/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Net;
using System.Reflection;
using libsecondlife;
using log4net;
using log4net.Config;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Console;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Statistics;
using OpenSim.Grid.Communications.OGS1;
namespace OpenSim.Grid.UserServer
{
///
///
public class OpenUser_Main : BaseOpenSimServer, conscmd_callback
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private UserConfig Cfg;
public UserManager m_userManager;
public UserLoginService m_loginService;
public MessageServersConnector m_messagesService;
protected IInterServiceInventoryServices m_interServiceInventoryService;
private LLUUID m_lastCreatedUser = LLUUID.Random();
[STAThread]
public static void Main(string[] args)
{
XmlConfigurator.Configure();
m_log.Info("Launching UserServer...");
OpenUser_Main userserver = new OpenUser_Main();
userserver.Startup();
userserver.Work();
}
private OpenUser_Main()
{
m_console = new ConsoleBase("User", this);
MainConsole.Instance = m_console;
}
private void Work()
{
m_console.Notice("Enter help for a list of commands\n");
while (true)
{
m_console.Prompt();
}
}
public override void Startup()
{
base.Startup();
Cfg = new UserConfig("USER SERVER", (Path.Combine(Util.configDir(), "UserServer_Config.xml")));
m_stats = StatsManager.StartCollectingUserStats();
m_log.Info("[REGION]: Establishing data connection");
m_userManager = new UserManager();
m_userManager._config = Cfg;
m_userManager.AddPlugin(Cfg.DatabaseProvider, Cfg.DatabaseConnect);
m_loginService = new UserLoginService(
m_userManager, new LibraryRootFolder(), Cfg, Cfg.DefaultStartupMsg);
m_interServiceInventoryService = new OGS1InterServiceInventoryService(m_userManager._config.InventoryUrl);
m_messagesService = new MessageServersConnector();
m_loginService.OnUserLoggedInAtLocation += NotifyMessageServersUserLoggedInToLocation;
m_userManager.OnLogOffUser += NotifyMessageServersUserLoggOff;
m_log.Info("[REGION]: Starting HTTP process");
m_httpServer = new BaseHttpServer(Cfg.HttpPort);
AddHttpHandlers();
m_httpServer.Start();
m_log.Info("[SERVER]: Userserver 0.5 - Startup complete");
}
protected void AddHttpHandlers()
{
m_httpServer.AddXmlRPCHandler("login_to_simulator", m_loginService.XmlRpcLoginMethod);
m_httpServer.AddHTTPHandler("login", m_loginService.ProcessHTMLLogin);
if (Cfg.EnableLLSDLogin)
{
m_httpServer.SetLLSDHandler(m_loginService.LLSDLoginMethod);
}
m_httpServer.AddXmlRPCHandler("get_user_by_name", m_userManager.XmlRPCGetUserMethodName);
m_httpServer.AddXmlRPCHandler("get_user_by_uuid", m_userManager.XmlRPCGetUserMethodUUID);
m_httpServer.AddXmlRPCHandler("get_avatar_picker_avatar", m_userManager.XmlRPCGetAvatarPickerAvatar);
m_httpServer.AddXmlRPCHandler("add_new_user_friend", m_userManager.XmlRpcResponseXmlRPCAddUserFriend);
m_httpServer.AddXmlRPCHandler("remove_user_friend", m_userManager.XmlRpcResponseXmlRPCRemoveUserFriend);
m_httpServer.AddXmlRPCHandler("update_user_friend_perms", m_userManager.XmlRpcResponseXmlRPCUpdateUserFriendPerms);
m_httpServer.AddXmlRPCHandler("get_user_friend_list", m_userManager.XmlRpcResponseXmlRPCGetUserFriendList);
m_httpServer.AddXmlRPCHandler("get_avatar_appearance", m_userManager.XmlRPCGetAvatarAppearance);
m_httpServer.AddXmlRPCHandler("update_avatar_appearance", m_userManager.XmlRPCUpdateAvatarAppearance);
m_httpServer.AddXmlRPCHandler("update_user_current_region", m_userManager.XmlRPCAtRegion);
m_httpServer.AddXmlRPCHandler("logout_of_simulator", m_userManager.XmlRPCLogOffUserMethodUUID);
m_httpServer.AddXmlRPCHandler("get_agent_by_uuid", m_userManager.XmlRPCGetAgentMethodUUID);
m_httpServer.AddXmlRPCHandler("check_auth_session", m_userManager.XmlRPCCheckAuthSession);
// Message Server ---> User Server
m_httpServer.AddXmlRPCHandler("register_messageserver", m_messagesService.XmlRPCRegisterMessageServer);
m_httpServer.AddXmlRPCHandler("agent_change_region", m_messagesService.XmlRPCUserMovedtoRegion);
m_httpServer.AddXmlRPCHandler("deregister_messageserver", m_messagesService.XmlRPCDeRegisterMessageServer);
m_httpServer.AddStreamHandler(
new RestStreamHandler("DELETE", "/usersessions/", m_userManager.RestDeleteUserSessionMethod));
m_httpServer.AddXmlRPCHandler("update_user_profile", m_userManager.XmlRpcResponseXmlRPCUpdateUserProfile);
