/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Runtime.Remoting.Lifetime; using System.Threading; using OpenSim.Region.ScriptEngine.Common; using integer = System.Int32; using key = System.String; using vector = OpenSim.Region.ScriptEngine.Common.LSL_Types.Vector3; using rotation = OpenSim.Region.ScriptEngine.Common.LSL_Types.Quaternion; namespace OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSL { //[Serializable] public class LSL_BaseClass : MarshalByRefObject, LSL_BuiltIn_Commands_Interface, IScript { private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); // Object never expires public override Object InitializeLifetimeService() { //Console.WriteLine("LSL_BaseClass: InitializeLifetimeService()"); // return null; ILease lease = (ILease) base.InitializeLifetimeService(); if (lease.CurrentState == LeaseState.Initial) { lease.InitialLeaseTime = TimeSpan.Zero; // TimeSpan.FromMinutes(1); //lease.SponsorshipTimeout = TimeSpan.FromMinutes(2); //lease.RenewOnCallTime = TimeSpan.FromSeconds(2); } return lease; } private Executor m_Exec; public Executor Exec { get { if (m_Exec == null) m_Exec = new Executor(this); return m_Exec; } } public LSL_BuiltIn_Commands_Interface m_LSL_Functions; public string SourceCode = ""; public LSL_BaseClass() { } public string State() { return m_LSL_Functions.State(); } public void Start(LSL_BuiltIn_Commands_Interface LSL_Functions) { m_LSL_Functions = LSL_Functions; //m_log.Info("[ScriptEngine]: LSL_BaseClass.Start() called."); // Get this AppDomain's settings and display some of them. AppDomainSetup ads = AppDomain.CurrentDomain.SetupInformation; Console.WriteLine("AppName={0}, AppBase={1}, ConfigFile={2}", ads.ApplicationName, ads.ApplicationBase, ads.ConfigurationFile ); // Display the name of the calling AppDomain and the name // of the second domain. // NOTE: The application's thread has transitioned between // AppDomains. Console.WriteLine("Calling to '{0}'.", Thread.GetDomain().FriendlyName ); return; } // // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs // // They are only forwarders to LSL_BuiltIn_Commands.cs // public double llSin(double f) { return m_LSL_Functions.llSin(f); } public double llCos(double f) { return m_LSL_Functions.llCos(f); } public double llTan(double f) { return m_LSL_Functions.llTan(f); } public double llAtan2(double x, double y) { return m_LSL_Functions.llAtan2(x, y); } public double llSqrt(double f) { return m_LSL_Functions.llSqrt(f); } public double llPow(double fbase, double fexponent) { return m_LSL_Functions.llPow(fbase, fexponent); } public int llAbs(int i) { return m_LSL_Functions.llAbs(i); } public double llFabs(double f) { return m_LSL_Functions.llFabs(f); } public double llFrand(double mag) { return m_LSL_Functions.llFrand(mag); } public int llFloor(double f) { return m_LSL_Functions.llFloor(f); } public int llCeil(double f) { return m_LSL_Functions.llCeil(f); } public int llRound(double f) { return m_LSL_Functions.llRound(f); } public double llVecMag(vector v) { return m_LSL_Functions.llVecMag(v); } public vector llVecNorm(vector v) { return m_LSL_Functions.llVecNorm(v); } public double llVecDist(vector a, vector b) { return m_LSL_Functions.llVecDist(a, b); } public vector llRot2Euler(rotation r) { return m_LSL_Functions.llRot2Euler(r); } public rotation llEuler2Rot(vector v) { return m_LSL_Functions.llEuler2Rot(v); } public rotation llAxes2Rot(vector fwd, vector left, vector up) { return m_LSL_Functions.llAxes2Rot(fwd, left, up); } public vector llRot2Fwd(rotation r) { return m_LSL_Functions.llRot2Fwd(r); } public vector llRot2Left(rotation r) { return m_LSL_Functions.llRot2Left(r); } public vector llRot2Up(rotation r) { return m_LSL_Functions.llRot2Up(r); } public rotation llRotBetween(vector start, vector end) { return m_LSL_Functions.llRotBetween(start, end); } public void llWhisper(int channelID, string text) { m_LSL_Functions.llWhisper(channelID, text); } public void llSay(int channelID, string text) { m_LSL_Functions.llSay(channelID, text); } // // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs // public void llShout(int channelID, string text) { m_LSL_Functions.llShout(channelID, text); } public void llOwnerSay(string msg) { m_LSL_Functions.llOwnerSay(msg); } public int llListen(int channelID, string name, string ID, string msg) { return m_LSL_Functions.llListen(channelID, name, ID, msg); } public void llListenControl(int number, int active) { m_LSL_Functions.llListenControl(number, active); } public void llListenRemove(int number) { m_LSL_Functions.llListenRemove(number); } public void llSensor(string name, string id, int type, double range, double arc) { m_LSL_Functions.llSensor(name, id, type, range, arc); } public void llSensorRepeat(string name, string id, int type, double range, double arc, double rate) { m_LSL_Functions.llSensorRepeat(name, id, type, range, arc, rate); } public void llSensorRemove() { m_LSL_Functions.llSensorRemove(); } public string llDetectedName(int number) { return m_LSL_Functions.llDetectedName(number); } public string llDetectedKey(int number) { return m_LSL_Functions.llDetectedKey(number); } public string llDetectedOwner(int number) { return m_LSL_Functions.llDetectedOwner(number); } public int llDetectedType(int number) { return m_LSL_Functions.llDetectedType(number); } public vector llDetectedPos(int number) { return m_LSL_Functions.llDetectedPos(number); } public vector llDetectedVel(int number) { return m_LSL_Functions.llDetectedVel(number); } public vector llDetectedGrab(int number) { return m_LSL_Functions.llDetectedGrab(number); } public rotation llDetectedRot(int number) { return m_LSL_Functions.llDetectedRot(number); } public int llDetectedGroup(int number) { return m_LSL_Functions.llDetectedGroup(number); } public int llDetectedLinkNumber(int number) { return