/* * Copyright (c) Contributors, http://www.openmetaverse.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using System; using System.Collections.Generic; using System.Text; using OpenSim.Region.types; using libsecondlife; using libsecondlife.Packets; using OpenSim.Framework.Interfaces; using OpenSim.Physics.Manager; using OpenSim.Framework.Types; using OpenSim.Framework.Inventory; namespace OpenSim.Region { public class Primitive : Entity { protected PrimData primData; private LLVector3 positionLastFrame = new LLVector3(0, 0, 0); private Dictionary m_clientThreads; private ulong m_regionHandle; private const uint FULL_MASK_PERMISSIONS = 2147483647; private bool physicsEnabled = false; private byte updateFlag = 0; private Dictionary inventoryItems; #region Properties public LLVector3 Scale { set { this.primData.Scale = value; //this.dirtyFlag = true; } get { return this.primData.Scale; } } public PhysicsActor PhysActor { set { this._physActor = value; } } public override LLVector3 Pos { get { return base.Pos; } set { base.Pos = value; } } #endregion /// /// /// /// /// /// public Primitive(Dictionary clientThreads, ulong regionHandle, World world) { m_clientThreads = clientThreads; m_regionHandle = regionHandle; m_world = world; inventoryItems = new Dictionary(); } /// /// /// /// /// /// /// /// /// public Primitive(Dictionary clientThreads, ulong regionHandle, World world, LLUUID owner, LLUUID fullID, uint localID) { m_clientThreads = clientThreads; m_regionHandle = regionHandle; m_world = world; inventoryItems = new Dictionary(); this.primData = new PrimData(); this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; this.primData.OwnerID = owner; this.primData.FullID = this.uuid = fullID; this.primData.LocalID = this.localid = localID; } /// /// Constructor to create a default cube /// /// /// /// /// /// /// public Primitive(Dictionary clientThreads, ulong regionHandle, World world, LLUUID owner, uint localID, LLVector3 position) { m_clientThreads = clientThreads; m_regionHandle = regionHandle; m_world = world; inventoryItems = new Dictionary(); this.primData = PrimData.DefaultCube(); this.primData.OwnerID = owner; this.primData.LocalID = this.localid = localID; this.Pos = this.primData.Position = position; this.updateFlag = 1; } /// /// /// /// public byte[] GetByteArray() { byte[] result = null; List dataArrays = new List(); dataArrays.Add(primData.ToBytes()); foreach (Entity child in children) { if (child is OpenSim.Region.Primitive) { dataArrays.Add(((OpenSim.Region.Primitive)child).GetByteArray()); } } byte[] primstart = Helpers.StringToField(""); byte[] primend = Helpers.StringToField(""); int totalLength = primstart.Length + primend.Length; for (int i = 0; i < dataArrays.Count; i++) { totalLength += dataArrays[i].Length; } result = new byte[totalLength]; int arraypos = 0; Array.Copy(primstart, 0, result, 0, primstart.Length); arraypos += primstart.Length; for (int i = 0; i < dataArrays.Count; i++) { Array.Copy(dataArrays[i], 0, result, arraypos, dataArrays[i].Length); arraypos += dataArrays[i].Length; } Array.Copy(primend, 0, result, arraypos, primend.Length); return result; } #region Overridden Methods /// /// /// public override void update() { if (this.updateFlag == 1) { this.SendFullUpdateToAllClients(); this.updateFlag = 0; } } /// /// /// public override void BackUp() { } #endregion #region Packet handlers /// /// /// /// public void UpdatePosition(LLVector3 pos) { } /// /// /// /// public void UpdateShape(ObjectShapePacket.ObjectDataBlock addPacket) { this.primData.PathBegin = addPacket.PathBegin; this.primData.PathEnd = addPacket.PathEnd; this.primData.PathScaleX = addPacket.PathScaleX; this.primData.PathScaleY = addPacket.PathScaleY; this.primData.PathShearX = addPacket.PathShearX; this.primData.PathShearY = addPacket.PathShearY; this.primData.PathSkew = addPacket.PathSkew; this.primData.ProfileBegin = addPacket.ProfileBegin; this.primData.ProfileEnd = addPacket.ProfileEnd; this.primData.PathCurve = addPacket.PathCurve; this.primData.ProfileCurve = addPacket.ProfileCurve; this.primData.ProfileHollow = addPacket.ProfileHollow; this.primData.PathRadiusOffset = addPacket.PathRadiusOffset; this.primData.PathRevolutions = addPacket.PathRevolutions; this.primData.PathTaperX = addPacket.PathTaperX; this.primData.PathTaperY = addPacket.PathTaperY; this.primData.PathTwist = addPacket.PathTwist; this.primData.PathTwistBegin = addPacket.PathTwistBegin; } /// /// /// /// public void UpdateTexture(byte[] tex) { this.primData.Texture = tex; } /// /// /// /// public void UpdateObjectFlags(ObjectFlagUpdatePacket pack) { } /// /// /// /// public void AssignToParent(Primitive prim) { } /// /// /// /// public void GetProperites(IClientAPI client) { ObjectPropertiesPacket proper = new ObjectPropertiesPacket(); proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1]; proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock(); proper.ObjectData[0].ItemID = LLUUID.Zero; proper.ObjectData[0].CreationDate = (ulong)this.primData.CreationDate; proper.ObjectData[0].CreatorID = this.primData.OwnerID; proper.ObjectData[0].FolderID = LLUUID.Zero; proper.ObjectData[0].FromTaskID = LLUUID.Zero; proper.ObjectData[0].GroupID = LLUUID.Zero; proper.ObjectData[0].InventorySerial = 0; proper.ObjectData[0].LastOwnerID = LLUUID.Zero; proper.ObjectData[0].ObjectID = this.uuid; proper.ObjectData[0].OwnerID = primData.OwnerID; proper.ObjectData[0].TouchName = new byte[0]; proper.ObjectData[0].TextureID = new byte[0]; proper.ObjectData[0].SitName = new byte[0]; proper.ObjectData[0].Name = new byte[0]; proper.ObjectData[0].Description = new byte[0]; proper.ObjectData[0].OwnerMask = this.primData.OwnerMask; proper.ObjectData[0].NextOwnerMask = this.primData.NextOwnerMask; proper.ObjectData[0].GroupMask = this.primData.GroupMask; proper.ObjectData[0].EveryoneMask = this.primData.EveryoneMask; proper.ObjectData[0].BaseMask = this.primData.BaseMask; client.OutPacket(proper); } #endregion # region Inventory Methods public bool AddToInventory(InventoryItem item) { return false; } public InventoryItem RemoveFromInventory(LLUUID itemID) { return null; } public void RequestInventoryInfo(IClientAPI simClient, RequestTaskInventoryPacket packet) { } public void RequestXferInventory(IClientAPI simClient, ulong xferID) { //will only currently work if the total size of the inventory data array is under about 1000 bytes SendXferPacketPacket send = new SendXferPacketPacket(); send.XferID.ID = xferID; send.XferID.Packet = 1 + 2147483648; send.DataPacket.Data = this.ConvertInventoryToBytes(); simClient.OutPacket(send); } public byte[] ConvertInventoryToBytes() { System.Text.Encoding enc = System.Text.Encoding.ASCII; byte[] result = new byte[0]; List inventoryData = new List(); int totallength = 0; foreach (InventoryItem invItem in inventoryItems.Values) { byte[] data = enc.GetBytes(invItem.ExportString()); inventoryData.Add(data); totallength += data.Length; } //TODO: copy arrays into the single result array return result; } public void CreateInventoryFromBytes(byte[] data) { } #endregion #region Update viewers Methods //should change these mehtods, so that outgoing packets are sent through the avatar class? /// /// /// /// public void SendFullUpdateToClient(IClientAPI remoteClient) { LLVector3 lPos; if (this._physActor != null && this.physicsEnabled) { PhysicsVector pPos = this._physActor.Position; lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z); } else { lPos = this.Pos; } remoteClient.SendPrimitiveToClient(this.m_regionHandle, 64096, this.localid, this.primData, lPos, new LLUUID("00000000-0000-0000-5005-000000000005")); } /// /// /// public void SendFullUpdateToAllClients() { List avatars = this.m_world.RequestAvatarList(); for (int i = 0; i < avatars.Count; i++) { this.SendFullUpdateToClient(avatars[i].ControllingClient); } } /// /// /// /// public void SendTerseUpdateToClient(IClientAPI RemoteClient) { LLVector3 lPos; Axiom.MathLib.Quaternion lRot; if (this._physActor != null && this.physicsEnabled) { PhysicsVector pPos = this._physActor.Position; lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z); lRot = this._physActor.Orientation; } else { lPos = this.Pos; lRot = this.rotation; } } /// /// /// public void SendTerseUpdateToALLClients() { List avatars = this.m_world.RequestAvatarList(); for (int i = 0; i < avatars.Count; i++) { this.SendTerseUpdateToClient(avatars[i].ControllingClient); } } #endregion #region Create Methods /// /// /// /// /// /// public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID ownerID, uint localID) { PrimData PData = new PrimData(); this.primData = PData; this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; PData.OwnerID = ownerID; PData.PCode = addPacket.ObjectData.PCode; PData.PathBegin = addPacket.ObjectData.PathBegin; PData.PathEnd = addPacket.ObjectData.PathEnd; PData.PathScaleX = addPacket.ObjectData.PathScaleX; PData.PathScaleY = addPacket.ObjectData.PathScaleY; PData.PathShearX = addPacket.ObjectData.PathShearX; PData.PathShearY = addPacket.ObjectData.PathShearY; PData.PathSkew = addPacket.ObjectData.PathSkew; PData.ProfileBegin = addPacket.ObjectData.ProfileBegin; PData.ProfileEnd = addPacket.ObjectData.ProfileEnd; PData.Scale = addPacket.ObjectData.Scale; PData.PathCurve = addPacket.ObjectData.PathCurve; PData.ProfileCurve = addPacket.ObjectData.ProfileCurve; PData.ParentID = 0; PData.ProfileHollow = addPacket.ObjectData.ProfileHollow; PData.PathRadiusOffset = addPacket.ObjectData.PathRadiusOffset; PData.PathRevolutions = addPacket.ObjectData.PathRevolutions; PData.PathTaperX = addPacket.ObjectData.PathTaperX; PData.PathTaperY = addPacket.ObjectData.PathTaperY; PData.PathTwist = addPacket.ObjectData.PathTwist; PData.PathTwistBegin = addPacket.ObjectData.PathTwistBegin; LLVector3 pos1 = addPacket.ObjectData.RayEnd; this.primData.FullID = this.uuid = LLUUID.Random(); this.primData.LocalID = this.localid = (uint)(localID); this.primData.Position = this.Pos = pos1; this.updateFlag = 1; } /// /// /// /// public void CreateFromBytes(byte[] data) { } /// /// /// /// public void CreateFromPrimData(PrimData primData) { this.CreateFromPrimData(primData, primData.Position, primData.LocalID, false); } /// /// /// /// /// /// /// public void CreateFromPrimData(PrimData primData, LLVector3 posi, uint localID, bool newprim) { } #endregion } }