/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System.Collections.Generic; using System.Text.RegularExpressions; namespace OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSL { public class LSL2CSConverter { //private Regex rnw = new Regex(@"[a-zA-Z0-9_\-]", RegexOptions.Compiled); private Dictionary dataTypes = new Dictionary(); private Dictionary quotes = new Dictionary(); public LSL2CSConverter() { // Only the types we need to convert dataTypes.Add("void", "void"); dataTypes.Add("integer", "int"); dataTypes.Add("float", "double"); dataTypes.Add("string", "string"); dataTypes.Add("key", "string"); dataTypes.Add("vector", "LSL_Types.Vector3"); dataTypes.Add("rotation", "LSL_Types.Quaternion"); dataTypes.Add("list", "list"); dataTypes.Add("null", "null"); } public string Convert(string Script) { string Return = ""; Script = " \r\n" + Script; // // Prepare script for processing // // Clean up linebreaks Script = Regex.Replace(Script, @"\r\n", "\n"); Script = Regex.Replace(Script, @"\n", "\r\n"); // QUOTE REPLACEMENT // temporarily replace quotes so we can work our magic on the script without // always considering if we are inside our outside ""'s string _Script = ""; string C; bool in_quote = false; bool quote_replaced = false; string quote_replacement_string = "Q_U_O_T_E_REPLACEMENT_"; string quote = ""; bool last_was_escape = false; int quote_replaced_count = 0; for (int p = 0; p < Script.Length; p++) { C = Script.Substring(p, 1); while (true) { // found " and last was not \ so this is not an escaped \" if (C == "\"" && last_was_escape == false) { // Toggle inside/outside quote in_quote = !in_quote; if (in_quote) { quote_replaced_count++; } else { if (quote == "") { // We didn't replace quote, probably because of empty string? _Script += quote_replacement_string + quote_replaced_count.ToString().PadLeft(5, "0".ToCharArray()[0]); } // We just left a quote quotes.Add( quote_replacement_string + quote_replaced_count.ToString().PadLeft(5, "0".ToCharArray()[0]), quote); quote = ""; } break; } if (!in_quote) { // We are not inside a quote quote_replaced = false; } else { // We are inside a quote if (!quote_replaced) { // Replace quote _Script += quote_replacement_string + quote_replaced_count.ToString().PadLeft(5, "0".ToCharArray()[0]); quote_replaced = true; } quote += C; break; } _Script += C; break; } last_was_escape = false; if (C == @"\") { last_was_escape = true; } } Script = _Script; // // END OF QUOTE REPLACEMENT // // // PROCESS STATES // Remove state definitions and add state names to start of each event within state // int ilevel = 0; int lastlevel = 0; string ret = ""; string cache = ""; bool in_state = false; string current_statename = ""; for (int p = 0; p < Script.Length; p++) { C = Script.Substring(p, 1); while (true) { // inc / dec level if (C == @"{") ilevel++; if (C == @"}") ilevel--; if (ilevel < 0) ilevel = 0; cache += C; // if level == 0, add to return if (ilevel == 1 && lastlevel == 0) { // 0 => 1: Get last Match m = Regex.Match(cache, @"(?![a-zA-Z_]+)\s*([a-zA-Z_]+)[^a-zA-Z_\(\)]*{", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline); in_state = false; if (m.Success) { // Go back to level 0, this is not a state in_state = true; current_statename = m.Groups[1].Captures[0].Value; //Console.WriteLine("Current statename: " + current_statename); cache = Regex.Replace(cache, @"(?(?![a-zA-Z_]+)\s*)" + @"([a-zA-Z_]+)(?[^a-zA-Z_\(\)]*){", "${s1}${s2}", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline); } ret += cache; cache = ""; } if (ilevel == 0 && lastlevel == 1) { // 1 => 0: Remove last } if (in_state == true) { cache = cache.Remove(cache.Length - 1, 1); //cache = Regex.Replace(cache, "}$", "", RegexOptions.Multiline | RegexOptions.Singleline); //Replace function names // void dataserver(key query_id, string data) { //cache = Regex.Replace(cache, @"([^a-zA-Z_]\s*)((?!if|switch|for)[a-zA-Z_]+\s*\([^\)]*\)[^{]*{)", "$1" + "" + "$2", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline); //Console.WriteLine("Replacing using statename: " + current_statename); cache = Regex.Replace(cache, @"^(\s*)((?!(if|switch|for)[^a-zA-Z0-9_])[a-zA-Z0-9_]*\s*\([^\)]*\)[^;]*\{)", @"$1public " + current_statename + "_event_$2", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline); } ret += cache; cache = ""; in_state = true; current_statename = ""; } break; } lastlevel = ilevel; } ret += cache; cache = ""; Script = ret; ret = ""; foreach (string key in dataTypes.Keys) { string val; dataTypes.TryGetValue(key, out val); // Replace CAST - (integer) with (int) Script = Regex.Replace(Script, @"\(" + key + @"\)", @"(" + val + ")", RegexOptions.Compiled | RegexOptions.Multiline); // Replace return types and function variables - integer a() and f(integer a, integer a) Script = Regex.Replace(Script, @"(^|;|}|[\(,])(\s*)" + key + @"(\s*)", @"$1$2" + val + "$3", RegexOptions.Compiled | RegexOptions.Multiline); } // Add "void" in front of functions that needs it Script = Regex.Replace(Script, @"^(\s*public\s+)((?!(if|switch|for)[^a-zA-Z0-9_])[a-zA-Z0-9_]*\s*\([^\)]*\)[^;]*\{)", @"$1void $2", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline); // Replace and Script = Regex.Replace(Script, @"<([^,>]*,[^,>]*,[^,>]*,[^,>]*)>", @"new LSL_Types.Quaternion($1)", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline); Script = Regex.Replace(Script, @"<([^,>]*,[^,>]*,[^,>]*)>", @"new LSL_Types.Vector3($1)", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline); // Replace List []'s Script = Regex.Replace(Script, @"\[([^\]]*)\]", @"List.Parse($1)", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline); // Replace (string) to .ToString() // Script = Regex.Replace(Script, @"\(string\)\s*([a-zA-Z0-9_]+(\s*\([^\)]*\))?)", @"$1.ToString()", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline); Script = Regex.Replace(Script, @"\((float|int)\)\s*([a-zA-Z0-9_]+(\s*\([^\)]*\))?)", @"$1.Parse($2)", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline); // REPLACE BACK QUOTES foreach (string key in quotes.Keys) { string val; quotes.TryGetValue(key, out val); Script = Script.Replace(key, "\"" + val + "\""); } // Add namespace, class name and inheritance Return = "" + "using OpenSim.Region.ScriptEngine.Common;"; //"using System; " + //"using System.Collections.Generic; " + //"using System.Text; " + //"using OpenSim.Region.ScriptEngine.Common; " + //"using integer = System.Int32; " + //"using key = System.String; "; //// Make a Using out of DataTypes //// Using integer = System.Int32; //string _val; //foreach (string key in DataTypes.Keys) //{ // DataTypes.TryGetValue(key, out _val); // if (key != _val) // { // Return += "using " + key + " = " + _val + "; "; // } //} Return += "" + "namespace SecondLife { "; Return += "" + //"[Serializable] " + "public class Script : OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass { "; Return += @"public Script() { } "; Return += Script; Return += "} }\r\n"; return Return; } } }