/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using log4net;
using log4net.Config;
using OpenMetaverse;
using OpenSim.Data;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Console;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Framework.Statistics;
using OpenSim.Grid.Communications.OGS1;
using OpenSim.Grid.Framework;
using OpenSim.Grid.UserServer.Modules;
using Nini.Config;
namespace OpenSim.Grid.UserServer
{
///
/// Grid user server main class
///
public class OpenUser_Main : BaseOpenSimServer, IGridServiceCore
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected UserConfig Cfg;
protected UserDataBaseService m_userDataBaseService;
public UserManager m_userManager;
protected UserServerAvatarAppearanceModule m_avatarAppearanceModule;
protected UserServerFriendsModule m_friendsModule;
public UserLoginService m_loginService;
public UserLoginAuthService m_loginAuthService;
public MessageServersConnector m_messagesService;
protected GridInfoServiceModule m_gridInfoService;
protected UserServerCommandModule m_consoleCommandModule;
protected UserServerEventDispatchModule m_eventDispatcher;
protected AvatarCreationModule m_appearanceModule;
protected static string m_consoleType = "local";
protected static IConfigSource m_config = null;
public static void Main(string[] args)
{
ArgvConfigSource argvSource = new ArgvConfigSource(args);
argvSource.AddSwitch("Startup", "console", "c");
IConfig startupConfig = argvSource.Configs["Startup"];
if (startupConfig != null)
{
m_consoleType = startupConfig.GetString("console", "local");
}
m_config = argvSource;
XmlConfigurator.Configure();
m_log.Info("Launching UserServer...");
OpenUser_Main userserver = new OpenUser_Main();
userserver.Startup();
userserver.Work();
}
public OpenUser_Main()
{
switch (m_consoleType)
{
case "rest":
m_console = new RemoteConsole("User");
break;
case "basic":
m_console = new CommandConsole("User");
break;
default:
m_console = new LocalConsole("User");
break;
}
MainConsole.Instance = m_console;
}
public void Work()
{
m_console.Output("Enter help for a list of commands\n");
while (true)
{
m_console.Prompt();
}
}
protected override void StartupSpecific()
{
IInterServiceInventoryServices inventoryService = StartupCoreComponents();
m_stats = StatsManager.StartCollectingUserStats();
//setup services/modules
StartupUserServerModules();
StartOtherComponents(inventoryService);
//PostInitialise the modules
PostInitialiseModules();
//register http handlers and start http server
m_log.Info("[STARTUP]: Starting HTTP process");
RegisterHttpHandlers();
m_httpServer.Start();
base.StartupSpecific();
}
protected virtual IInterServiceInventoryServices StartupCoreComponents()
{
Cfg = new UserConfig("USER SERVER", (Path.Combine(Util.configDir(), "UserServer_Config.xml")));
m_httpServer = new BaseHttpServer(Cfg.HttpPort);
if (m_console is RemoteConsole)
{
RemoteConsole c = (RemoteConsole)m_console;
c.SetServer(m_httpServer);
IConfig netConfig = m_config.AddConfig("Network");
netConfig.Set("ConsoleUser", Cfg.ConsoleUser);
netConfig.Set("ConsolePass", Cfg.ConsolePass);
c.ReadConfig(m_config);
}
RegisterInterface(m_console);
RegisterInterface(Cfg);
//Should be in modules?
IInterServiceInventoryServices inventoryService = new OGS1InterServiceInventoryService(Cfg.InventoryUrl);
// IRegionProfileRouter regionProfileService = new RegionProfileServiceProxy();
RegisterInterface(inventoryService);
// RegisterInterface(regionProfileService);
return inventoryService;
}
///
/// Start up the user manager
///
///
protected virtual void StartupUserServerModules()
{
m_log.Info("[STARTUP]: Establishing data connection");
//we only need core components so we can request them from here
IInterServiceInventoryServices inventoryService;
TryGet(out inventoryService);
CommunicationsManager commsManager = new UserServerCommsManager(inventoryService);
//setup database access service, for now this has to be created before the other modules.
