/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using System.Text.RegularExpressions;
using OpenMetaverse;
using log4net;
using Nwc.XmlRpc;
using OpenSim.Data;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Cache;
namespace OpenSim.Grid.UserServer
{
public delegate void UserLoggedInAtLocation(UUID agentID, UUID sessionID, UUID RegionID,
ulong regionhandle, float positionX, float positionY, float positionZ,
string firstname, string lastname);
///
/// Login service used in grid mode.
///
public class UserLoginService : LoginService
{
protected static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected IInterServiceInventoryServices m_inventoryService;
public event UserLoggedInAtLocation OnUserLoggedInAtLocation;
private UserLoggedInAtLocation handlerUserLoggedInAtLocation;
public UserConfig m_config;
public UserLoginService(
UserManagerBase userManager, IInterServiceInventoryServices inventoryService,
LibraryRootFolder libraryRootFolder,
UserConfig config, string welcomeMess)
: base(userManager, libraryRootFolder, welcomeMess)
{
m_config = config;
m_inventoryService = inventoryService;
}
public void setloginlevel(int level)
{
m_minLoginLevel = level;
m_log.InfoFormat("[GRID]: Login Level set to {0} ", level);
}
public void setwelcometext(string text)
{
m_welcomeMessage = text;
m_log.InfoFormat("[GRID]: Login text set to {0} ", text);
}
public override void LogOffUser(UserProfileData theUser, string message)
{
RegionProfileData SimInfo;
try
{
SimInfo = RegionProfileData.RequestSimProfileData(
theUser.CurrentAgent.Handle, m_config.GridServerURL,
m_config.GridSendKey, m_config.GridRecvKey);
if (SimInfo == null)
{
m_log.Error("[GRID]: Region user was in isn't currently logged in");
return;
}
}
catch (Exception)
{
m_log.Error("[GRID]: Unable to look up region to log user off");
return;
}
// Prepare notification
Hashtable SimParams = new Hashtable();
SimParams["agent_id"] = theUser.ID.ToString();
SimParams["region_secret"] = theUser.CurrentAgent.SecureSessionID.ToString();
//SimParams["region_secret"] = SimInfo.regionSecret;
//m_log.Info(SimInfo.regionSecret);
SimParams["regionhandle"] = theUser.CurrentAgent.Handle.ToString();
SimParams["message"] = message;
ArrayList SendParams = new ArrayList();
SendParams.Add(SimParams);
m_log.InfoFormat(
"[ASSUMED CRASH]: Telling region {0} @ {1},{2} ({3}) that their agent is dead: {4}",
SimInfo.regionName, SimInfo.regionLocX, SimInfo.regionLocY, SimInfo.httpServerURI,
theUser.FirstName + " " + theUser.SurName);
try
{
XmlRpcRequest GridReq = new XmlRpcRequest("logoff_user", SendParams);
XmlRpcResponse GridResp = GridReq.Send(SimInfo.httpServerURI, 6000);
if (GridResp.IsFault)
{
m_log.ErrorFormat(
"[LOGIN]: XMLRPC request for {0} failed, fault code: {1}, reason: {2}, This is likely an old region revision.",
SimInfo.httpServerURI, GridResp.FaultCode, GridResp.FaultString);
}
}
catch (Exception)
{
m_log.Error("[LOGIN]: Error telling region to logout user!");
}
//base.LogOffUser(theUser);
}
///
/// Customises the login response and fills in missing values.
///
/// The existing response
/// The user profile
/// The requested start location
public override bool CustomiseResponse(LoginResponse response, UserProfileData theUser, string startLocationRequest)
{
// add active gestures to login-response
AddActiveGestures(response, theUser);
// HomeLocation
RegionProfileData homeInfo = null;
// use the homeRegionID if it is stored already. If not, use the regionHandle as before
if (theUser.HomeRegionID != UUID.Zero)
homeInfo = RegionProfileData.RequestSimProfileData(theUser.HomeRegionID,
m_config.GridServerURL, m_config.GridSendKey, m_config.GridRecvKey);
else
homeInfo = RegionProfileData.RequestSimProfileData(theUser.HomeRegion,
m_config.GridServerURL, m_config.GridSendKey, m_config.GridRecvKey);
if (homeInfo != null)
{
response.Home =
string.Format(
"{{'region_handle':[r{0},r{1}], 'position':[r{2},r{3},r{4}], 'look_at':[r{5},r{6},r{7}]}}",
(homeInfo.regionLocX*Constants.RegionSize),
(homeInfo.regionLocY*Constants.RegionSize),
theUser.HomeLocation.X, theUser.HomeLocation.Y, theUser.HomeLocation.Z,
theUser.HomeLookAt.X, theUser.HomeLookAt.Y, theUser.HomeLookAt.Z);
}
else
{
// Emergency mode: Home-region isn't available, so we can't request the region info.