m_LSL_Functions.llDetectedLinkNumber(number); } // // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs // public void llDie() { m_LSL_Functions.llDie(); } public double llGround(vector offset) { return m_LSL_Functions.llGround(offset); } public double llCloud(vector offset) { return m_LSL_Functions.llCloud(offset); } public vector llWind(vector offset) { return m_LSL_Functions.llWind(offset); } public void llSetStatus(int status, int value) { m_LSL_Functions.llSetStatus(status, value); } public int llGetStatus(int status) { return m_LSL_Functions.llGetStatus(status); } public void llSetScale(vector scale) { m_LSL_Functions.llSetScale(scale); } public vector llGetScale() { return m_LSL_Functions.llGetScale(); } public void llSetColor(vector color, int face) { m_LSL_Functions.llSetColor(color, face); } public double llGetAlpha(int face) { return m_LSL_Functions.llGetAlpha(face); } public void llSetAlpha(double alpha, int face) { m_LSL_Functions.llSetAlpha(alpha, face); } public vector llGetColor(int face) { return m_LSL_Functions.llGetColor(face); } public void llSetTexture(string texture, int face) { m_LSL_Functions.llSetTexture(texture, face); } public void llScaleTexture(double u, double v, int face) { m_LSL_Functions.llScaleTexture(u, v, face); } public void llOffsetTexture(double u, double v, int face) { m_LSL_Functions.llOffsetTexture(u, v, face); } public void llRotateTexture(double rotation, int face) { m_LSL_Functions.llRotateTexture(rotation, face); } public string llGetTexture(int face) { return m_LSL_Functions.llGetTexture(face); } // // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs // public void llSetPos(vector pos) { m_LSL_Functions.llSetPos(pos); } public vector llGetPos() { return m_LSL_Functions.llGetPos(); } public vector llGetLocalPos() { return m_LSL_Functions.llGetLocalPos(); } public void llSetRot(rotation rot) { m_LSL_Functions.llSetRot(rot); } public rotation llGetRot() { return m_LSL_Functions.llGetRot(); } public rotation llGetLocalRot() { return m_LSL_Functions.llGetLocalRot(); } public void llSetForce(vector force, int local) { m_LSL_Functions.llSetForce(force, local); } public vector llGetForce() { return m_LSL_Functions.llGetForce(); } public int llTarget(vector position, double range) { return m_LSL_Functions.llTarget(position, range); } public void llTargetRemove(int number) { m_LSL_Functions.llTargetRemove(number); } public int llRotTarget(rotation rot, double error) { return m_LSL_Functions.llRotTarget(rot, error); } public void llRotTargetRemove(int number) { m_LSL_Functions.llRotTargetRemove(number); } public void llMoveToTarget(vector target, double tau) { m_LSL_Functions.llMoveToTarget(target, tau); } public void llStopMoveToTarget() { m_LSL_Functions.llStopMoveToTarget(); } public void llApplyImpulse(vector force, int local) { m_LSL_Functions.llApplyImpulse(force, local); } // // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs // public void llApplyRotationalImpulse(vector force, int local) { m_LSL_Functions.llApplyRotationalImpulse(force, local); } public void llSetTorque(vector torque, int local) { m_LSL_Functions.llSetTorque(torque, local); } public vector llGetTorque() { return m_LSL_Functions.llGetTorque(); } public void llSetForceAndTorque(vector force, vector torque, int local) { m_LSL_Functions.llSetForceAndTorque(force, torque, local); } public vector llGetVel() { return m_LSL_Functions.llGetVel(); } public vector llGetAccel() { return m_LSL_Functions.llGetAccel(); } public vector llGetOmega() { return m_LSL_Functions.llGetOmega(); } public double llGetTimeOfDay() { return m_LSL_Functions.llGetTimeOfDay(); } public double llGetWallclock() { return m_LSL_Functions.llGetWallclock(); } public double llGetTime() { return m_LSL_Functions.llGetTime(); } public void llResetTime() { m_LSL_Functions.llResetTime(); } public double llGetAndResetTime() { return m_LSL_Functions.llGetAndResetTime(); } public void llSound() { m_LSL_Functions.llSound(); } public void llPlaySound(string sound, double volume) { m_LSL_Functions.llPlaySound(sound, volume); } public void llLoopSound(string sound, double volume) { m_LSL_Functions.llLoopSound(sound, volume); } public void llLoopSoundMaster(string sound, double volume) { m_LSL_Functions.llLoopSoundMaster(sound, volume); } public void llLoopSoundSlave(string sound, double volume) { m_LSL_Functions.llLoopSoundSlave(sound, volume); } public void llPlaySoundSlave(string sound, double volume) { m_LSL_Functions.llPlaySoundSlave(sound, volume); } // // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs // public void llTriggerSound(string sound, double volume) { m_LSL_Functions.llTriggerSound(sound, volume); } public void llStopSound() { m_LSL_Functions.llStopSound(); } public void llPreloadSound(string sound) { m_LSL_Functions.llPreloadSound(sound); } public string llGetSubString(string src, int start, int end) { return m_LSL_Functions.llGetSubString(src, start, end); } public string llDeleteSubString(string src, int start, int end) { return m_LSL_Functions.llDeleteSubString(src, start, end); } public string llInsertString(string dst, int position, string src) { return m_LSL_Functions.llInsertString(dst, position, src); } public string llToUpper(string source) { return m_LSL_Functions.llToUpper(source); } public string llToLower(string source) { return m_LSL_Functions.llToLower(source); } public int llGiveMoney(string destination, int amount) { return m_LSL_Functions.llGiveMoney(destination, amount); } public void llMakeExplosion() { m_LSL_Functions.llMakeExplosion(); } public void llMakeFountain() { m_LSL_Functions.llMakeFountain(); } public void llMakeSmoke() { m_LSL_Functions.llMakeSmoke(); } public void llMakeFire() { m_LSL_Functions.llMakeFire(); } public void llRezObject(string inventory, vector pos, rotation rot, int param) { m_LSL_Functions.llRezObject(inventory, pos, rot, param); } public