}
public void do_create(string what)
{
switch (what)
{
case "user":
string tempfirstname;
string templastname;
string tempMD5Passwd;
uint regX = 1000;
uint regY = 1000;
tempfirstname = m_console.CmdPrompt("First name");
templastname = m_console.CmdPrompt("Last name");
//tempMD5Passwd = m_console.PasswdPrompt("Password");
tempMD5Passwd = m_console.CmdPrompt("Password");
regX = Convert.ToUInt32(m_console.CmdPrompt("Start Region X"));
regY = Convert.ToUInt32(m_console.CmdPrompt("Start Region Y"));
if (null != m_userManager.GetUserProfile(tempfirstname, templastname))
{
m_log.ErrorFormat(
"[USERS]: A user with the name {0} {1} already exists!", tempfirstname, templastname);
break;
}
tempMD5Passwd = Util.Md5Hash(Util.Md5Hash(tempMD5Passwd) + ":" + String.Empty);
LLUUID userID = new LLUUID();
try
{
userID = m_userManager.AddUserProfile(tempfirstname, templastname, tempMD5Passwd, regX, regY);
}
catch (Exception ex)
{
m_log.ErrorFormat("[USERS]: Error creating user: {0}", ex.ToString());
}
try
{
if (!m_interServiceInventoryService.CreateNewUserInventory(userID))
{
throw new Exception(
String.Format(
"The inventory creation request for user {0} did not succeed."
+ " Please contact your inventory service provider for more information.",
userID));
}
}
catch (WebException)
{
m_log.ErrorFormat(
"[USERS]: Could not contact the inventory service at {0} to create an inventory for {1}",
m_userManager._config.InventoryUrl + "CreateInventory/", userID.UUID);
}
catch (Exception e)
{
m_log.ErrorFormat("[USERS]: Error creating inventory for user: {0}", e);
}
m_lastCreatedUser = userID;
break;
}
}
public override void RunCmd(string cmd, string[] cmdparams)
{
base.RunCmd(cmd, cmdparams);
switch (cmd)
{
case "help":
m_console.Notice("create user - create a new user");
m_console.Notice("logoff-user - logs off the specified user from the grid");
break;
case "create":
do_create(cmdparams[0]);
break;
case "test-inventory":
// RestObjectPosterResponse> requester = new RestObjectPosterResponse>();
// requester.ReturnResponseVal = TestResponse;
// requester.BeginPostObject(m_userManager._config.InventoryUrl + "RootFolders/", m_lastCreatedUser);
SynchronousRestObjectPoster.BeginPostObject>("POST",
m_userManager.
_config.
InventoryUrl +
"RootFolders/",
m_lastCreatedUser);
break;
case "logoff-user":
if (cmdparams.Length >= 3)
{
string firstname = cmdparams[0];
string lastname = cmdparams[1];
string message = "";
for (int i = 2; i < cmdparams.Length; i++)
message += " " + cmdparams[i];
UserProfileData theUser = null;
try
{
theUser = m_loginService.GetTheUser(firstname, lastname);
}
catch (Exception)
{
m_log.Error("[LOGOFF]: Error getting user data from the database.");
}
if (theUser != null)
{
if (theUser.CurrentAgent != null)
{
if (theUser.CurrentAgent.AgentOnline)
{
m_log.Info("[LOGOFF]: Logging off requested user!");
m_loginService.LogOffUser(theUser, message);
theUser.CurrentAgent.AgentOnline = false;
m_loginService.CommitAgent(ref theUser);
}
else
{
m_log.Info("[LOGOFF]: User Doesn't appear to be online, sending the logoff message anyway.");
m_loginService.LogOffUser(theUser, message);
theUser.CurrentAgent.AgentOnline = false;
m_loginService.CommitAgent(ref theUser);
}
}
else
{
m_log.Error("[LOGOFF]: Unable to logoff-user. User doesn't have an agent record so I can't find the simulator to notify");
}
}
else
{
m_log.Info("[LOGOFF]: User doesn't exist in the database");
}
}
else
{
m_log.Error("[LOGOFF]: Invalid amount of parameters. logoff-user takes at least three. Firstname, Lastname, and message");
}
break;
}
}
public override void Shutdown()
{
m_loginService.OnUserLoggedInAtLocation -= NotifyMessageServersUserLoggedInToLocation;
base.Shutdown();
}
public void TestResponse(List resp)
{
m_console.Notice("response got");
}
public void NotifyMessageServersUserLoggOff(LLUUID agentID)
{
m_messagesService.TellMessageServersAboutUserLogoff(agentID);
}
public void NotifyMessageServersUserLoggedInToLocation(LLUUID agentID, LLUUID sessionID, LLUUID RegionID,
ulong regionhandle, float positionX, float positionY,
float positionZ, string firstname, string lastname)
{
m_messagesService.TellMessageServersAboutUser(agentID, sessionID, RegionID, regionhandle, positionX,
positionY, positionZ, firstname, lastname);
}
}
}