// Use the stored home regionHandle instead.
// NOTE: If the home-region moves, this will be wrong until the users update their user-profile again
ulong regionX = theUser.HomeRegion >> 32;
ulong regionY = theUser.HomeRegion & 0xffffffff;
response.Home =
string.Format(
"{{'region_handle':[r{0},r{1}], 'position':[r{2},r{3},r{4}], 'look_at':[r{5},r{6},r{7}]}}",
regionX, regionY,
theUser.HomeLocation.X, theUser.HomeLocation.Y, theUser.HomeLocation.Z,
theUser.HomeLookAt.X, theUser.HomeLookAt.Y, theUser.HomeLookAt.Z);
m_log.InfoFormat("[LOGIN] Home region of user {0} {1} is not available; using computed region position {2} {3}",
theUser.FirstName, theUser.SurName,
regionX, regionY);
}
// StartLocation
RegionProfileData regionInfo = null;
if (startLocationRequest == "home")
{
regionInfo = homeInfo;
theUser.CurrentAgent.Position = theUser.HomeLocation;
response.LookAt = "[r" + theUser.HomeLookAt.X.ToString() + ",r" + theUser.HomeLookAt.Y.ToString() + ",r" + theUser.HomeLookAt.Z.ToString() + "]";
}
else if (startLocationRequest == "last")
{
regionInfo = RegionProfileData.RequestSimProfileData(theUser.CurrentAgent.Region,
m_config.GridServerURL, m_config.GridSendKey, m_config.GridRecvKey);
response.LookAt = "[r" + theUser.CurrentAgent.LookAt.X.ToString() + ",r" + theUser.CurrentAgent.LookAt.Y.ToString() + ",r" + theUser.CurrentAgent.LookAt.Z.ToString() + "]";
}
else
{
Regex reURI = new Regex(@"^uri:(?[^&]+)&(?\d+)&(?\d+)&(?\d+)$");
Match uriMatch = reURI.Match(startLocationRequest);
if (uriMatch == null)
{
m_log.InfoFormat("[LOGIN]: Got Custom Login URL {0}, but can't process it", startLocationRequest);
}
else
{
string region = uriMatch.Groups["region"].ToString();
regionInfo = RegionProfileData.RequestSimProfileData(region,
m_config.GridServerURL, m_config.GridSendKey, m_config.GridRecvKey);
if (regionInfo == null)
{
m_log.InfoFormat("[LOGIN]: Got Custom Login URL {0}, can't locate region {1}", startLocationRequest, region);
}
else
{
theUser.CurrentAgent.Position = new Vector3(float.Parse(uriMatch.Groups["x"].Value),
float.Parse(uriMatch.Groups["y"].Value), float.Parse(uriMatch.Groups["x"].Value));
}
}
response.LookAt = "[r0,r1,r0]";
// can be: last, home, safe, url
response.StartLocation = "url";
}
if ((regionInfo != null) && (PrepareLoginToRegion(regionInfo, theUser, response)))
{
return true;
}
// StartLocation not available, send him to a nearby region instead
//regionInfo = RegionProfileData.RequestSimProfileData("", m_config.GridServerURL, m_config.GridSendKey, m_config.GridRecvKey);
//m_log.InfoFormat("[LOGIN]: StartLocation not available sending to region {0}", regionInfo.regionName);
// Send him to default region instead
// Load information from the gridserver
ulong defaultHandle = (((ulong) m_config.DefaultX * Constants.RegionSize) << 32) |
((ulong) m_config.DefaultY * Constants.RegionSize);
if ((regionInfo != null) && (defaultHandle == regionInfo.regionHandle))
{
m_log.ErrorFormat("[LOGIN]: Not trying the default region since this is the same as the selected region");
return false;
}
m_log.Error("[LOGIN]: Sending user to default region " + defaultHandle + " instead");
regionInfo = RegionProfileData.RequestSimProfileData(defaultHandle, m_config.GridServerURL, m_config.GridSendKey, m_config.GridRecvKey);
// Customise the response
//response.Home =
// string.Format(
// "{{'region_handle':[r{0},r{1}], 'position':[r{2},r{3},r{4}], 'look_at':[r{5},r{6},r{7}]}}",
// (SimInfo.regionLocX * Constants.RegionSize),
// (SimInfo.regionLocY*Constants.RegionSize),
// theUser.HomeLocation.X, theUser.HomeLocation.Y, theUser.HomeLocation.Z,
// theUser.HomeLookAt.X, theUser.HomeLookAt.Y, theUser.HomeLookAt.Z);
theUser.CurrentAgent.Position = new Vector3(128,128,0);
response.StartLocation = "safe";
return PrepareLoginToRegion(regionInfo, theUser, response);
}
///
/// Add active gestures of the user to the login response.