void llLookAt(vector target, double strength, double damping) { m_LSL_Functions.llLookAt(target, strength, damping); } public void llStopLookAt() { m_LSL_Functions.llStopLookAt(); } public void llSetTimerEvent(double sec) { m_LSL_Functions.llSetTimerEvent(sec); } public void llSleep(double sec) { m_LSL_Functions.llSleep(sec); } // // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs // public double llGetMass() { return m_LSL_Functions.llGetMass(); } public void llCollisionFilter(string name, string id, int accept) { m_LSL_Functions.llCollisionFilter(name, id, accept); } public void llTakeControls(int controls, int accept, int pass_on) { m_LSL_Functions.llTakeControls(controls, accept, pass_on); } public void llReleaseControls() { m_LSL_Functions.llReleaseControls(); } public void llAttachToAvatar(int attachment) { m_LSL_Functions.llAttachToAvatar(attachment); } public void llDetachFromAvatar() { m_LSL_Functions.llDetachFromAvatar(); } public void llTakeCamera() { m_LSL_Functions.llTakeCamera(); } public void llReleaseCamera() { m_LSL_Functions.llReleaseCamera(); } public string llGetOwner() { return m_LSL_Functions.llGetOwner(); } public void llInstantMessage(string user, string message) { m_LSL_Functions.llInstantMessage(user, message); } public void llEmail(string address, string subject, string message) { m_LSL_Functions.llEmail(address, subject, message); } public void llGetNextEmail(string address, string subject) { m_LSL_Functions.llGetNextEmail(address, subject); } public string llGetKey() { return m_LSL_Functions.llGetKey(); } public void llSetBuoyancy(double buoyancy) { m_LSL_Functions.llSetBuoyancy(buoyancy); } public void llSetHoverHeight(double height, int water, double tau) { m_LSL_Functions.llSetHoverHeight(height, water, tau); } public void llStopHover() { m_LSL_Functions.llStopHover(); } public void llMinEventDelay(double delay) { m_LSL_Functions.llMinEventDelay(delay); } public void llSoundPreload() { m_LSL_Functions.llSoundPreload(); } public void llRotLookAt(rotation target, double strength, double damping) { m_LSL_Functions.llRotLookAt(target, strength, damping); } // // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs // public int llStringLength(string str) { return m_LSL_Functions.llStringLength(str); } public void llStartAnimation(string anim) { m_LSL_Functions.llStartAnimation(anim); } public void llStopAnimation(string anim) { m_LSL_Functions.llStopAnimation(anim); } public void llPointAt() { m_LSL_Functions.llPointAt(); } public void llStopPointAt() { m_LSL_Functions.llStopPointAt(); } public void llTargetOmega(vector axis, double spinrate, double gain) { m_LSL_Functions.llTargetOmega(axis, spinrate, gain); } public int llGetStartParameter() { return m_LSL_Functions.llGetStartParameter(); } public void llGodLikeRezObject(string inventory, vector pos) { m_LSL_Functions.llGodLikeRezObject(inventory, pos); } public void llRequestPermissions(string agent, int perm) { m_LSL_Functions.llRequestPermissions(agent, perm); } public string llGetPermissionsKey() { return m_LSL_Functions.llGetPermissionsKey(); } public int llGetPermissions() { return m_LSL_Functions.llGetPermissions(); } public int llGetLinkNumber() { return m_LSL_Functions.llGetLinkNumber(); } public void llSetLinkColor(int linknumber, vector color, int face) { m_LSL_Functions.llSetLinkColor(linknumber, color, face); } public void llCreateLink(string target, int parent) { m_LSL_Functions.llCreateLink(target, parent); } public void llBreakLink(int linknum) { m_LSL_Functions.llBreakLink(linknum); } public void llBreakAllLinks() { m_LSL_Functions.llBreakAllLinks(); } public string llGetLinkKey(int linknum) { return m_LSL_Functions.llGetLinkKey(linknum); } public void llGetLinkName(int linknum) { m_LSL_Functions.llGetLinkName(linknum); } public int llGetInventoryNumber(int type) { return m_LSL_Functions.llGetInventoryNumber(type); } public string llGetInventoryName(int type, int number) { return m_LSL_Functions.llGetInventoryName(type, number); } // // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs // public void llSetScriptState(string name, int run) { m_LSL_Functions.llSetScriptState(name, run); } public double llGetEnergy() { return m_LSL_Functions.llGetEnergy(); } public void llGiveInventory(string destination, string inventory) { m_LSL_Functions.llGiveInventory(destination, inventory); } public void llRemoveInventory(string item) { m_LSL_Functions.llRemoveInventory(item); } public void llSetText(string text, vector color, double alpha) { m_LSL_Functions.llSetText(text, color, alpha); } public double llWater(vector offset) { return m_LSL_Functions.llWater(offset); } public void llPassTouches(int pass) { m_LSL_Functions.llPassTouches(pass); } public string llRequestAgentData(string id, int data) { return m_LSL_Functions.llRequestAgentData(id, data); } public string llRequestInventoryData(string name) { return m_LSL_Functions.llRequestInventoryData(name); } public void llSetDamage(double damage) { m_LSL_Functions.llSetDamage(damage); } public void llTeleportAgentHome(string agent) { m_LSL_Functions.llTeleportAgentHome(agent); } public void llModifyLand(int action, int brush) { m_LSL_Functions.llModifyLand(action, brush); } public void llCollisionSound(string impact_sound, double impact_volume) { m_LSL_Functions.llCollisionSound(impact_sound, impact_volume); } public void llCollisionSprite(string impact_sprite) { m_LSL_Functions.llCollisionSprite(impact_sprite); } public string llGetAnimation(string id) { return m_LSL_Functions.llGetAnimation(id); } public void llResetScript() { m_LSL_Functions.llResetScript(); } public void llMessageLinked(int linknum, int num, string str, string id) { m_LSL_Functions.llMessageLinked(linknum, num, str, id); } public void llPushObject(string target, vector impulse, vector ang_impulse, int