using System; using System.Collections.Generic; using System.Text; using System.Threading; using System.IO; using OpenSim.Framework.Interfaces; using OpenSim.Framework.Types; using OpenSim.Framework.Utilities; using OpenSim.Framework.Console; using libsecondlife; using Db4objects.Db4o; using Db4objects.Db4o.Query; namespace OpenSim.GridInterfaces.Local { public class LocalAssetPlugin : IAssetPlugin { public LocalAssetPlugin() { } public IAssetServer GetAssetServer() { return (new LocalAssetServer()); } } public class LocalAssetServer : IAssetServer { private IAssetReceiver _receiver; private BlockingQueue _assetRequests; private IObjectContainer db; private Thread _localAssetServerThread; public LocalAssetServer() { bool yapfile; this._assetRequests = new BlockingQueue(); yapfile = System.IO.File.Exists("assets.yap"); OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.VERBOSE,"Local Asset Server class created"); try { db = Db4oFactory.OpenFile("assets.yap"); OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.VERBOSE,"Db4 Asset database creation"); } catch (Exception e) { db.Close(); OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.MEDIUM,"Db4 Asset server :Constructor - Exception occured"); OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, e.ToString()); } if (!yapfile) { this.SetUpAssetDatabase(); } this._localAssetServerThread = new Thread(new ThreadStart(RunRequests)); this._localAssetServerThread.IsBackground = true; this._localAssetServerThread.Start(); } public void SetReceiver(IAssetReceiver receiver) { this._receiver = receiver; } public void RequestAsset(LLUUID assetID, bool isTexture) { ARequest req = new ARequest(); req.AssetID = assetID; req.IsTexture = isTexture; this._assetRequests.Enqueue(req); } public void UpdateAsset(AssetBase asset) { } public void UploadNewAsset(AssetBase asset) { AssetStorage store = new AssetStorage(); store.Data = asset.Data; store.Name = asset.Name; store.UUID = asset.FullID; db.Set(store); db.Commit(); } public void SetServerInfo(string ServerUrl, string ServerKey) { } public void Close() { if (db != null) { OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.VERBOSE, "Closing local asset server database"); db.Close(); } } private void RunRequests() { while (true) { byte[] idata = null; bool found = false; AssetStorage foundAsset = null; ARequest req = this._assetRequests.Dequeue(); IObjectSet result = db.Query(new AssetUUIDQuery(req.AssetID)); if (result.Count > 0) { foundAsset = (AssetStorage)result.Next(); found = true; } AssetBase asset = new AssetBase(); if (found) { asset.FullID = foundAsset.UUID; asset.Type = foundAsset.Type; asset.InvType = foundAsset.Type; asset.Name = foundAsset.Name; idata = foundAsset.Data; } else { asset.FullID = LLUUID.Zero; } asset.Data = idata; _receiver.AssetReceived(asset, req.IsTexture); } } private void SetUpAssetDatabase() { try { OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.VERBOSE, "Setting up asset database"); AssetBase Image = new AssetBase(); Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000001"); Image.Name = "Bricks"; this.LoadAsset(Image, true, "bricks.jp2"); AssetStorage store = new AssetStorage(); store.Data = Image.Data; store.Name = Image.Name; store.UUID = Image.FullID; db.Set(store); db.Commit(); Image = new AssetBase(); Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000002"); Image.Name = "Plywood"; this.LoadAsset(Image, true, "plywood.jp2"); store = new AssetStorage(); store.Data = Image.Data; store.Name = Image.Name; store.UUID = Image.FullID; db.Set(store); db.Commit(); Image = new AssetBase(); Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000003"); Image.Name = "Rocks"; this.LoadAsset(Image, true, "rocks.jp2"); store = new AssetStorage(); store.Data = Image.Data; store.Name = Image.Name; store.UUID = Image.FullID; db.Set(store); db.Commit(); Image = new AssetBase(); Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000004"); Image.Name = "Granite"; this.LoadAsset(Image, true, "granite.jp2"); store = new AssetStorage(); store.Data = Image.Data; store.Name = Image.Name; store.UUID = Image.FullID; db.Set(store); db.Commit(); Image = new AssetBase(); Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000005"); Image.Name = "Hardwood"; this.LoadAsset(Image, true, "hardwood.jp2"); store = new AssetStorage(); store.Data = Image.Data; store.Name = Image.Name; store.UUID = Image.FullID; db.Set(store); db.Commit(); Image = new AssetBase(); Image.FullID = new LLUUID("00000000-0000-0000-5005-000000000005"); Image.Name = "Prim Base Texture"; this.LoadAsset(Image, true, "plywood.jp2"); store = new AssetStorage(); store.Data = Image.Data; store.Name = Image.Name; store.UUID = Image.FullID; db.Set(store); db.Commit(); Image = new AssetBase(); Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000006"); Image.Name = "Map Base Texture"; this.LoadAsset(Image, true, "map_base.jp2"); store = new AssetStorage(); store.Data = Image.Data; store.Name = Image.Name; store.UUID = Image.FullID; db.Set(store); db.Commit(); Image = new AssetBase(); Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000007"); Image.Name = "Map Texture"; this.LoadAsset(Image, true, "map1.jp2"); store = new AssetStorage(); store.Data = Image.Data; store.Name = Image.Name; store.UUID = Image.FullID; db.Set(store); db.Commit(); Image = new AssetBase(); Image.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"); Image.Name = "Shape"; this.LoadAsset(Image, false, "base_shape.dat"); store = new AssetStorage(); store.Data = Image.Data; store.Name = Image.Name; store.UUID = Image.FullID; db.Set(store); db.Commit(); } catch (Exception e) { Console.WriteLine(e.Message); } } private void LoadAsset(AssetBase info, bool image, string filename) { //should request Asset from storage manager //but for now read from file string dataPath = Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory, "assets"); //+ folder; string fileName = Path.Combine(dataPath, filename); FileInfo fInfo = new FileInfo(fileName); long numBytes = fInfo.Length; FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read); byte[] idata = new byte[numBytes]; BinaryReader br = new BinaryReader(fStream); idata = br.ReadBytes((int)numBytes); br.Close(); fStream.Close(); info.Data = idata; //info.loaded=true; } } }