/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading;
using libsecondlife;
using Nwc.XmlRpc;
using OpenSim.Framework;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Console;
using OpenSim.Framework.Data;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Statistics;
using OpenSim.Framework.UserManagement;
using InventoryFolder=OpenSim.Framework.InventoryFolder;
namespace OpenSim.Grid.UserServer
{
public delegate void UserLoggedInAtLocation(LLUUID agentID, LLUUID sessionID, LLUUID RegionID,
ulong regionhandle, float positionX, float positionY, float positionZ, string firstname, string lastname);
public class UserLoginService : LoginService
{
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
public event UserLoggedInAtLocation OnUserLoggedInAtLocation;
private UserLoggedInAtLocation handlerUserLoggedInAtLocation = null;
public UserConfig m_config;
public UserLoginService(
UserManagerBase userManager, LibraryRootFolder libraryRootFolder,
UserConfig config, string welcomeMess)
: base(userManager, libraryRootFolder, welcomeMess)
{
m_config = config;
}
///
/// Customises the login response and fills in missing values.
///
/// The existing response
/// The user profile
public override void CustomiseResponse(LoginResponse response, UserProfileData theUser, string startLocationRequest)
{
bool tryDefault = false;
//CFK: Since the try is always "tried", the "Home Location" message should always appear, so comment this one.
//CFK: m_log.Info("[LOGIN]: Load information from the gridserver");
try
{
RegionProfileData SimInfo = null;
if (startLocationRequest == "last")
{
SimInfo =
RegionProfileData.RequestSimProfileData(
theUser.currentAgent.currentHandle, m_config.GridServerURL,
m_config.GridSendKey, m_config.GridRecvKey);
}
else if (startLocationRequest == "home")
{
SimInfo =
RegionProfileData.RequestSimProfileData(
theUser.homeRegion, m_config.GridServerURL,
m_config.GridSendKey, m_config.GridRecvKey);
}
else
{
string[] startLocationRequestParsed = Util.ParseStartLocationRequest(startLocationRequest);
m_log.Info("[DEBUGLOGINPARSE]: 1:" + startLocationRequestParsed[0] + ", 2:" + startLocationRequestParsed[1] + ", 3:" + startLocationRequestParsed[2] + ", 4:" + startLocationRequestParsed[3]);
if (startLocationRequestParsed[0] == "last")
{
// TODO: Parse out startlocationrequest string in the format; 'uri:RegionName&X&Y&Z'
SimInfo =
RegionProfileData.RequestSimProfileData(
theUser.currentAgent.currentHandle, m_config.GridServerURL,
m_config.GridSendKey, m_config.GridRecvKey);
}
else
{
m_log.Info("[LOGIN]: Looking up Sim: " + startLocationRequestParsed[0]);
SimInfo =
RegionProfileData.RequestSimProfileData(
startLocationRequestParsed[0], m_config.GridServerURL,
m_config.GridSendKey, m_config.GridRecvKey);
if (SimInfo == null)
{
m_log.Info("[LOGIN]: Didn't find region with a close name match sending to home location");
SimInfo =
RegionProfileData.RequestSimProfileData(
theUser.homeRegion, m_config.GridServerURL,
m_config.GridSendKey, m_config.GridRecvKey);
}
}
}
// Customise the response
//CFK: This is redundant and the next message should always appear.
//CFK: m_log.Info("[LOGIN]: Home Location");
response.Home = "{'region_handle':[r" + (SimInfo.regionLocX * Constants.RegionSize).ToString() + ",r" +
(SimInfo.regionLocY * Constants.RegionSize).ToString() + "], " +
"'position':[r" + theUser.homeLocation.X.ToString() + ",r" +
theUser.homeLocation.Y.ToString() + ",r" + theUser.homeLocation.Z.ToString() + "], " +
"'look_at':[r" + theUser.homeLocation.X.ToString() + ",r" +
theUser.homeLocation.Y.ToString() + ",r" + theUser.homeLocation.Z.ToString() + "]}";
// Destination
//CFK: The "Notifying" message always seems to appear, so subsume the data from this message into
//CFK: the next one for X & Y and comment this one.
//CFK: m_log.Info("[LOGIN]: CUSTOMISERESPONSE: Region X: " + SimInfo.regionLocX +
//CFK: "; Region Y: " + SimInfo.regionLocY);
response.SimAddress = Util.GetHostFromDNS(SimInfo.serverURI.Split(new char[] { '/', ':' })[3]).ToString();
response.SimPort = uint.Parse(SimInfo.serverURI.Split(new char[] { '/', ':' })[4]);
response.RegionX = SimInfo.regionLocX;
response.RegionY = SimInfo.regionLocY;
//Not sure if the + "/CAPS/" should in fact be +"CAPS/" depending if there is already a / as part of httpServerURI
string capsPath = Util.GetRandomCapsPath();
response.SeedCapability = SimInfo.httpServerURI + "CAPS/" + capsPath + "0000/";
// Notify the target of an incoming user
//CFK: The "Notifying" message always seems to appear, so subsume the data from this message into
//CFK: the next one for X & Y and comment this one.
