/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Net;
using System.Reflection;
using OpenMetaverse;
using log4net;
using log4net.Config;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Console;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Statistics;
using OpenSim.Grid.Communications.OGS1;
namespace OpenSim.Grid.UserServer
{
///
/// Grid user server main class
///
public class OpenUser_Main : BaseOpenSimServer, conscmd_callback
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected UserConfig Cfg;
public UserManager m_userManager;
public UserLoginService m_loginService;
public GridInfoService m_gridInfoService;
public MessageServersConnector m_messagesService;
private UUID m_lastCreatedUser = UUID.Random();
public static void Main(string[] args)
{
XmlConfigurator.Configure();
m_log.Info("Launching UserServer...");
OpenUser_Main userserver = new OpenUser_Main();
userserver.Startup();
userserver.Work();
}
public OpenUser_Main()
{
m_console = new ConsoleBase("User", this);
MainConsole.Instance = m_console;
}
public void Work()
{
m_console.Notice("Enter help for a list of commands\n");
while (true)
{
m_console.Prompt();
}
}
protected override void StartupSpecific()
{
Cfg = new UserConfig("USER SERVER", (Path.Combine(Util.configDir(), "UserServer_Config.xml")));
m_stats = StatsManager.StartCollectingUserStats();
m_log.Info("[STARTUP]: Establishing data connection");
IInterServiceInventoryServices inventoryService = new OGS1InterServiceInventoryService(Cfg.InventoryUrl);
StartupUserManager(inventoryService);
m_userManager.AddPlugin(Cfg.DatabaseProvider, Cfg.DatabaseConnect);
m_gridInfoService = new GridInfoService();
StartupLoginService(inventoryService);
m_messagesService = new MessageServersConnector();
m_loginService.OnUserLoggedInAtLocation += NotifyMessageServersUserLoggedInToLocation;
m_userManager.OnLogOffUser += NotifyMessageServersUserLoggOff;
m_messagesService.OnAgentLocation += HandleAgentLocation;
m_messagesService.OnAgentLeaving += HandleAgentLeaving;
m_messagesService.OnRegionStartup += HandleRegionStartup;
m_messagesService.OnRegionShutdown += HandleRegionShutdown;
m_log.Info("[STARTUP]: Starting HTTP process");
m_httpServer = new BaseHttpServer(Cfg.HttpPort);
AddHttpHandlers();
m_httpServer.Start();
}
///
/// Start up the user manager
///
///
protected virtual void StartupUserManager(IInterServiceInventoryServices inventoryService)
{
m_userManager = new UserManager(new OGS1InterServiceInventoryService(Cfg.InventoryUrl));
}
///
/// Start up the login service
///
///
protected virtual void StartupLoginService(IInterServiceInventoryServices inventoryService)
{
m_loginService = new UserLoginService(
m_userManager, inventoryService, new LibraryRootFolder(Cfg.LibraryXmlfile), Cfg, Cfg.DefaultStartupMsg);
}
protected virtual void AddHttpHandlers()
{
m_httpServer.AddXmlRPCHandler("login_to_simulator", m_loginService.XmlRpcLoginMethod);
m_httpServer.AddHTTPHandler("login", m_loginService.ProcessHTMLLogin);
//
// Get the minimum defaultLevel to access to the grid
//
m_loginService.setloginlevel((int)Cfg.DefaultUserLevel);
if (Cfg.EnableLLSDLogin)
{
m_httpServer.SetDefaultLLSDHandler(m_loginService.LLSDLoginMethod);
}
m_httpServer.AddXmlRPCHandler("get_user_by_name", m_userManager.XmlRPCGetUserMethodName);
m_httpServer.AddXmlRPCHandler("get_user_by_uuid", m_userManager.XmlRPCGetUserMethodUUID);
m_httpServer.AddXmlRPCHandler("get_avatar_picker_avatar", m_userManager.XmlRPCGetAvatarPickerAvatar);
m_httpServer.AddXmlRPCHandler("add_new_user_friend", m_userManager.XmlRpcResponseXmlRPCAddUserFriend);
m_httpServer.AddXmlRPCHandler("remove_user_friend", m_userManager.XmlRpcResponseXmlRPCRemoveUserFriend);
m_httpServer.AddXmlRPCHandler("update_user_friend_perms",
m_userManager.XmlRpcResponseXmlRPCUpdateUserFriendPerms);
m_httpServer.AddXmlRPCHandler("get_user_friend_list", m_userManager.XmlRpcResponseXmlRPCGetUserFriendList);
m_httpServer.AddXmlRPCHandler("get_avatar_appearance", m_userManager.XmlRPCGetAvatarAppearance);
m_httpServer.AddXmlRPCHandler("update_avatar_appearance", m_userManager.XmlRPCUpdateAvatarAppearance);
m_httpServer.AddXmlRPCHandler("update_user_current_region", m_userManager.XmlRPCAtRegion);
m_httpServer.AddXmlRPCHandler("logout_of_simulator", m_userManager.XmlRPCLogOffUserMethodUUID);