local) { m_LSL_Functions.llPushObject(target, impulse, ang_impulse, local); } public void llPassCollisions(int pass) { m_LSL_Functions.llPassCollisions(pass); } public string llGetScriptName() { return m_LSL_Functions.llGetScriptName(); } public int llGetNumberOfSides() { return m_LSL_Functions.llGetNumberOfSides(); } // // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs // public rotation llAxisAngle2Rot(vector axis, double angle) { return m_LSL_Functions.llAxisAngle2Rot(axis, angle); } public vector llRot2Axis(rotation rot) { return m_LSL_Functions.llRot2Axis(rot); } public void llRot2Angle() { m_LSL_Functions.llRot2Angle(); } public double llAcos(double val) { return m_LSL_Functions.llAcos(val); } public double llAsin(double val) { return m_LSL_Functions.llAsin(val); } public double llAngleBetween(rotation a, rotation b) { return m_LSL_Functions.llAngleBetween(a, b); } public string llGetInventoryKey(string name) { return m_LSL_Functions.llGetInventoryKey(name); } public void llAllowInventoryDrop(int add) { m_LSL_Functions.llAllowInventoryDrop(add); } public vector llGetSunDirection() { return m_LSL_Functions.llGetSunDirection(); } public vector llGetTextureOffset(int face) { return m_LSL_Functions.llGetTextureOffset(face); } public vector llGetTextureScale(int side) { return m_LSL_Functions.llGetTextureScale(side); } public double llGetTextureRot(int side) { return m_LSL_Functions.llGetTextureRot(side); } public int llSubStringIndex(string source, string pattern) { return m_LSL_Functions.llSubStringIndex(source, pattern); } public string llGetOwnerKey(string id) { return m_LSL_Functions.llGetOwnerKey(id); } public vector llGetCenterOfMass() { return m_LSL_Functions.llGetCenterOfMass(); } public List llListSort(List src, int stride, int ascending) { return m_LSL_Functions.llListSort(src, stride, ascending); } public int llGetListLength(List src) { return m_LSL_Functions.llGetListLength(src); } // // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs // public int llList2Integer(List src, int index) { return m_LSL_Functions.llList2Integer(src, index); } public double llList2double(List src, int index) { return m_LSL_Functions.llList2double(src, index); } public string llList2String(List src, int index) { return m_LSL_Functions.llList2String(src, index); } public string llList2Key(List src, int index) { return m_LSL_Functions.llList2Key(src, index); } public vector llList2Vector(List src, int index) { return m_LSL_Functions.llList2Vector(src, index); } public rotation llList2Rot(List src, int index) { return m_LSL_Functions.llList2Rot(src, index); } public List llList2List(List src, int start, int end) { return m_LSL_Functions.llList2List(src, start, end); } public List llDeleteSubList(List src, int start, int end) { return m_LSL_Functions.llDeleteSubList(src, start, end); } public int llGetListEntryType(List src, int index) { return m_LSL_Functions.llGetListEntryType(src, index); } public string llList2CSV(List src) { return m_LSL_Functions.llList2CSV(src); } public List llCSV2List(string src) { return m_LSL_Functions.llCSV2List(src); } public List llListRandomize(List src, int stride) { return m_LSL_Functions.llListRandomize(src, stride); } public List llList2ListStrided(List src, int start, int end, int stride) { return m_LSL_Functions.llList2ListStrided(src, start, end, stride); } public vector llGetRegionCorner() { return m_LSL_Functions.llGetRegionCorner(); } public List llListInsertList(List dest, List src, int start) { return m_LSL_Functions.llListInsertList(dest, src, start); } public int llListFindList(List src, List test) { return m_LSL_Functions.llListFindList(src, test); } public string llGetObjectName() { return m_LSL_Functions.llGetObjectName(); } public void llSetObjectName(string name) { m_LSL_Functions.llSetObjectName(name); } public string llGetDate() { return m_LSL_Functions.llGetDate(); } public int llEdgeOfWorld(vector pos, vector dir) { return m_LSL_Functions.llEdgeOfWorld(pos, dir); } public int llGetAgentInfo(string id) { return m_LSL_Functions.llGetAgentInfo(id); } // // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs // public void llAdjustSoundVolume(double volume) { m_LSL_Functions.llAdjustSoundVolume(volume); } public void llSetSoundQueueing(int queue) { m_LSL_Functions.llSetSoundQueueing(queue); } public void llSetSoundRadius(double radius) { m_LSL_Functions.llSetSoundRadius(radius); } public string llKey2Name(string id) { return m_LSL_Functions.llKey2Name(id); } public void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate) { m_LSL_Functions.llSetTextureAnim(mode, face, sizex, sizey, start, length, rate); } public void llTriggerSoundLimited(string sound, double volume, vector top_north_east, vector bottom_south_west) { m_LSL_Functions.llTriggerSoundLimited(sound, volume, top_north_east, bottom_south_west); } public void llEjectFromLand(string pest) { m_LSL_Functions.llEjectFromLand(pest); } public void llParseString2List() { m_LSL_Functions.llParseString2List(); } public int llOverMyLand(string id) { return m_LSL_Functions.llOverMyLand(id); } public string llGetLandOwnerAt(vector pos) { return m_LSL_Functions.llGetLandOwnerAt(pos); } public string llGetNotecardLine(string name, int line) { return m_LSL_Functions.llGetNotecardLine(name, line); } public vector llGetAgentSize(string id) { return m_LSL_Functions.llGetAgentSize(id); } public int llSameGroup(string agent) { return m_LSL_Functions.llSameGroup(agent); } public void llUnSit(string id) { m_LSL_Functions.llUnSit(id); } public vector llGroundSlope(vector offset) { return m_LSL_Functions.llGroundSlope(offset); } public vector llGroundNormal(vector offset) { return m_LSL_Functions.llGroundNormal(offset); } public vector llGroundContour(vector offset) { return m_LSL_Functions.llGroundContour(offset); } public int llGetAttached() { return