using System; using System.Collections.Generic; using System.Text; using libsecondlife; namespace OpenSim.Region.Scripting { public class FollowRandomAvatar : Script { public FollowRandomAvatar() : base(LLUUID.Random()) { OnFrame += MyOnFrame; } private void MyOnFrame(IScriptContext context) { LLVector3 pos = context.Entity.Pos; IScriptReadonlyEntity avatar; if (context.TryGetRandomAvatar(out avatar)) { LLVector3 avatarPos = avatar.Pos; float x = pos.X + ((float)avatarPos.X.CompareTo(pos.X)) / 2; float y = pos.Y + ((float)avatarPos.Y.CompareTo(pos.Y)) / 2; LLVector3 newPos = new LLVector3(x, y, pos.Z); context.Entity.Pos = newPos; } } } }