/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.IO; using System.Net; using System.Reflection; using OpenMetaverse; using log4net; using log4net.Config; using OpenSim.Framework; using OpenSim.Framework.Communications; using OpenSim.Framework.Communications.Cache; using OpenSim.Framework.Console; using OpenSim.Framework.Servers; using OpenSim.Framework.Statistics; using OpenSim.Grid.Communications.OGS1; namespace OpenSim.Grid.UserServer { /// /// Grid user server main class /// public class OpenUser_Main : BaseOpenSimServer, conscmd_callback { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); protected UserConfig Cfg; public UserManager m_userManager; public UserLoginService m_loginService; public GridInfoService m_gridInfoService; public MessageServersConnector m_messagesService; private UUID m_lastCreatedUser = UUID.Random(); public static void Main(string[] args) { XmlConfigurator.Configure(); m_log.Info("Launching UserServer..."); OpenUser_Main userserver = new OpenUser_Main(); userserver.Startup(); userserver.Work(); } protected OpenUser_Main() { m_console = new ConsoleBase("User", this); MainConsole.Instance = m_console; } public void Work() { m_console.Notice("Enter help for a list of commands\n"); while (true) { m_console.Prompt(); } } protected override void StartupSpecific() { Cfg = new UserConfig("USER SERVER", (Path.Combine(Util.configDir(), "UserServer_Config.xml"))); m_stats = StatsManager.StartCollectingUserStats(); m_log.Info("[STARTUP]: Establishing data connection"); IInterServiceInventoryServices inventoryService = new OGS1InterServiceInventoryService(Cfg.InventoryUrl); StartupUserManager(inventoryService); m_userManager.AddPlugin(Cfg.DatabaseProvider, Cfg.DatabaseConnect); m_gridInfoService = new GridInfoService(); StartupLoginService(inventoryService); m_messagesService = new MessageServersConnector(); m_loginService.OnUserLoggedInAtLocation += NotifyMessageServersUserLoggedInToLocation; m_userManager.OnLogOffUser += NotifyMessageServersUserLoggOff; m_messagesService.OnAgentLocation += HandleAgentLocation; m_messagesService.OnAgentLeaving += HandleAgentLeaving; m_messagesService.OnRegionStartup += HandleRegionStartup; m_messagesService.OnRegionShutdown += HandleRegionShutdown; m_log.Info("[STARTUP]: Starting HTTP process"); m_httpServer = new BaseHttpServer(Cfg.HttpPort); AddHttpHandlers(); m_httpServer.Start(); } /// /// Start up the user manager /// /// protected virtual void StartupUserManager(IInterServiceInventoryServices inventoryService) { m_userManager = new UserManager(new OGS1InterServiceInventoryService(Cfg.InventoryUrl)); } /// /// Start up the login service /// /// protected virtual void StartupLoginService(IInterServiceInventoryServices inventoryService) { m_loginService = new UserLoginService( m_userManager, inventoryService, new LibraryRootFolder(), Cfg, Cfg.DefaultStartupMsg); } protected virtual void AddHttpHandlers() { m_httpServer.AddXmlRPCHandler("login_to_simulator", m_loginService.XmlRpcLoginMethod); m_httpServer.AddHTTPHandler("login", m_loginService.ProcessHTMLLogin); // // Get the minimum defaultLevel to access to the grid // m_loginService.setloginlevel((int)Cfg.DefaultUserLevel); if (Cfg.EnableLLSDLogin) { m_httpServer.SetDefaultLLSDHandler(m_loginService.LLSDLoginMethod); } m_httpServer.AddXmlRPCHandler("get_user_by_name", m_userManager.XmlRPCGetUserMethodName); m_httpServer.AddXmlRPCHandler("get_user_by_uuid", m_userManager.XmlRPCGetUserMethodUUID); m_httpServer.AddXmlRPCHandler("get_avatar_picker_avatar", m_userManager.XmlRPCGetAvatarPickerAvatar); m_httpServer.AddXmlRPCHandler("add_new_user_friend", m_userManager.XmlRpcResponseXmlRPCAddUserFriend); m_httpServer.AddXmlRPCHandler("remove_user_friend", m_userManager.XmlRpcResponseXmlRPCRemoveUserFriend); m_httpServer.AddXmlRPCHandler("update_user_friend_perms", m_userManager.XmlRpcResponseXmlRPCUpdateUserFriendPerms); m_httpServer.AddXmlRPCHandler("get_user_friend_list", m_userManager.XmlRpcResponseXmlRPCGetUserFriendList); m_httpServer.AddXmlRPCHandler("get_avatar_appearance", m_userManager.XmlRPCGetAvatarAppearance); m_httpServer.AddXmlRPCHandler("update_avatar_appearance", m_userManager.XmlRPCUpdateAvatarAppearance); m_httpServer.AddXmlRPCHandler("update_user_current_region", m_userManager.XmlRPCAtRegion); m_httpServer.AddXmlRPCHandler("logout_of_simulator", m_userManager.XmlRPCLogOffUserMethodUUID); m_httpServer.AddXmlRPCHandler("get_agent_by_uuid", m_userManager.XmlRPCGetAgentMethodUUID); m_httpServer.AddXmlRPCHandler("check_auth_session", m_userManager.XmlRPCCheckAuthSession); m_httpServer.AddXmlRPCHandler("set_login_params", m_loginService.XmlRPCSetLoginParams); m_httpServer.AddXmlRPCHandler("region_startup", m_messagesService.RegionStartup); m_httpServer.AddXmlRPCHandler("region_shutdown", m_messagesService.RegionShutdown); m_httpServer.AddXmlRPCHandler("agent_location", m_messagesService.AgentLocation); m_httpServer.AddXmlRPCHandler("agent_leaving", m_messagesService.AgentLeaving); // Message Server ---> User Server m_httpServer.AddXmlRPCHandler("register_messageserver", m_messagesService.XmlRPCRegisterMessageServer); m_httpServer.AddXmlRPCHandler("agent_change_region", m_messagesService.XmlRPCUserMovedtoRegion); m_httpServer.AddXmlRPCHandler("deregister_messageserver", m_messagesService.XmlRPCDeRegisterMessageServer); m_httpServer.AddStreamHandler(new RestStreamHandler("GET", "/get_grid_info", m_gridInfoService.RestGetGridInfoMethod)); m_httpServer.AddXmlRPCHandler("get_grid_info", m_gridInfoService.XmlRpcGridInfoMethod); m_httpServer.AddStreamHandler( new RestStreamHandler("DELETE", "/usersessions/", m_userManager.RestDeleteUserSessionMethod)); m_httpServer.AddXmlRPCHandler("update_user_profile", m_userManager.XmlRpcResponseXmlRPCUpdateUserProfile); } public void do_create(string[] args) { switch (args[0]) { case "user": CreateUser(args); break; } } /// /// Execute switch for some of the reset commands /// /// protected void Reset(string[] args) { if (args.Length == 0) return; switch (args[0]) { case "user": switch (args[1]) { case "password": ResetUserPassword(args); break; } break; } } /// /// Create a new user /// /// string array with parameters: firstname, lastname, password, locationX, locationY, email protected void CreateUser(string[] cmdparams) { string firstName; string lastName; string password; string email; uint regX = 1000; uint regY = 1000; if (cmdparams.Length < 2) firstName = MainConsole.Instance.CmdPrompt("First name", "Default"); else firstName = cmdparams[1]; if (cmdparams.Length < 3) lastName = MainConsole.Instance.CmdPrompt("Last name", "User"); else lastName = cmdparams[2]; if (cmdparams.Length < 4) password = MainConsole.Instance.PasswdPrompt("Password"); else password = cmdparams[3]; if (cmdparams.Length < 5) regX = Convert.ToUInt32(MainConsole.Instance.CmdPrompt("Start Region X", regX.ToString())); else regX = Convert.ToUInt32(cmdparams[4]); if (cmdparams.Length < 6) regY = Convert.ToUInt32(MainConsole.Instance.CmdPrompt("Start Region Y", regY.ToString())); else regY = Convert.ToUInt32(cmdparams[5]); if (cmdparams.Length < 7) email = MainConsole.Instance.CmdPrompt("Email", ""); else email = cmdparams[6]; if (null == m_userManager.GetUserProfile(firstName, lastName)) { m_lastCreatedUser = m_userManager.AddUser(firstName, lastName, password, email, regX, regY); } else { m_log.ErrorFormat("[USERS]: A user with the name {0} {1} already exists!", firstName, lastName); } } /// /// Reset a user password. /// /// private void ResetUserPassword(string[] cmdparams) { string firstName; string lastName; string newPassword; if (cmdparams.Length < 3) firstName = MainConsole.Instance.CmdPrompt("First name"); else firstName = cmdparams[2]; if ( cmdparams.Length < 4 ) lastName = MainConsole.Instance.CmdPrompt("Last name"); else lastName = cmdparams[3]; if ( cmdparams.Length < 5 ) newPassword = MainConsole.Instance.PasswdPrompt("New password"); else newPassword = cmdparams[4]; m_userManager.ResetUserPassword(firstName, lastName, newPassword); } public override void RunCmd(string cmd, string[] cmdparams) { base.RunCmd(cmd, cmdparams); switch (cmd) { case "create": do_create(cmdparams); break; case "reset": Reset(cmdparams); break; case "login-level": // Set the minimal level to allow login // Usefull to allow grid update without worrying about users. // or fixing critical issue if (cmdparams.Length == 1) { int level = Convert.ToInt32(cmdparams[0]); m_loginService.setloginlevel(level); } break; case "login-reset": m_loginService.setloginlevel(0); break; case "login-text": if (cmdparams.Length == 