m_LSL_Functions.llGetAttached(); } public int llGetFreeMemory() { return m_LSL_Functions.llGetFreeMemory(); } public string llGetRegionName() { return m_LSL_Functions.llGetRegionName(); } public double llGetRegionTimeDilation() { return m_LSL_Functions.llGetRegionTimeDilation(); } public double llGetRegionFPS() { return m_LSL_Functions.llGetRegionFPS(); } // // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs // public void llParticleSystem(List rules) { m_LSL_Functions.llParticleSystem(rules); } public void llGroundRepel(double height, int water, double tau) { m_LSL_Functions.llGroundRepel(height, water, tau); } public void llGiveInventoryList() { m_LSL_Functions.llGiveInventoryList(); } public void llSetVehicleType(int type) { m_LSL_Functions.llSetVehicleType(type); } public void llSetVehicledoubleParam(int param, double value) { m_LSL_Functions.llSetVehicledoubleParam(param, value); } public void llSetVehicleVectorParam(int param, vector vec) { m_LSL_Functions.llSetVehicleVectorParam(param, vec); } public void llSetVehicleRotationParam(int param, rotation rot) { m_LSL_Functions.llSetVehicleRotationParam(param, rot); } public void llSetVehicleFlags(int flags) { m_LSL_Functions.llSetVehicleFlags(flags); } public void llRemoveVehicleFlags(int flags) { m_LSL_Functions.llRemoveVehicleFlags(flags); } public void llSitTarget(vector offset, rotation rot) { m_LSL_Functions.llSitTarget(offset, rot); } public string llAvatarOnSitTarget() { return m_LSL_Functions.llAvatarOnSitTarget(); } public void llAddToLandPassList(string avatar, double hours) { m_LSL_Functions.llAddToLandPassList(avatar, hours); } public void llSetTouchText(string text) { m_LSL_Functions.llSetTouchText(text); } public void llSetSitText(string text) { m_LSL_Functions.llSetSitText(text); } public void llSetCameraEyeOffset(vector offset) { m_LSL_Functions.llSetCameraEyeOffset(offset); } public void llSetCameraAtOffset(vector offset) { m_LSL_Functions.llSetCameraAtOffset(offset); } public void llDumpList2String() { m_LSL_Functions.llDumpList2String(); } public void llScriptDanger(vector pos) { m_LSL_Functions.llScriptDanger(pos); } public void llDialog(string avatar, string message, List buttons, int chat_channel) { m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); } public void llVolumeDetect(int detect) { m_LSL_Functions.llVolumeDetect(detect); } public void llResetOtherScript(string name) { m_LSL_Functions.llResetOtherScript(name); } public int llGetScriptState(string name) { return m_LSL_Functions.llGetScriptState(name); } public void llRemoteLoadScript() { m_LSL_Functions.llRemoteLoadScript(); } public void llSetRemoteScriptAccessPin(int pin) { m_LSL_Functions.llSetRemoteScriptAccessPin(pin); } public void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param) { m_LSL_Functions.llRemoteLoadScriptPin(target, name, pin, running, start_param); } // // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs // public void llOpenRemoteDataChannel() { m_LSL_Functions.llOpenRemoteDataChannel(); } public string llSendRemoteData(string channel, string dest, int idata, string sdata) { return m_LSL_Functions.llSendRemoteData(channel, dest, idata, sdata); } public void llRemoteDataReply(string channel, string message_id, string sdata, int idata) { m_LSL_Functions.llRemoteDataReply(channel, message_id, sdata, idata); } public void llCloseRemoteDataChannel(string channel) { m_LSL_Functions.llCloseRemoteDataChannel(channel); } public string llMD5String(string src, int nonce) { return m_LSL_Functions.llMD5String(src, nonce); } public void llSetPrimitiveParams(List rules) { m_LSL_Functions.llSetPrimitiveParams(rules); } public string llStringToBase64(string str) { return m_LSL_Functions.llStringToBase64(str); } public string llBase64ToString(string str) { return m_LSL_Functions.llBase64ToString(str); } public void llXorBase64Strings() { m_LSL_Functions.llXorBase64Strings(); } public void llRemoteDataSetRegion() { m_LSL_Functions.llRemoteDataSetRegion(); } public double llLog10(double val) { return m_LSL_Functions.llLog10(val); } public double llLog(double val) { return m_LSL_Functions.llLog(val); } public List llGetAnimationList(string id) { return m_LSL_Functions.llGetAnimationList(id); } public void llSetParcelMusicURL(string url) { m_LSL_Functions.llSetParcelMusicURL(url); } public vector llGetRootPosition() { return m_LSL_Functions.llGetRootPosition(); } public rotation llGetRootRotation() { return m_LSL_Functions.llGetRootRotation(); } public string llGetObjectDesc() { return m_LSL_Functions.llGetObjectDesc(); } public void llSetObjectDesc(string desc) { m_LSL_Functions.llSetObjectDesc(desc); } public string llGetCreator() { return m_LSL_Functions.llGetCreator(); } public string llGetTimestamp() { return m_LSL_Functions.llGetTimestamp(); } public void llSetLinkAlpha(int linknumber, double alpha, int face) { m_LSL_Functions.llSetLinkAlpha(linknumber, alpha, face); } public int llGetNumberOfPrims() { return m_LSL_Functions.llGetNumberOfPrims(); } public string llGetNumberOfNotecardLines(string name) { return m_LSL_Functions.llGetNumberOfNotecardLines(name); } public List llGetBoundingBox(string obj) { return m_LSL_Functions.llGetBoundingBox(obj); } public vector llGetGeometricCenter() { return m_LSL_Functions.llGetGeometricCenter(); } public void llGetPrimitiveParams() { m_LSL_Functions.llGetPrimitiveParams(); } // // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs // public string llIntegerToBase64(int number) { return m_LSL_Functions.llIntegerToBase64(number); } public int llBase64ToInteger(string str) { return m_LSL_Functions.llBase64ToInteger(str); } public double llGetGMTclock() { return m_LSL_Functions.llGetGMTclock(); } public string llGetSimulatorHostname() { return m_LSL_Functions.llGetSimulatorHostname(); } public void llSetLocalRot(rotation