/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Reflection; using libsecondlife; using log4net; using OpenSim.Framework.Console; using OpenSim.Framework.Servers; using OpenSim.Grid.ScriptServer.ScriptServer; using OpenSim.Region.ScriptEngine.Common; using OpenSim.Region.ScriptEngine.Common.TRPC; namespace OpenSim.Grid.ScriptServer { public class ScriptServerMain : BaseOpenSimServer, conscmd_callback { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); // // Root object. Creates objects used. // // TEMP public static ScriptServerInterfaces.ScriptEngine Engine; private int listenPort = 8010; //public static FakeScene m_Scene = new FakeScene(null,null,null,null,null,null,null,null,null,false, false, false); // Objects we use //internal RemotingServer m_RemotingServer; internal TCPServer m_TCPServer; internal RegionCommManager RegionScriptDaemon; // Listen for incoming from region internal TRPC_Remote RPC; internal ScriptEngineManager ScriptEngines; // Loads scriptengines public ScriptServerMain() { m_console = CreateConsole(); // Set up script engine mananger ScriptEngines = new ScriptEngineManager(this); // Load DotNetEngine Engine = ScriptEngines.LoadEngine("DotNetEngine"); Engine.InitializeEngine(null, null, false, Engine.GetScriptManager()); // Set up server //m_RemotingServer = new RemotingServer(listenPort, "DotNetEngine"); m_TCPServer = new TCPServer(listenPort); RPC = new TRPC_Remote(m_TCPServer); RPC.ReceiveCommand += RPC_ReceiveCommand; m_TCPServer.StartListen(); Console.ReadLine(); } private static void RPC_ReceiveCommand(int ID, string Command, object[] p) { m_log.Info("[SERVER]: Received command: '" + Command + "'"); if (p != null) { for (int i = 0; i < p.Length; i++) { m_log.Info("[SERVER]: Param " + i + ": " + p[i]); } } if (Command == "OnRezScript") { Engine.EventManager().OnRezScript((uint) p[0], new LLUUID((string) p[1]), (string) p[2]); } } ~ScriptServerMain() { } protected ConsoleBase CreateConsole() { return new ConsoleBase("ScriptServer", this); } } }