using System; using System.Collections.Generic; using System.Text; using OpenSim.Framework; using OpenSim.Framework.Communications; using OpenSim.Framework.Communications.Cache; using OpenSim.Framework.Servers; using OpenSim.Region.Environment; using OpenSim.Region.Environment.Scenes; namespace OpenSim.Grid.ScriptServer { public class FakeScene: Scene { public FakeScene(RegionInfo regInfo, AgentCircuitManager authen, PermissionManager permissionManager, CommunicationsManager commsMan, SceneCommunicationService sceneGridService, AssetCache assetCach, StorageManager storeManager, BaseHttpServer httpServer, ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim, bool sendTasksToChild) : base( regInfo, authen, permissionManager, commsMan, sceneGridService, assetCach, storeManager, httpServer, moduleLoader, dumpAssetsToFile, physicalPrim, sendTasksToChild) { } // What does a scene have to do? :P } }