClientThread.Start(); } # region Client Methods public void UpgradeClient() { MainConsole.Instance.Notice("SimClient.cs:UpgradeClient() - upgrading child to full agent"); this.m_child = false; //this.m_world.RemoveViewerAgent(this); if (!this.m_sandboxMode) { this.startpos = m_authenticateSessionsHandler.GetPosition(CircuitCode); m_authenticateSessionsHandler.UpdateAgentChildStatus(CircuitCode, false); } OnChildAgentStatus(this.m_child); //this.InitNewClient(); } public void DowngradeClient() { MainConsole.Instance.Notice("SimClient.cs:UpgradeClient() - changing full agent to child"); this.m_child = true; OnChildAgentStatus(this.m_child); //this.m_world.RemoveViewerAgent(this); //this.m_world.AddViewerAgent(this); } public void KillClient() { KillObjectPacket kill = new KillObjectPacket(); kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1]; kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock(); kill.ObjectData[0].ID = this.ClientAvatar.localid; foreach (ClientView client in m_clientThreads.Values) { client.OutPacket(kill); } if (this.m_userServer != null) { this.m_inventoryCache.ClientLeaving(this.AgentID, this.m_userServer); } else { this.m_inventoryCache.ClientLeaving(this.AgentID, null); } m_world.RemoveViewerAgent(this); m_clientThreads.Remove(this.CircuitCode); m_networkServer.RemoveClientCircuit(this.CircuitCode); this.ClientThread.Abort(); } #endregion # region Packet Handling public static bool AddPacketHandler(PacketType packetType, PacketMethod handler) { bool result = false; lock (PacketHandlers) { if (!PacketHandlers.ContainsKey(packetType)) { PacketHandlers.Add(packetType, handler); result = true; } } return result; } public bool AddLocalPacketHandler(PacketType packetType, PacketMethod handler) { bool result = false; lock (m_packetHandlers) { if (!m_packetHandlers.ContainsKey(packetType)) { m_packetHandlers.Add(packetType, handler); result = true; } } return result; } protected virtual bool ProcessPacketMethod(Packet packet) { bool result = false; bool found = false; PacketMethod method; if (m_packetHandlers.TryGetValue(packet.Type, out method)) { //there is a local handler for this packet type result = method(this, packet); } else { //there is not a local handler so see if there is a Global handler lock (PacketHandlers) { found = PacketHandlers.TryGetValue(packet.Type, out method); } if (found) { result = method(this, packet); } } return result; } protected virtual void ClientLoop() { MainConsole.Instance.Notice("OpenSimClient.cs:ClientLoop() - Entered loop"); while (true) { QueItem nextPacket = PacketQueue.Dequeue(); if (nextPacket.Incoming) { //is a incoming packet ProcessInPacket(nextPacket.Packet); } else { //is a out going packet ProcessOutPacket(nextPacket.Packet); } } } # endregion # region Setup protected virtual void InitNewClient() { MainConsole.Instance.Notice("OpenSimClient.cs:InitNewClient() - Adding viewer agent to world"); this.ClientAvatar = m_world.AddViewerAgent(this); } protected virtual void AuthUser() { // AuthenticateResponse sessionInfo = m_gridServer.AuthenticateSession(cirpack.CircuitCode.SessionID, cirpack.CircuitCode.ID, cirpack.CircuitCode.Code); AuthenticateResponse sessionInfo = this.m_networkServer.AuthenticateSession(cirpack.CircuitCode.SessionID, cirpack.CircuitCode.ID, cirpack.CircuitCode.Code); if (!sessionInfo.Authorised) { //session/circuit not authorised OpenSim.Framework.Console.MainConsole.Instance.Notice("OpenSimClient.cs:AuthUser() - New user request denied to " + userEP.ToString()); ClientThread.Abort(); } else { OpenSim.Framework.Console.MainConsole.Instance.Notice("OpenSimClient.cs:AuthUser() - Got authenticated connection from " + userEP.ToString()); //session is authorised this.AgentID = cirpack.CircuitCode.ID; this.SessionID = cirpack.CircuitCode.SessionID; this.CircuitCode = cirpack.CircuitCode.Code; InitNewClient(); this.ClientAvatar.firstname = sessionInfo.LoginInfo.First; this.ClientAvatar.lastname = sessionInfo.LoginInfo.Last; if (sessionInfo.LoginInfo.SecureSession != LLUUID.Zero) { this.SecureSessionID = sessionInfo.LoginInfo.SecureSession; } // Create