rot) { m_LSL_Functions.llSetLocalRot(rot); } public List llParseStringKeepNulls(string src, List seperators, List spacers) { return m_LSL_Functions.llParseStringKeepNulls(src, seperators, spacers); } public void llRezAtRoot(string inventory, vector position, vector velocity, rotation rot, int param) { m_LSL_Functions.llRezAtRoot(inventory, position, velocity, rot, param); } public int llGetObjectPermMask(int mask) { return m_LSL_Functions.llGetObjectPermMask(mask); } public void llSetObjectPermMask(int mask, int value) { m_LSL_Functions.llSetObjectPermMask(mask, value); } public void llGetInventoryPermMask(string item, int mask) { m_LSL_Functions.llGetInventoryPermMask(item, mask); } public void llSetInventoryPermMask(string item, int mask, int value) { m_LSL_Functions.llSetInventoryPermMask(item, mask, value); } public string llGetInventoryCreator(string item) { return m_LSL_Functions.llGetInventoryCreator(item); } public void llRequestSimulatorData(string simulator, int data) { m_LSL_Functions.llRequestSimulatorData(simulator, data); } public void llForceMouselook(int mouselook) { m_LSL_Functions.llForceMouselook(mouselook); } public double llGetObjectMass(string id) { return m_LSL_Functions.llGetObjectMass(id); } public void llListReplaceList() { m_LSL_Functions.llListReplaceList(); } public void llLoadURL(string avatar_id, string message, string url) { m_LSL_Functions.llLoadURL(avatar_id, message, url); } public void llParcelMediaCommandList(List commandList) { m_LSL_Functions.llParcelMediaCommandList(commandList); } public void llParcelMediaQuery() { m_LSL_Functions.llParcelMediaQuery(); } public int llModPow(int a, int b, int c) { return m_LSL_Functions.llModPow(a, b, c); } // // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs // public int llGetInventoryType(string name) { return m_LSL_Functions.llGetInventoryType(name); } public void llSetPayPrice(int price, List quick_pay_buttons) { m_LSL_Functions.llSetPayPrice(price, quick_pay_buttons); } public vector llGetCameraPos() { return m_LSL_Functions.llGetCameraPos(); } public rotation llGetCameraRot() { return m_LSL_Functions.llGetCameraRot(); } public void llSetPrimURL() { m_LSL_Functions.llSetPrimURL(); } public void llRefreshPrimURL() { m_LSL_Functions.llRefreshPrimURL(); } public string llEscapeURL(string url) { return m_LSL_Functions.llEscapeURL(url); } public string llUnescapeURL(string url) { return m_LSL_Functions.llUnescapeURL(url); } public void llMapDestination(string simname, vector pos, vector look_at) { m_LSL_Functions.llMapDestination(simname, pos, look_at); } public void llAddToLandBanList(string avatar, double hours) { m_LSL_Functions.llAddToLandBanList(avatar, hours); } public void llRemoveFromLandPassList(string avatar) { m_LSL_Functions.llRemoveFromLandPassList(avatar); } public void llRemoveFromLandBanList(string avatar) { m_LSL_Functions.llRemoveFromLandBanList(avatar); } public void llSetCameraParams(List rules) { m_LSL_Functions.llSetCameraParams(rules); } public void llClearCameraParams() { m_LSL_Functions.llClearCameraParams(); } public double llListStatistics(int operation, List src) { return m_LSL_Functions.llListStatistics(operation, src); } public int llGetUnixTime() { return m_LSL_Functions.llGetUnixTime(); } public int llGetParcelFlags(vector pos) { return m_LSL_Functions.llGetParcelFlags(pos); } public int llGetRegionFlags() { return m_LSL_Functions.llGetRegionFlags(); } public string llXorBase64StringsCorrect(string str1, string str2) { return m_LSL_Functions.llXorBase64StringsCorrect(str1, str2); } public void llHTTPRequest(string url, List parameters, string body) { m_LSL_Functions.llHTTPRequest(url, parameters, body); } public void llResetLandBanList() { m_LSL_Functions.llResetLandBanList(); } public void llResetLandPassList() { m_LSL_Functions.llResetLandPassList(); } public int llGetParcelPrimCount(vector pos, int category, int sim_wide) { return m_LSL_Functions.llGetParcelPrimCount(pos, category, sim_wide); } public List llGetParcelPrimOwners(vector pos) { return m_LSL_Functions.llGetParcelPrimOwners(pos); } public int llGetObjectPrimCount(string object_id) { return m_LSL_Functions.llGetObjectPrimCount(object_id); } // // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs // public int llGetParcelMaxPrims(vector pos, int sim_wide) { return m_LSL_Functions.llGetParcelMaxPrims(pos, sim_wide); } public List llGetParcelDetails(vector pos, List param) { return m_LSL_Functions.llGetParcelDetails(pos, param); } // // OpenSim Functions // public string osSetDynamicTextureURL(string dynamicID, string contentType, string url, string extraParams, int timer) { return m_LSL_Functions.osSetDynamicTextureURL(dynamicID, contentType, url, extraParams, timer); } // LSL CONSTANTS public const int TRUE = 1; public const int FALSE = 0; public const int STATUS_PHYSICS = 1; public const int STATUS_ROTATE_X = 2; public const int STATUS_ROTATE_Y = 4; public const int STATUS_ROTATE_Z = 8; public const int STATUS_PHANTOM = 16; public const int STATUS_SANDBOX = 32; public const int STATUS_BLOCK_GRAB = 64; public const int STATUS_DIE_AT_EDGE = 128; public const int STATUS_RETURN_AT_EDGE = 256; public const int AGENT = 1; public const int ACTIVE = 2; public const int PASSIVE = 4; public const int SCRIPTED = 8; public const int CONTROL_FWD = 1; public const int CONTROL_BACK = 2; public const int CONTROL_LEFT = 4; public const int CONTROL_RIGHT = 8; public const int CONTROL_UP = 16; public const int CONTROL_DOWN = 32; public const int CONTROL_ROT_LEFT = 256; public const int CONTROL_ROT_RIGHT = 512; public const int CONTROL_LBUTTON = 268435456; public const int CONTROL_ML_LBUTTON = 1073741824; public const int PERMISSION_DEBIT = 2; public const int PERMISSION_TAKE_CONTROLS = 4; public const int PERMISSION_REMAP_CONTROLS = 8; public const int PERMISSION_TRIGGER_ANIMATION = 16; public const