/* * Copyright (c) Contributors, http://www.openmetaverse.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using System; using System.Collections.Generic; using System.Text; using libsecondlife; using libsecondlife.Packets; using OpenSim.Physics.Manager; using OpenSim.Framework.Interfaces; using OpenSim.Framework.Types; namespace OpenSim.Region.Scenes { partial class ScenePresence { /// /// /// public override void update() { if (this.childAvatar == false) { if (this.newForce) { this.SendTerseUpdateToALLClients(); _updateCount = 0; } else if (movementflag != 0) { _updateCount++; if (_updateCount > 3) { this.SendTerseUpdateToALLClients(); _updateCount = 0; } } this.CheckForBorderCrossing(); } } /// /// /// /// public void SendUpdateToOtherClient(ScenePresence remoteAvatar) { } /// /// /// public void SendInitialPosition() { this.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.firstname, this.lastname, this.uuid, this.LocalId, this.Pos); if (this.newAvatar) { this.m_world.InformClientOfNeighbours(this.ControllingClient); this.newAvatar = false; } } /// /// /// /// public void SendOurAppearance(IClientAPI OurClient) { this.ControllingClient.SendWearables(this.Wearables); } /// /// /// /// public void SendAppearanceToOtherAgent(ScenePresence avatarInfo) { } /// /// /// /// /// public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam) { } /// /// /// public void StopMovement() { } /// /// /// /// /// public void SendAnimPack(LLUUID animID, int seq) { } /// /// /// public void SendAnimPack() { } /// /// /// protected void CheckForBorderCrossing() { LLVector3 pos2 = this.Pos; LLVector3 vel = this.Velocity; float timeStep = 0.2f; pos2.X = pos2.X + (vel.X * timeStep); pos2.Y = pos2.Y + (vel.Y * timeStep); pos2.Z = pos2.Z + (vel.Z * timeStep); if ((pos2.X < 0) || (pos2.X > 256)) { this.CrossToNewRegion(); } if ((pos2.Y < 0) || (pos2.Y > 256)) { this.CrossToNewRegion(); } } /// /// /// protected void CrossToNewRegion() { LLVector3 pos = this.Pos; LLVector3 newpos = new LLVector3(pos.X, pos.Y, pos.Z); uint neighbourx = this.m_regionInfo.RegionLocX; uint neighboury = this.m_regionInfo.RegionLocY; if (pos.X < 2) { neighbourx -= 1; newpos.X = 254; } if (pos.X > 253) { neighbourx += 1; newpos.X = 1; } if (pos.Y < 2) { neighboury -= 1; newpos.Y = 254; } if (pos.Y > 253) { neighboury += 1; newpos.Y = 1; } LLVector3 vel = this.velocity; ulong neighbourHandle = Helpers.UIntsToLong((uint)(neighbourx * 256), (uint)(neighboury* 256)); RegionInfo neighbourRegion = this.m_world.RequestNeighbouringRegionInfo(neighbourHandle); if (neighbourRegion != null) { this.m_world.InformNeighbourOfCrossing(neighbourHandle, this.ControllingClient.AgentId, newpos); this.DownGradeAvatar(); this.ControllingClient.CrossRegion(neighbourHandle, newpos, vel, System.Net.IPAddress.Parse(neighbourRegion.IPListenAddr), (ushort)neighbourRegion.IPListenPort); } } } }