//CFK: m_log.Info("[LOGIN]: " + SimInfo.regionName + " (" + SimInfo.serverURI + ") " +
//CFK: SimInfo.regionLocX + "," + SimInfo.regionLocY);
theUser.currentAgent.currentRegion = SimInfo.UUID;
theUser.currentAgent.currentHandle = SimInfo.regionHandle;
// Prepare notification
Hashtable SimParams = new Hashtable();
SimParams["session_id"] = theUser.currentAgent.sessionID.ToString();
SimParams["secure_session_id"] = theUser.currentAgent.secureSessionID.ToString();
SimParams["firstname"] = theUser.username;
SimParams["lastname"] = theUser.surname;
SimParams["agent_id"] = theUser.UUID.ToString();
SimParams["circuit_code"] = (Int32) Convert.ToUInt32(response.CircuitCode);
SimParams["startpos_x"] = theUser.currentAgent.currentPos.X.ToString();
SimParams["startpos_y"] = theUser.currentAgent.currentPos.Y.ToString();
SimParams["startpos_z"] = theUser.currentAgent.currentPos.Z.ToString();
SimParams["regionhandle"] = theUser.currentAgent.currentHandle.ToString();
SimParams["caps_path"] = capsPath;
ArrayList SendParams = new ArrayList();
SendParams.Add(SimParams);
// Update agent with target sim
m_log.Info("[LOGIN]: Telling "
+ SimInfo.regionName + " @ " + SimInfo.httpServerURI + " " +
SimInfo.regionLocX + "," + SimInfo.regionLocY + " to expect user connection");
XmlRpcRequest GridReq = new XmlRpcRequest("expect_user", SendParams);
XmlRpcResponse GridResp = GridReq.Send(SimInfo.httpServerURI, 6000);
if (GridResp.IsFault)
{
m_log.ErrorFormat(
"[LOGIN]: XMLRPC request for {0} failed, fault code: {1}, reason: {2}",
SimInfo.httpServerURI, GridResp.FaultCode, GridResp.FaultString);
}
handlerUserLoggedInAtLocation = OnUserLoggedInAtLocation;
if (handlerUserLoggedInAtLocation != null)
{
m_log.Info("[LOGIN]: Letting other objects know about login");
handlerUserLoggedInAtLocation(theUser.UUID, theUser.currentAgent.sessionID, theUser.currentAgent.currentRegion,
theUser.currentAgent.currentHandle, theUser.currentAgent.currentPos.X,theUser.currentAgent.currentPos.Y,theUser.currentAgent.currentPos.Z,
theUser.username,theUser.surname);
}
}
catch (Exception)
//catch (System.AccessViolationException)
{
tryDefault = true;
}
if (tryDefault)
{
// Send him to default region instead
// Load information from the gridserver
ulong defaultHandle = (((ulong)m_config.DefaultX * Constants.RegionSize) << 32) | ((ulong)m_config.DefaultY * Constants.RegionSize);
m_log.Warn(
"[LOGIN]: Home region not available: sending to default " + defaultHandle.ToString());
try
{
RegionProfileData SimInfo = RegionProfileData.RequestSimProfileData(
defaultHandle, m_config.GridServerURL,
m_config.GridSendKey, m_config.GridRecvKey);
// Customise the response
m_log.Info("[LOGIN]: Home Location");
response.Home = "{'region_handle':[r" + (SimInfo.regionLocX * Constants.RegionSize).ToString() + ",r" +
(SimInfo.regionLocY * Constants.RegionSize).ToString() + "], " +
"'position':[r" + theUser.homeLocation.X.ToString() + ",r" +
theUser.homeLocation.Y.ToString() + ",r" + theUser.homeLocation.Z.ToString() + "], " +
"'look_at':[r" + theUser.homeLocation.X.ToString() + ",r" +
theUser.homeLocation.Y.ToString() + ",r" + theUser.homeLocation.Z.ToString() + "]}";
// Destination
m_log.Info("[LOGIN]: " +
"CUSTOMISERESPONSE: Region X: " + SimInfo.regionLocX + "; Region Y: " +
SimInfo.regionLocY);
response.SimAddress = Util.GetHostFromDNS(SimInfo.serverURI.Split(new char[] { '/', ':' })[3]).ToString();
response.SimPort = uint.Parse(SimInfo.serverURI.Split(new char[] { '/', ':' })[4]);
response.RegionX = SimInfo.regionLocX;
response.RegionY = SimInfo.regionLocY;
//Not sure if the + "/CAPS/" should in fact be +"CAPS/" depending if there is already a / as part of httpServerURI
string capsPath = Util.GetRandomCapsPath();
response.SeedCapability = SimInfo.httpServerURI + "CAPS/" + capsPath + "0000/";
// Notify the target of an incoming user
m_log.Info("[LOGIN]: Notifying " + SimInfo.regionName + " (" + SimInfo.serverURI + ")");
// Update agent with target sim
theUser.currentAgent.currentRegion = SimInfo.UUID;
