/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using System.IO; using OpenSim.Framework; using OpenSim.Framework.Console; using OpenSim.Grid.ScriptServer.ScriptServer; using OpenSim.Region.ScriptEngine.Common; namespace OpenSim.Grid.ScriptServer { public class ScriptServerMain : conscmd_callback { // // Root object. Creates objects used. // private int listenPort = 1234; private readonly string m_logFilename = ("region-console.log"); private LogBase m_log; // TEMP public static ScriptServerInterfaces.ScriptEngine Engine; // Objects we use internal RegionCommManager RegionScriptDaemon; // Listen for incoming from region internal ScriptEngineManager ScriptEngines; // Loads scriptengines internal RemotingServer m_RemotingServer; public ScriptServerMain() { m_log = CreateLog(); // Set up script engine mananger ScriptEngines = new ScriptEngineManager(this, m_log); // Load DotNetEngine Engine = ScriptEngines.LoadEngine("DotNetEngine"); // Set up server m_RemotingServer = new RemotingServer(listenPort, "DotNetEngine"); System.Console.ReadLine(); } ~ScriptServerMain() { } protected LogBase CreateLog() { if (!Directory.Exists(Util.logDir())) { Directory.CreateDirectory(Util.logDir()); } return new LogBase((Path.Combine(Util.logDir(), m_logFilename)), "ScriptServer", this, true); } public void RunCmd(string command, string[] cmdparams) { } public void Show(string ShowWhat) { } } }