int PERMISSION_ATTACH = 32; public const int PERMISSION_RELEASE_OWNERSHIP = 64; public const int PERMISSION_CHANGE_LINKS = 128; public const int PERMISSION_CHANGE_JOINTS = 256; public const int PERMISSION_CHANGE_PERMISSIONS = 512; public const int PERMISSION_TRACK_CAMERA = 1024; public const int PERMISSION_CONTROL_CAMERA = 2048; public const int AGENT_FLYING = 1; public const int AGENT_ATTACHMENTS = 2; public const int AGENT_SCRIPTED = 4; public const int AGENT_MOUSELOOK = 8; public const int AGENT_SITTING = 16; public const int AGENT_ON_OBJECT = 32; public const int AGENT_AWAY = 64; public const int AGENT_WALKING = 128; public const int AGENT_IN_AIR = 256; public const int AGENT_TYPING = 512; public const int AGENT_CROUCHING = 1024; public const int AGENT_BUSY = 2048; public const int AGENT_ALWAYS_RUN = 4096; public const int PSYS_PART_INTERP_COLOR_MASK = 1; public const int PSYS_PART_INTERP_SCALE_MASK = 2; public const int PSYS_PART_BOUNCE_MASK = 4; public const int PSYS_PART_WIND_MASK = 8; public const int PSYS_PART_FOLLOW_SRC_MASK = 16; public const int PSYS_PART_FOLLOW_VELOCITY_MASK = 32; public const int PSYS_PART_TARGET_POS_MASK = 64; public const int PSYS_PART_TARGET_LINEAR_MASK = 128; public const int PSYS_PART_EMISSIVE_MASK = 256; public const int PSYS_PART_FLAGS = 0; public const int PSYS_PART_START_COLOR = 1; public const int PSYS_PART_START_ALPHA = 2; public const int PSYS_PART_END_COLOR = 3; public const int PSYS_PART_END_ALPHA = 4; public const int PSYS_PART_START_SCALE = 5; public const int PSYS_PART_END_SCALE = 6; public const int PSYS_PART_MAX_AGE = 7; public const int PSYS_SRC_ACCEL = 8; public const int PSYS_SRC_PATTERN = 9; public const int PSYS_SRC_INNERANGLE = 10; public const int PSYS_SRC_OUTERANGLE = 11; public const int PSYS_SRC_TEXTURE = 12; public const int PSYS_SRC_BURST_RATE = 13; public const int PSYS_SRC_BURST_PART_COUNT = 15; public const int PSYS_SRC_BURST_RADIUS = 16; public const int PSYS_SRC_BURST_SPEED_MIN = 17; public const int PSYS_SRC_BURST_SPEED_MAX = 18; public const int PSYS_SRC_MAX_AGE = 19; public const int PSYS_SRC_TARGET_KEY = 20; public const int PSYS_SRC_OMEGA = 21; public const int PSYS_SRC_ANGLE_BEGIN = 22; public const int PSYS_SRC_ANGLE_END = 23; public const int PSYS_SRC_PATTERN_DROP = 1; public const int PSYS_SRC_PATTERN_EXPLODE = 2; public const int PSYS_SRC_PATTERN_ANGLE = 4; public const int PSYS_SRC_PATTERN_ANGLE_CONE = 8; public const int PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY = 16; public const int VEHICLE_TYPE_NONE = 0; public const int VEHICLE_TYPE_SLED = 1; public const int VEHICLE_TYPE_CAR = 2; public const int VEHICLE_TYPE_BOAT = 3; public const int VEHICLE_TYPE_AIRPLANE = 4; public const int VEHICLE_TYPE_BALLOON = 5; public const int VEHICLE_LINEAR_FRICTION_TIMESCALE = 16; public const int VEHICLE_ANGULAR_FRICTION_TIMESCALE = 17; public const int VEHICLE_LINEAR_MOTOR_DIRECTION = 18; public const int VEHICLE_LINEAR_MOTOR_OFFSET = 20; public const int VEHICLE_ANGULAR_MOTOR_DIRECTION = 19; public const int VEHICLE_HOVER_HEIGHT = 24; public const int VEHICLE_HOVER_EFFICIENCY = 25; public const int VEHICLE_HOVER_TIMESCALE = 26; public const int VEHICLE_BUOYANCY = 27; public const int VEHICLE_LINEAR_DEFLECTION_EFFICIENCY = 28; public const int VEHICLE_LINEAR_DEFLECTION_TIMESCALE = 29; public const int VEHICLE_LINEAR_MOTOR_TIMESCALE = 30; public const int VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE = 31; public const int VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY = 32; public const int VEHICLE_ANGULAR_DEFLECTION_TIMESCALE = 33; public const int VEHICLE_ANGULAR_MOTOR_TIMESCALE = 34; public const int VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE = 35; public const int VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY = 36; public const int VEHICLE_VERTICAL_ATTRACTION_TIMESCALE = 37; public const int VEHICLE_BANKING_EFFICIENCY = 38; public const int VEHICLE_BANKING_MIX = 39; public const int VEHICLE_BANKING_TIMESCALE = 40; public const int VEHICLE_REFERENCE_FRAME = 44; public const int VEHICLE_FLAG_NO_DEFLECTION_UP = 1; public const int VEHICLE_FLAG_LIMIT_ROLL_ONLY = 2; public const int VEHICLE_FLAG_HOVER_WATER_ONLY = 4; public const int VEHICLE_FLAG_HOVER_TERRAIN_ONLY = 8; public const int VEHICLE_FLAG_HOVER_GLOBAL_HEIGHT = 16; public const int VEHICLE_FLAG_HOVER_UP_ONLY = 32; public const int VEHICLE_FLAG_LIMIT_MOTOR_UP = 64; public const int VEHICLE_FLAG_MOUSELOOK_STEER = 128; public const int VEHICLE_FLAG_MOUSELOOK_BANK = 256; public const int VEHICLE_FLAG_CAMERA_DECOUPLED = 512; public const int INVENTORY_ALL = -1; public const int INVENTORY_NONE = -1; public const int INVENTORY_TEXTURE = 0; public const int INVENTORY_SOUND = 1; public const int INVENTORY_LANDMARK = 3; public const int INVENTORY_CLOTHING = 5; public const int INVENTORY_OBJECT = 6; public const int INVENTORY_NOTECARD = 7; public const int INVENTORY_SCRIPT = 10; public const int INVENTORY_BODYPART = 13; public const int INVENTORY_ANIMATION = 20; public const int INVENTORY_GESTURE = 21; public const int ATTACH_CHEST = 1; public const int ATTACH_HEAD = 2; public const int ATTACH_LSHOULDER = 3; public const int ATTACH_RSHOULDER = 4; public const int ATTACH_LHAND = 5; public const int ATTACH_RHAND = 6; public const int ATTACH_LFOOT = 7; public const int ATTACH_RFOOT = 8; public const int ATTACH_BACK = 9; public const int ATTACH_PELVIS = 10; public const int ATTACH_MOUTH = 11; public const int ATTACH_CHIN = 12; public const int ATTACH_LEAR = 13; public const int ATTACH_REAR = 14; public const int ATTACH_LEYE = 15; public const int ATTACH_REYE = 16; public const int ATTACH_NOSE = 17; public const int ATTACH_RUARM = 18; public const int ATTACH_RLARM = 19; public const int ATTACH_LUARM = 20; public const int ATTACH_LLARM = 21; public const int ATTACH_RHIP = 22; public