Inventory, currently only works for sandbox mode if (m_sandboxMode) { this.SetupInventory(sessionInfo); } //m_world.parcelManager.sendParcelOverlay(this); m_world.estateManager.sendRegionInfoPacket(this); ClientLoop(); } } # endregion protected override void KillThread() { this.ClientThread.Abort(); } #region World/Avatar To Viewer Methods public void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID) { System.Text.Encoding enc = System.Text.Encoding.ASCII; libsecondlife.Packets.ChatFromSimulatorPacket reply = new ChatFromSimulatorPacket(); reply.ChatData.Audible = 1; reply.ChatData.Message = message; reply.ChatData.ChatType = type; reply.ChatData.SourceType = 1; reply.ChatData.Position = fromPos; reply.ChatData.FromName = enc.GetBytes(fromName + "\0"); reply.ChatData.OwnerID = fromAgentID; reply.ChatData.SourceID = fromAgentID; this.OutPacket(reply); } public void SendAppearance(AvatarWearable[] wearables) { AgentWearablesUpdatePacket aw = new AgentWearablesUpdatePacket(); aw.AgentData.AgentID = this.AgentID; aw.AgentData.SerialNum = 0; aw.AgentData.SessionID = this.SessionID; aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[13]; AgentWearablesUpdatePacket.WearableDataBlock awb; for (int i = 0; i < wearables.Length; i++) { awb = new AgentWearablesUpdatePacket.WearableDataBlock(); awb.WearableType = (byte)i; awb.AssetID = wearables[i].AssetID; awb.ItemID = wearables[i].ItemID; aw.WearableData[i] = awb; } this.OutPacket(aw); } #endregion #region Inventory Creation private void SetupInventory(AuthenticateResponse sessionInfo) { AgentInventory inventory = null; if (sessionInfo.LoginInfo.InventoryFolder != null) { inventory = this.CreateInventory(sessionInfo.LoginInfo.InventoryFolder); if (sessionInfo.LoginInfo.BaseFolder != null) { if (!inventory.HasFolder(sessionInfo.LoginInfo.BaseFolder)) { m_inventoryCache.CreateNewInventoryFolder(this, sessionInfo.LoginInfo.BaseFolder); } this.newAssetFolder = sessionInfo.LoginInfo.BaseFolder; AssetBase[] inventorySet = m_assetCache.CreateNewInventorySet(this.AgentID); if (inventorySet != null) { for (int i = 0; i < inventorySet.Length; i++) { if (inventorySet[i] != null) { m_inventoryCache.AddNewInventoryItem(this, sessionInfo.LoginInfo.BaseFolder, inventorySet[i]); } } } } } } private AgentInventory CreateInventory(LLUUID baseFolder) { AgentInventory inventory = null; if (this.m_userServer != null) { // a user server is set so request the inventory from it MainConsole.Instance.Verbose("getting inventory from user server"); inventory = m_inventoryCache.FetchAgentsInventory(this.AgentID, m_userServer); } else { inventory = new AgentInventory(); inventory.AgentID = this.AgentID; inventory.CreateRootFolder(this.AgentID, false); m_inventoryCache.AddNewAgentsInventory(inventory); m_inventoryCache.CreateNewInventoryFolder(this, baseFolder); } return inventory; } private void CreateInventoryItem(CreateInventoryItemPacket packet) { if (!(packet.InventoryBlock.Type == 3 || packet.InventoryBlock.Type == 7)) { MainConsole.Instance.Warn("Attempted to create " + Util.FieldToString(packet.InventoryBlock.Name) + " in inventory. Unsupported type"); return; } //lets try this out with creating a notecard AssetBase asset = new AssetBase(); asset.Name = Util.FieldToString(packet.InventoryBlock.Name); asset.Description = Util.FieldToString(packet.InventoryBlock.Description); asset.InvType = packet.InventoryBlock.InvType; asset.Type = packet.InventoryBlock.Type; asset.FullID = LLUUID.Random(); switch (packet.InventoryBlock.Type) { case 7: // Notecard asset.Data = new byte[0]; break; case 3: // Landmark String content; content = "Landmark version 2\n"; content += "region_id " + m_regionData.SimUUID + "\n"; String strPos = String.Format("%.2f %.2f %.2f>", this.ClientAvatar.Pos.X, this.ClientAvatar.Pos.Y, this.ClientAvatar.Pos.Z); content += "local_pos " + strPos + "\n"; asset.Data = (new System.Text.ASCIIEncoding()).GetBytes(content); break; default: break; } m_assetCache.AddAsset(asset); m_inventoryCache.AddNewInventoryItem(this, packet.InventoryBlock.FolderID, asset); } #endregion } }