///
///
/// A
///
///
/// A
///
private void AddActiveGestures(LoginResponse response, UserProfileData theUser)
{
List gestures = m_inventoryService.GetActiveGestures(theUser.ID);
m_log.DebugFormat("[LOGIN]: AddActiveGestures, found {0}", gestures == null ? 0 : gestures.Count);
ArrayList list = new ArrayList();
if (gestures != null)
{
foreach (InventoryItemBase gesture in gestures)
{
Hashtable item = new Hashtable();
item["item_id"] = gesture.ID.ToString();
item["asset_id"] = gesture.AssetID.ToString();
list.Add(item);
}
}
response.ActiveGestures = list;
}
///
/// Prepare a login to the given region. This involves both telling the region to expect a connection
/// and appropriately customising the response to the user.
///
///
///
///
/// true if the region was successfully contacted, false otherwise
private bool PrepareLoginToRegion(RegionProfileData regionInfo, UserProfileData user, LoginResponse response)
{
try
{
response.SimAddress = Util.GetHostFromURL(regionInfo.serverURI).ToString();
response.SimPort = uint.Parse(regionInfo.serverURI.Split(new char[] { '/', ':' })[4]);
response.RegionX = regionInfo.regionLocX;
response.RegionY = regionInfo.regionLocY;
//Not sure if the + "/CAPS/" should in fact be +"CAPS/" depending if there is already a / as part of httpServerURI
string capsPath = Util.GetRandomCapsPath();
response.SeedCapability = regionInfo.httpServerURI + "CAPS/" + capsPath + "0000/";
// Notify the target of an incoming user
m_log.InfoFormat(
"[LOGIN]: Telling {0} @ {1},{2} ({3}) to prepare for client connection",
regionInfo.regionName, response.RegionX, response.RegionY, regionInfo.httpServerURI);
// Update agent with target sim
user.CurrentAgent.Region = regionInfo.UUID;
user.CurrentAgent.Handle = regionInfo.regionHandle;
// Prepare notification
Hashtable loginParams = new Hashtable();
loginParams["session_id"] = user.CurrentAgent.SessionID.ToString();
loginParams["secure_session_id"] = user.CurrentAgent.SecureSessionID.ToString();
loginParams["firstname"] = user.FirstName;
loginParams["lastname"] = user.SurName;
loginParams["agent_id"] = user.ID.ToString();
loginParams["circuit_code"] = (Int32) Convert.ToUInt32(response.CircuitCode);
loginParams["startpos_x"] = user.CurrentAgent.Position.X.ToString();
loginParams["startpos_y"] = user.CurrentAgent.Position.Y.ToString();
loginParams["startpos_z"] = user.CurrentAgent.Position.Z.ToString();
loginParams["regionhandle"] = user.CurrentAgent.Handle.ToString();
loginParams["caps_path"] = capsPath;
ArrayList SendParams = new ArrayList();
SendParams.Add(loginParams);
// Send
XmlRpcRequest GridReq = new XmlRpcRequest("expect_user", SendParams);
XmlRpcResponse GridResp = GridReq.Send(regionInfo.httpServerURI, 6000);
if (!GridResp.IsFault)
{
bool responseSuccess = true;
if (GridResp.Value != null)
{
Hashtable resp = (Hashtable) GridResp.Value;
if (resp.ContainsKey("success"))
{
if ((string) resp["success"] == "FALSE")
{
responseSuccess = false;
}
}
}
if (responseSuccess)
{
handlerUserLoggedInAtLocation = OnUserLoggedInAtLocation;
if (handlerUserLoggedInAtLocation != null)
{
handlerUserLoggedInAtLocation(user.ID, user.CurrentAgent.SessionID,
user.CurrentAgent.Region,
user.CurrentAgent.Handle,
user.CurrentAgent.Position.X,
user.CurrentAgent.Position.Y,
user.CurrentAgent.Position.Z,
user.FirstName, user.SurName);
}
}
else
{