theUser.currentAgent.currentHandle = SimInfo.regionHandle;
// Prepare notification
Hashtable SimParams = new Hashtable();
SimParams["session_id"] = theUser.currentAgent.sessionID.ToString();
SimParams["secure_session_id"] = theUser.currentAgent.secureSessionID.ToString();
SimParams["firstname"] = theUser.username;
SimParams["lastname"] = theUser.surname;
SimParams["agent_id"] = theUser.UUID.ToString();
SimParams["circuit_code"] = (Int32) Convert.ToUInt32(response.CircuitCode);
SimParams["startpos_x"] = theUser.currentAgent.currentPos.X.ToString();
SimParams["startpos_y"] = theUser.currentAgent.currentPos.Y.ToString();
SimParams["startpos_z"] = theUser.currentAgent.currentPos.Z.ToString();
SimParams["regionhandle"] = theUser.currentAgent.currentHandle.ToString();
SimParams["caps_path"] = capsPath;
ArrayList SendParams = new ArrayList();
SendParams.Add(SimParams);
m_log.Info("[LOGIN]: Informing region at " + SimInfo.httpServerURI);
// Send
XmlRpcRequest GridReq = new XmlRpcRequest("expect_user", SendParams);
XmlRpcResponse GridResp = GridReq.Send(SimInfo.httpServerURI, 6000);
handlerUserLoggedInAtLocation = OnUserLoggedInAtLocation;
if (handlerUserLoggedInAtLocation != null)
{
m_log.Info("[LOGIN]: Letting other objects know about login");
handlerUserLoggedInAtLocation(theUser.UUID, theUser.currentAgent.sessionID, theUser.currentAgent.currentRegion,
theUser.currentAgent.currentHandle, theUser.currentAgent.currentPos.X, theUser.currentAgent.currentPos.Y, theUser.currentAgent.currentPos.Z,
theUser.username, theUser.surname);
}
}
catch (Exception e)
{
m_log.Warn("[LOGIN]: Default region also not available");
m_log.Warn("[LOGIN]: " + e.ToString());
}
}
}
protected override InventoryData CreateInventoryData(LLUUID userID)
{
List folders
= SynchronousRestObjectPoster.BeginPostObject>(
"POST", m_config.InventoryUrl + "RootFolders/", userID.UUID);
// In theory, the user will only ever be missing a root folder in situations where a grid
// which didn't previously run a grid wide inventory server is being transitioned to one
// which does.
if (null == folders | folders.Count == 0)
{
m_log.Warn(
"[LOGIN]: " +
"root inventory folder user " + userID + " not found. Creating.");
RestObjectPoster.BeginPostObject(
m_config.InventoryUrl + "CreateInventory/", userID.UUID);
// A big delay should be okay here since the recreation of the user's root folders should
// only ever happen once. We need to sleep to let the inventory server do its work -
// previously 1000ms has been found to be too short.
Thread.Sleep(10000);
folders = SynchronousRestObjectPoster.BeginPostObject>(
"POST", m_config.InventoryUrl + "RootFolders/", userID.UUID);
}
if (folders.Count > 0)
{
LLUUID rootID = LLUUID.Zero;
ArrayList AgentInventoryArray = new ArrayList();
Hashtable TempHash;
foreach (InventoryFolderBase InvFolder in folders)
{
if (InvFolder.parentID == LLUUID.Zero)
{
rootID = InvFolder.folderID;
}
TempHash = new Hashtable();
TempHash["name"] = InvFolder.name;
TempHash["parent_id"] = InvFolder.parentID.ToString();
TempHash["version"] = (Int32) InvFolder.version;
TempHash["type_default"] = (Int32) InvFolder.type;
TempHash["folder_id"] = InvFolder.folderID.ToString();
AgentInventoryArray.Add(TempHash);
}
return new InventoryData(AgentInventoryArray, rootID);
}
else
{
m_log.Warn("[LOGIN]: The root inventory folder could still not be retrieved" +
" for user ID " + userID);
AgentInventory userInventory = new AgentInventory();
userInventory.CreateRootFolder(userID, false);
ArrayList AgentInventoryArray = new ArrayList();
Hashtable TempHash;
foreach (InventoryFolder InvFolder in userInventory.InventoryFolders.Values)
{
TempHash = new Hashtable();
TempHash["name"] = InvFolder.FolderName;
TempHash["parent_id"] = InvFolder.ParentID.ToString();
TempHash["version"] = (Int32) InvFolder.Version;
TempHash["type_default"] = (Int32) InvFolder.DefaultType;
TempHash["folder_id"] = InvFolder.FolderID.ToString();
AgentInventoryArray.Add(TempHash);
}
return new InventoryData(AgentInventoryArray, userInventory.InventoryRoot.FolderID);
}
}
}
}