m_httpServer.AddXmlRPCHandler("get_agent_by_uuid", m_userManager.XmlRPCGetAgentMethodUUID);
m_httpServer.AddXmlRPCHandler("check_auth_session", m_userManager.XmlRPCCheckAuthSession);
m_httpServer.AddXmlRPCHandler("set_login_params", m_loginService.XmlRPCSetLoginParams);
m_httpServer.AddXmlRPCHandler("region_startup", m_messagesService.RegionStartup);
m_httpServer.AddXmlRPCHandler("region_shutdown", m_messagesService.RegionShutdown);
m_httpServer.AddXmlRPCHandler("agent_location", m_messagesService.AgentLocation);
m_httpServer.AddXmlRPCHandler("agent_leaving", m_messagesService.AgentLeaving);
// Message Server ---> User Server
m_httpServer.AddXmlRPCHandler("register_messageserver", m_messagesService.XmlRPCRegisterMessageServer);
m_httpServer.AddXmlRPCHandler("agent_change_region", m_messagesService.XmlRPCUserMovedtoRegion);
m_httpServer.AddXmlRPCHandler("deregister_messageserver", m_messagesService.XmlRPCDeRegisterMessageServer);
m_httpServer.AddStreamHandler(new RestStreamHandler("GET", "/get_grid_info",
m_gridInfoService.RestGetGridInfoMethod));
m_httpServer.AddXmlRPCHandler("get_grid_info", m_gridInfoService.XmlRpcGridInfoMethod);
m_httpServer.AddStreamHandler(
new RestStreamHandler("DELETE", "/usersessions/", m_userManager.RestDeleteUserSessionMethod));
m_httpServer.AddXmlRPCHandler("update_user_profile", m_userManager.XmlRpcResponseXmlRPCUpdateUserProfile);
// Handler for OpenID avatar identity pages
m_httpServer.AddStreamHandler(new OpenIdStreamHandler("GET", "/users/", m_loginService));
// Handlers for the OpenID endpoint server
m_httpServer.AddStreamHandler(new OpenIdStreamHandler("POST", "/openid/server/", m_loginService));
m_httpServer.AddStreamHandler(new OpenIdStreamHandler("GET", "/openid/server/", m_loginService));
}
public void do_create(string[] args)
{
switch (args[0])
{
case "user":
CreateUser(args);
break;
}
}
///
/// Execute switch for some of the reset commands
///
///
protected void Reset(string[] args)
{
if (args.Length == 0)
return;
switch (args[0])
{
case "user":
switch (args[1])
{
case "password":
ResetUserPassword(args);
break;
}
break;
}
}
///
/// Create a new user
///
/// string array with parameters: firstname, lastname, password, locationX, locationY, email
protected void CreateUser(string[] cmdparams)
{
string firstName;
string lastName;
string password;
string email;
uint regX = 1000;
uint regY = 1000;
if (cmdparams.Length < 2)
firstName = MainConsole.Instance.CmdPrompt("First name", "Default");
else firstName = cmdparams[1];
if (cmdparams.Length < 3)
lastName = MainConsole.Instance.CmdPrompt("Last name", "User");
else lastName = cmdparams[2];
if (cmdparams.Length < 4)
password = MainConsole.Instance.PasswdPrompt("Password");
else password = cmdparams[3];
if (cmdparams.Length < 5)
regX = Convert.ToUInt32(MainConsole.Instance.CmdPrompt("Start Region X", regX.ToString()));
else regX = Convert.ToUInt32(cmdparams[4]);
if (cmdparams.Length < 6)
regY = Convert.ToUInt32(MainConsole.Instance.CmdPrompt("Start Region Y", regY.ToString()));
else regY = Convert.ToUInt32(cmdparams[5]);
if (cmdparams.Length < 7)
email = MainConsole.Instance.CmdPrompt("Email", "");
else email = cmdparams[6];
if (null == m_userManager.GetUserProfile(firstName, lastName))
{
m_lastCreatedUser = m_userManager.AddUser(firstName, lastName, password, email, regX, regY);
}
else
{
m_log.ErrorFormat("[USERS]: A user with the name {0} {1} already exists!", firstName, lastName);
}
}
///
/// Reset a user password.
///
///
private void ResetUserPassword(string[] cmdparams)
{
string firstName;
string lastName;
string newPassword;
if (cmdparams.Length < 3)
firstName = MainConsole.Instance.CmdPrompt("First name");
else firstName = cmdparams[2];
if ( cmdparams.Length < 4 )
lastName = MainConsole.Instance.CmdPrompt("Last name");
else lastName = cmdparams[3];
if ( cmdparams.Length < 5 )
newPassword = MainConsole.Instance.PasswdPrompt("New password");
else newPassword = cmdparams[4];
m_userManager.ResetUserPassword(firstName, lastName, newPassword);
}
public override void RunCmd(string cmd, string[] cmdparams)
{
base.RunCmd(cmd, cmdparams);
switch (cmd)
{
case "create":
do_create(cmdparams);
break;
case "reset":
Reset(cmdparams);
break;
case "login-level":
// Set the minimal level to allow login
// Usefull to allow grid update without worrying about users.