m_log.ErrorFormat("[LOGIN]: Region responded that it is not available to receive clients");
return false;
}
}
else
{
m_log.ErrorFormat("[LOGIN]: XmlRpc request to region failed with message {0}, code {1} ", GridResp.FaultString, GridResp.FaultCode);
return false;
}
}
catch (Exception e)
{
m_log.ErrorFormat("[LOGIN]: Region not available for login, {0}", e);
return false;
}
return true;
}
// See LoginService
protected override InventoryData GetInventorySkeleton(UUID userID)
{
m_log.DebugFormat(
"[LOGIN]: Contacting inventory service at {0} for inventory skeleton of user {1}",
m_config.InventoryUrl, userID);
List folders = m_inventoryService.GetInventorySkeleton(userID);
if (null == folders || folders.Count == 0)
{
m_log.InfoFormat(
"[LOGIN]: A root inventory folder for user {0} was not found. Requesting creation.", userID);
// Although the create user function creates a new agent inventory along with a new user profile, some
// tools are creating the user profile directly in the database without creating the inventory. At
// this time we'll accomodate them by lazily creating the user inventory now if it doesn't already
// exist.
if (!m_inventoryService.CreateNewUserInventory(userID))
{
throw new Exception(
String.Format(
"The inventory creation request for user {0} did not succeed."
+ " Please contact your inventory service provider for more information.",
userID));
}
m_log.InfoFormat("[LOGIN]: A new inventory skeleton was successfully created for user {0}", userID);
folders = m_inventoryService.GetInventorySkeleton(userID);
}
if (folders != null && folders.Count > 0)
{
UUID rootID = UUID.Zero;
ArrayList AgentInventoryArray = new ArrayList();
Hashtable TempHash;
foreach (InventoryFolderBase InvFolder in folders)
{
// m_log.DebugFormat("[LOGIN]: Received agent inventory folder {0}", InvFolder.name);
if (InvFolder.ParentID == UUID.Zero)
{
rootID = InvFolder.ID;
}
TempHash = new Hashtable();
TempHash["name"] = InvFolder.Name;
TempHash["parent_id"] = InvFolder.ParentID.ToString();
TempHash["version"] = (Int32) InvFolder.Version;
TempHash["type_default"] = (Int32) InvFolder.Type;
TempHash["folder_id"] = InvFolder.ID.ToString();
AgentInventoryArray.Add(TempHash);
}
return new InventoryData(AgentInventoryArray, rootID);
}
throw new Exception(
String.Format(
"A root inventory folder for user {0} could not be retrieved from the inventory service",
userID));
}
public XmlRpcResponse XmlRPCSetLoginParams(XmlRpcRequest request)
{
XmlRpcResponse response = new XmlRpcResponse();
Hashtable requestData = (Hashtable) request.Params[0];
UserProfileData userProfile;
Hashtable responseData = new Hashtable();
UUID uid;
string pass = requestData["password"].ToString();
if (!UUID.TryParse((string) requestData["avatar_uuid"], out uid))
{
responseData["error"] = "No authorization";
response.Value = responseData;
return response;
}
userProfile = m_userManager.GetUserProfile(uid);
if (userProfile == null ||
(!AuthenticateUser(userProfile, pass)) ||
userProfile.GodLevel < 200)
{
responseData["error"] = "No authorization";
response.Value = responseData;
return response;
}
if (requestData.ContainsKey("login_level"))
{
m_minLoginLevel = Convert.ToInt32(requestData["login_level"]);
}
if (requestData.ContainsKey("login_motd"))
{
m_welcomeMessage = requestData["login_motd"].ToString();
}
response.Value = responseData;
return response;
}
}
}