1) { m_loginService.setwelcometext(cmdparams[0]); } break; case "test-inventory": // RestObjectPosterResponse> requester = new RestObjectPosterResponse>(); // requester.ReturnResponseVal = TestResponse; // requester.BeginPostObject(m_userManager._config.InventoryUrl + "RootFolders/", m_lastCreatedUser); SynchronousRestObjectPoster.BeginPostObject>( "POST", Cfg.InventoryUrl + "RootFolders/", m_lastCreatedUser); break; case "logoff-user": if (cmdparams.Length >= 3) { string firstname = cmdparams[0]; string lastname = cmdparams[1]; string message = ""; for (int i = 2; i < cmdparams.Length; i++) message += " " + cmdparams[i]; UserProfileData theUser = null; try { theUser = m_loginService.GetTheUser(firstname, lastname); } catch (Exception) { m_log.Error("[LOGOFF]: Error getting user data from the database."); } if (theUser != null) { if (theUser.CurrentAgent != null) { if (theUser.CurrentAgent.AgentOnline) { m_log.Info("[LOGOFF]: Logging off requested user!"); m_loginService.LogOffUser(theUser, message); theUser.CurrentAgent.AgentOnline = false; m_loginService.CommitAgent(ref theUser); } else { m_log.Info( "[LOGOFF]: User Doesn't appear to be online, sending the logoff message anyway."); m_loginService.LogOffUser(theUser, message); theUser.CurrentAgent.AgentOnline = false; m_loginService.CommitAgent(ref theUser); } } else { m_log.Error( "[LOGOFF]: Unable to logoff-user. User doesn't have an agent record so I can't find the simulator to notify"); } } else { m_log.Info("[LOGOFF]: User doesn't exist in the database"); } } else { m_log.Error( "[LOGOFF]: Invalid amount of parameters. logoff-user takes at least three. Firstname, Lastname, and message"); } break; } } protected override void ShowHelp(string[] helpArgs) { base.ShowHelp(helpArgs); m_console.Notice("create user - create a new user"); m_console.Notice("logoff-user - logs off the specified user from the grid"); m_console.Notice("reset user password - reset a user's password."); m_console.Notice("login-level - Set the miminim userlevel allowed To login."); m_console.Notice("login-reset - reset the login level to its default value."); m_console.Notice("login-text "); } public override void ShutdownSpecific() { m_loginService.OnUserLoggedInAtLocation -= NotifyMessageServersUserLoggedInToLocation; } public void TestResponse(List resp) { m_console.Notice("response got"); } public void NotifyMessageServersUserLoggOff(UUID agentID) { m_messagesService.TellMessageServersAboutUserLogoff(agentID); } public void NotifyMessageServersUserLoggedInToLocation(UUID agentID, UUID sessionID, UUID RegionID, ulong regionhandle, float positionX, float positionY, float positionZ, string firstname, string lastname) { m_messagesService.TellMessageServersAboutUser(agentID, sessionID, RegionID, regionhandle, positionX, positionY, positionZ, firstname, lastname); } public void HandleAgentLocation(UUID agentID, UUID regionID, ulong regionHandle) { m_userManager.HandleAgentLocation(agentID, regionID, regionHandle); } public void HandleAgentLeaving(UUID agentID, UUID regionID, ulong regionHandle) { m_userManager.HandleAgentLeaving(agentID, regionID, regionHandle); } public void HandleRegionStartup(UUID regionID) { // This might seem strange, that we send this back to the // server it came from. But there is method to the madness. // There can be multiple user servers on the same database, // and each can have multiple messaging servers. So, we send // it to all known user servers, who send it to all known // message servers. That way, we should be able to finally // update presence to all regions and thereby all friends // m_userManager.HandleRegionStartup(regionID); m_messagesService.TellMessageServersAboutRegionShutdown(regionID); } public void HandleRegionShutdown(UUID regionID) { // This might seem strange, that we send this back to the // server it came from. But there is method to the madness. // There can be multiple user servers on the same database, // and each can have multiple messaging servers. So, we send // it to all known user servers, who send it to all known // message servers. That way, we should be able to finally // update presence to all regions and thereby all friends // m_userManager.HandleRegionShutdown(regionID); m_messagesService.TellMessageServersAboutRegionShutdown(regionID); } } }