// or fixing critical issue
if (cmdparams.Length == 1)
{
int level = Convert.ToInt32(cmdparams[0]);
m_loginService.setloginlevel(level);
}
break;
case "login-reset":
m_loginService.setloginlevel(0);
break;
case "login-text":
if (cmdparams.Length == 1)
{
m_loginService.setwelcometext(cmdparams[0]);
}
break;
case "test-inventory":
// RestObjectPosterResponse> requester = new RestObjectPosterResponse>();
// requester.ReturnResponseVal = TestResponse;
// requester.BeginPostObject(m_userManager._config.InventoryUrl + "RootFolders/", m_lastCreatedUser);
SynchronousRestObjectPoster.BeginPostObject>(
"POST", Cfg.InventoryUrl + "RootFolders/", m_lastCreatedUser);
break;
case "logoff-user":
if (cmdparams.Length >= 3)
{
string firstname = cmdparams[0];
string lastname = cmdparams[1];
string message = "";
for (int i = 2; i < cmdparams.Length; i++)
message += " " + cmdparams[i];
UserProfileData theUser = null;
try
{
theUser = m_loginService.GetTheUser(firstname, lastname);
}
catch (Exception)
{
m_log.Error("[LOGOFF]: Error getting user data from the database.");
}
if (theUser != null)
{
if (theUser.CurrentAgent != null)
{
if (theUser.CurrentAgent.AgentOnline)
{
m_log.Info("[LOGOFF]: Logging off requested user!");
m_loginService.LogOffUser(theUser, message);
theUser.CurrentAgent.AgentOnline = false;
m_loginService.CommitAgent(ref theUser);
}
else
{
m_log.Info(
"[LOGOFF]: User Doesn't appear to be online, sending the logoff message anyway.");
m_loginService.LogOffUser(theUser, message);
theUser.CurrentAgent.AgentOnline = false;
m_loginService.CommitAgent(ref theUser);
}
}
else
{
m_log.Error(
"[LOGOFF]: Unable to logoff-user. User doesn't have an agent record so I can't find the simulator to notify");
}
}
else
{
m_log.Info("[LOGOFF]: User doesn't exist in the database");
}
}
else
{
m_log.Error(
"[LOGOFF]: Invalid amount of parameters. logoff-user takes at least three. Firstname, Lastname, and message");
}
break;
}
}
protected override void ShowHelp(string[] helpArgs)
{
base.ShowHelp(helpArgs);
m_console.Notice("create user - create a new user");
m_console.Notice("logoff-user - logs off the specified user from the grid");
m_console.Notice("reset user password - reset a user's password.");
m_console.Notice("login-level - Set the miminim userlevel allowed To login.");
m_console.Notice("login-reset - reset the login level to its default value.");
m_console.Notice("login-text ");
}
public override void ShutdownSpecific()
{
m_loginService.OnUserLoggedInAtLocation -= NotifyMessageServersUserLoggedInToLocation;
}
public void TestResponse(List resp)
{
m_console.Notice("response got");
}
public void NotifyMessageServersUserLoggOff(UUID agentID)
{
m_messagesService.TellMessageServersAboutUserLogoff(agentID);
}
public void NotifyMessageServersUserLoggedInToLocation(UUID agentID, UUID sessionID, UUID RegionID,
ulong regionhandle, float positionX, float positionY,
float positionZ, string firstname, string lastname)
{
m_messagesService.TellMessageServersAboutUser(agentID, sessionID, RegionID, regionhandle, positionX,
positionY, positionZ, firstname, lastname);
}
public void HandleAgentLocation(UUID agentID, UUID regionID, ulong regionHandle)
{
m_userManager.HandleAgentLocation(agentID, regionID, regionHandle);
}
public void HandleAgentLeaving(UUID agentID, UUID regionID, ulong regionHandle)
{
m_userManager.HandleAgentLeaving(agentID, regionID, regionHandle);
}
public void HandleRegionStartup(UUID regionID)
{
// This might seem strange, that we send this back to the
// server it came from. But there is method to the madness.
// There can be multiple user servers on the same database,
// and each can have multiple messaging servers. So, we send
// it to all known user servers, who send it to all known
// message servers. That way, we should be able to finally
// update presence to all regions and thereby all friends
//
m_userManager.HandleRegionStartup(regionID);
m_messagesService.TellMessageServersAboutRegionShutdown(regionID);
}
public void HandleRegionShutdown(UUID regionID)
{
// This might seem strange, that we send this back to the
// server it came from. But there is method to the madness.
// There can be multiple user servers on the same database,
// and each can have multiple messaging servers. So, we send
// it to all known user servers, who send it to all known
// message servers. That way, we should be able to finally
// update presence to all regions and thereby all friends
//
m_userManager.HandleRegionShutdown(regionID);
m_messagesService.TellMessageServersAboutRegionShutdown(regionID);
}
}
}