/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using System.IO; using libsecondlife; using Nini.Config; using OpenSim.Framework; using OpenSim.Framework.Console; using OpenSim.Grid.ScriptServer.ScriptServer; using OpenSim.Region.ScriptEngine.Common; using OpenSim.Region.ScriptEngine.Common.TRPC; namespace OpenSim.Grid.ScriptServer { public class ScriptServerMain : conscmd_callback { // // Root object. Creates objects used. // private int listenPort = 8010; private readonly string m_logFilename = ("scriptserver.log"); private LogBase m_log; // TEMP public static ScriptServerInterfaces.ScriptEngine Engine; //public static FakeScene m_Scene = new FakeScene(null,null,null,null,null,null,null,null,null,false, false, false); // Objects we use internal RegionCommManager RegionScriptDaemon; // Listen for incoming from region internal ScriptEngineManager ScriptEngines; // Loads scriptengines //internal RemotingServer m_RemotingServer; internal TCPServer m_TCPServer; internal TRPC_Remote RPC; public ScriptServerMain() { m_log = CreateLog(); // Set up script engine mananger ScriptEngines = new ScriptEngineManager(this, m_log); // Load DotNetEngine Engine = ScriptEngines.LoadEngine("DotNetEngine"); IConfigSource config = null; Engine.InitializeEngine(null, null, m_log, false, Engine.GetScriptManager()); // Set up server //m_RemotingServer = new RemotingServer(listenPort, "DotNetEngine"); m_TCPServer = new TCPServer(listenPort); RPC = new TRPC_Remote(m_TCPServer); RPC.ReceiveCommand += new TRPC_Remote.ReceiveCommandDelegate(RPC_ReceiveCommand); m_TCPServer.StartListen(); System.Console.ReadLine(); } private void RPC_ReceiveCommand(int ID, string Command, object[] p) { m_log.Notice("SERVER", "Received command: '" + Command + "'"); if (p != null) { for (int i = 0; i < p.Length; i++) { m_log.Notice("SERVER", "Param " + i + ": " + p[i].ToString()); } } if (Command == "OnRezScript") { Engine.EventManager().OnRezScript((uint)p[0], new LLUUID((string)p[1]), (string)p[2]); } } ~ScriptServerMain() { } protected LogBase CreateLog() { if (!Directory.Exists(Util.logDir())) { Directory.CreateDirectory(Util.logDir()); } return new LogBase((Path.Combine(Util.logDir(), m_logFilename)), "ScriptServer", this, true); } public void RunCmd(string command, string[] cmdparams) { } public void Show(string ShowWhat) { } } }