m_userDataBaseService = new UserDataBaseService(commsManager);
m_userDataBaseService.Initialise(this);
//TODO: change these modules so they fetch the databaseService class in the PostInitialise method
m_userManager = new UserManager(m_userDataBaseService);
m_userManager.Initialise(this);
m_avatarAppearanceModule = new UserServerAvatarAppearanceModule(m_userDataBaseService);
m_avatarAppearanceModule.Initialise(this);
m_friendsModule = new UserServerFriendsModule(m_userDataBaseService);
m_friendsModule.Initialise(this);
m_consoleCommandModule = new UserServerCommandModule();
m_consoleCommandModule.Initialise(this);
m_messagesService = new MessageServersConnector();
m_messagesService.Initialise(this);
m_gridInfoService = new GridInfoServiceModule();
m_gridInfoService.Initialise(this);
}
protected virtual void StartOtherComponents(IInterServiceInventoryServices inventoryService)
{
m_appearanceModule = new AvatarCreationModule(m_userDataBaseService, Cfg, inventoryService);
m_appearanceModule.Initialise(this);
StartupLoginService(inventoryService);
//
// Get the minimum defaultLevel to access to the grid
//
m_loginService.setloginlevel((int)Cfg.DefaultUserLevel);
RegisterInterface(m_loginService); //TODO: should be done in the login service
m_eventDispatcher = new UserServerEventDispatchModule(m_userManager, m_messagesService, m_loginService);
m_eventDispatcher.Initialise(this);
}
///
/// Start up the login service
///
///
protected virtual void StartupLoginService(IInterServiceInventoryServices inventoryService)
{
m_loginService = new UserLoginService(
m_userDataBaseService, inventoryService, new LibraryRootFolder(Cfg.LibraryXmlfile), Cfg, Cfg.DefaultStartupMsg, new RegionProfileServiceProxy());
if (Cfg.EnableHGLogin)
m_loginAuthService = new UserLoginAuthService(m_userDataBaseService, inventoryService, new LibraryRootFolder(Cfg.LibraryXmlfile),
Cfg, Cfg.DefaultStartupMsg, new RegionProfileServiceProxy());
}
protected virtual void PostInitialiseModules()
{
m_consoleCommandModule.PostInitialise(); //it will register its Console command handlers in here
m_userDataBaseService.PostInitialise();
m_messagesService.PostInitialise();
m_eventDispatcher.PostInitialise(); //it will register event handlers in here
m_gridInfoService.PostInitialise();
m_userManager.PostInitialise();
m_avatarAppearanceModule.PostInitialise();
m_friendsModule.PostInitialise();
m_avatarAppearanceModule.PostInitialise();
}
protected virtual void RegisterHttpHandlers()
{
m_loginService.RegisterHandlers(m_httpServer, Cfg.EnableLLSDLogin, true);
if (m_loginAuthService != null)
m_loginAuthService.RegisterHandlers(m_httpServer);
m_userManager.RegisterHandlers(m_httpServer);
m_friendsModule.RegisterHandlers(m_httpServer);
m_avatarAppearanceModule.RegisterHandlers(m_httpServer);
m_messagesService.RegisterHandlers(m_httpServer);
m_gridInfoService.RegisterHandlers(m_httpServer);
m_avatarAppearanceModule.RegisterHandlers(m_httpServer);
}
public override void ShutdownSpecific()
{
m_eventDispatcher.Close();
}
#region IUGAIMCore
protected Dictionary m_moduleInterfaces = new Dictionary();
///
/// Register an Module interface.
///
///
///
public void RegisterInterface(T iface)
{
lock (m_moduleInterfaces)
{
if (!m_moduleInterfaces.ContainsKey(typeof(T)))
{
m_moduleInterfaces.Add(typeof(T), iface);
}
}
}
public bool TryGet(out T iface)
{
if (m_moduleInterfaces.ContainsKey(typeof(T)))
{
iface = (T)m_moduleInterfaces[typeof(T)];
return true;
}
iface = default(T);
return false;
}
public T Get()
{
return (T)m_moduleInterfaces[typeof(T)];
}
public BaseHttpServer GetHttpServer()
{
return m_httpServer;
}
#endregion
public void TestResponse(List resp)
{
m_console.Output("response got");
}
}
}