const int ATTACH_RULEG = 23; public const int ATTACH_RLLEG = 24; public const int ATTACH_LHIP = 25; public const int ATTACH_LULEG = 26; public const int ATTACH_LLLEG = 27; public const int ATTACH_BELLY = 28; public const int ATTACH_RPEC = 29; public const int ATTACH_LPEC = 30; public const int LAND_LEVEL = 0; public const int LAND_RAISE = 1; public const int LAND_LOWER = 2; public const int LAND_SMOOTH = 3; public const int LAND_NOISE = 4; public const int LAND_REVERT = 5; public const int LAND_SMALL_BRUSH = 1; public const int LAND_MEDIUM_BRUSH = 2; public const int LAND_LARGE_BRUSH = 3; public const int DATA_ONLINE = 1; public const int DATA_NAME = 2; public const int DATA_BORN = 3; public const int DATA_RATING = 4; public const int DATA_SIM_POS = 5; public const int DATA_SIM_STATUS = 6; public const int DATA_SIM_RATING = 7; public const int ANIM_ON = 1; public const int LOOP = 2; public const int REVERSE = 4; public const int PING_PONG = 8; public const int SMOOTH = 16; public const int ROTATE = 32; public const int SCALE = 64; public const int ALL_SIDES = -1; public const int LINK_SET = -1; public const int LINK_ROOT = 1; public const int LINK_ALL_OTHERS = -2; public const int LINK_ALL_CHILDREN = -3; public const int LINK_THIS = -4; public const int CHANGED_INVENTORY = 1; public const int CHANGED_COLOR = 2; public const int CHANGED_SHAPE = 4; public const int CHANGED_SCALE = 8; public const int CHANGED_TEXTURE = 16; public const int CHANGED_LINK = 32; public const int CHANGED_ALLOWED_DROP = 64; public const int CHANGED_OWNER = 128; public const int CHANGED_REGION_RESTART = 256; public const int CHANGED_REGION = 512; public const int CHANGED_TELEPORT = 1024; public const int TYPE_INVALID = 0; public const int TYPE_INTEGER = 1; public const int TYPE_double = 2; public const int TYPE_STRING = 3; public const int TYPE_KEY = 4; public const int TYPE_VECTOR = 5; public const int TYPE_ROTATION = 6; public const int REMOTE_DATA_CHANNEL = 1; public const int REMOTE_DATA_REQUEST = 2; public const int REMOTE_DATA_REPLY = 3; //public const int PRIM_TYPE = 1; public const int PRIM_MATERIAL = 2; public const int PRIM_PHYSICS = 3; public const int PRIM_TEMP_ON_REZ = 4; public const int PRIM_PHANTOM = 5; public const int PRIM_POSITION = 6; public const int PRIM_SIZE = 7; public const int PRIM_ROTATION = 8; public const int PRIM_TYPE = 9; public const int PRIM_TEXTURE = 17; public const int PRIM_COLOR = 18; public const int PRIM_BUMP_SHINY = 19; public const int PRIM_FULLBRIGHT = 20; public const int PRIM_FLEXIBLE = 21; public const int PRIM_TEXGEN = 22; public const int PRIM_TEXGEN_DEFAULT = 0; public const int PRIM_TEXGEN_PLANAR = 1; public const int PRIM_TYPE_BOX = 0; public const int PRIM_TYPE_CYLINDER = 1; public const int PRIM_TYPE_PRISM = 2; public const int PRIM_TYPE_SPHERE = 3; public const int PRIM_TYPE_TORUS = 4; public const int PRIM_TYPE_TUBE = 5; public const int PRIM_TYPE_RING = 6; public const int PRIM_HOLE_DEFAULT = 0; public const int PRIM_HOLE_CIRCLE = 16; public const int PRIM_HOLE_SQUARE = 32; public const int PRIM_HOLE_TRIANGLE = 48; public const int PRIM_MATERIAL_STONE = 0; public const int PRIM_MATERIAL_METAL = 1; public const int PRIM_MATERIAL_GLASS = 2; public const int PRIM_MATERIAL_WOOD = 3; public const int PRIM_MATERIAL_FLESH = 4; public const int PRIM_MATERIAL_PLASTIC = 5; public const int PRIM_MATERIAL_RUBBER = 6; public const int PRIM_MATERIAL_LIGHT = 7; public const int PRIM_SHINY_NONE = 0; public const int PRIM_SHINY_LOW = 1; public const int PRIM_SHINY_MEDIUM = 2; public const int PRIM_SHINY_HIGH = 3; public const int PRIM_BUMP_NONE = 0; public const int PRIM_BUMP_BRIGHT = 1; public const int PRIM_BUMP_DARK = 2; public const int PRIM_BUMP_WOOD = 3; public const int PRIM_BUMP_BARK = 4; public const int PRIM_BUMP_BRICKS = 5; public const int PRIM_BUMP_CHECKER = 6; public const int PRIM_BUMP_CONCRETE = 7; public const int PRIM_BUMP_TILE = 8; public const int PRIM_BUMP_STONE = 9; public const int PRIM_BUMP_DISKS = 10; public const int PRIM_BUMP_GRAVEL = 11; public const int PRIM_BUMP_BLOBS = 12; public const int PRIM_BUMP_SIDING = 13; public const int PRIM_BUMP_LARGETILE = 14; public const int PRIM_BUMP_STUCCO = 15; public const int PRIM_BUMP_SUCTION = 16; public const int PRIM_BUMP_WEAVE = 17; public const int MASK_BASE = 0; public const int MASK_OWNER = 1; public const int MASK_GROUP = 2; public const int MASK_EVERYONE = 3; public const int MASK_NEXT = 4; public const int PERM_TRANSFER = 8192; public const int PERM_MODIFY = 16384; public const int PERM_COPY = 32768; public const int PERM_MOVE = 524288; public const int PERM_ALL = 2147483647; public const int PARCEL_MEDIA_COMMAND_STOP = 0; public const int PARCEL_MEDIA_COMMAND_PAUSE = 1; public const int PARCEL_MEDIA_COMMAND_PLAY = 2; public const int PARCEL_MEDIA_COMMAND_LOOP = 3; public const int PARCEL_MEDIA_COMMAND_TEXTURE = 4; public const int PARCEL_MEDIA_COMMAND_URL = 5; public const int PARCEL_MEDIA_COMMAND_TIME = 6; public const int PARCEL_MEDIA_COMMAND_AGENT = 7; public const int PARCEL_MEDIA_COMMAND_UNLOAD = 8; public const int PARCEL_MEDIA_COMMAND_AUTO_ALIGN = 9; public const int PAY_HIDE = -1; public const int PAY_DEFAULT = -2; public const string NULL_KEY = "00000000-0000-0000-0000-000000000000"; public const string EOF = "\n\n\n"; public const double PI = 3.14159274f; public const double TWO_PI = 6.28318548f; public const double PI_BY_TWO = 1.57079637f; public const double DEG_TO_RAD = 0.01745329238f; public const double RAD_TO_DEG = 57.29578f; public const double SQRT2 = 1.414213538f; public const int DEBUG_CHANNEL 0x7FFFFFFF; public const int PUBLIC_CHANNEL 0x00000000 // Can not be public const? public static readonly vector ZERO_VECTOR = new vector(0.0, 0.0, 0.0); public static readonly rotation ZERO_ROTATION = new rotation(0.0, 0.0, 0.0, 1.0); } }