/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using System; using System.Collections.Generic; using System.Text; using System.Threading; namespace OpenSim.Grid.ScriptServer { // Waiting for incoming script requests from region internal class RegionScriptDaemon { private Thread listenThread; public ScriptServer m_ScriptServer; public RegionScriptDaemon(ScriptServer scriptServer) { m_ScriptServer = scriptServer; } ~RegionScriptDaemon() { Stop(); } /// /// Starts listening for region requests /// public void Start() { // Start listener Stop(); listenThread = new Thread(ListenThreadLoop); listenThread.Name = "listenThread"; listenThread.IsBackground = true; listenThread.Start(); } /// /// Stops listening for region requests /// public void Stop() { // Stop listener, clean up if (listenThread != null) { try { if (listenThread.IsAlive) listenThread.Abort(); listenThread.Join(1000); // Wait 1 second for thread to shut down } catch { } listenThread = null; } } private void ListenThreadLoop() { // * Listen for requests from regions // * When a request is received: // - Authenticate region // - Authenticate user // - Have correct scriptengine load script // ~ ask scriptengines if they will accept script? // - Add script to shared communication channel towards that region } } }