/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using System; using System.Net; using System.Net.Sockets; using System.Collections; using System.Collections.Generic; using System.Xml; using libsecondlife; using Nwc.XmlRpc; using OpenSim.Framework; using OpenSim.Framework.Console; using OpenSim.Framework.Data; using OpenSim.Framework.Servers; namespace OpenSim.Grid.MessagingServer { public class MessageService { private LogBase m_log; private MessageServerConfig m_cfg; private Hashtable m_presences = new Hashtable(); private Hashtable m_regionInfoCache = new Hashtable(); public MessageService(LogBase log, MessageServerConfig cfg) { m_log = log; m_cfg = cfg; } public XmlRpcResponse UserLoggedOn(XmlRpcRequest request) { Hashtable requestData = (Hashtable)request.Params[0]; AgentCircuitData agentData = new AgentCircuitData(); agentData.SessionID = new LLUUID((string)requestData["session_id"]); agentData.SecureSessionID = new LLUUID((string)requestData["secure_session_id"]); agentData.firstname = (string)requestData["firstname"]; agentData.lastname = (string)requestData["lastname"]; agentData.AgentID = new LLUUID((string)requestData["agent_id"]); agentData.circuitcode = Convert.ToUInt32(requestData["circuit_code"]); agentData.CapsPath = (string)requestData["caps_path"]; if (requestData.ContainsKey("child_agent") && requestData["child_agent"].Equals("1")) { agentData.child = true; } else { agentData.startpos = new LLVector3(Convert.ToUInt32(requestData["startpos_x"]), Convert.ToUInt32(requestData["startpos_y"]), Convert.ToUInt32(requestData["startpos_z"])); agentData.child = false; } ulong regionHandle = Convert.ToUInt64((string)requestData["regionhandle"]); m_presences.Add(regionHandle, agentData); return new XmlRpcResponse(); } #region FriendList Gathering /// /// Returns a list of FriendsListItems that describe the friends and permissions in the friend relationship for LLUUID friendslistowner /// /// The agent that we're retreiving the friends Data. public List GetUserFriendList(LLUUID friendlistowner) { List buddylist = new List(); try { Hashtable param = new Hashtable(); param["ownerID"] = friendlistowner.UUID.ToString(); IList parameters = new ArrayList(); parameters.Add(param); XmlRpcRequest req = new XmlRpcRequest("get_user_friend_list", parameters); XmlRpcResponse resp = req.Send(m_cfg.UserServerURL, 3000); Hashtable respData = (Hashtable)resp.Value; if (respData.Contains("avcount")) { buddylist = ConvertXMLRPCDataToFriendListItemList(respData); } } catch (WebException e) { MainLog.Instance.Warn("Error when trying to fetch Avatar's friends list: " + e.Message); // Return Empty list (no friends) } return buddylist; } public List ConvertXMLRPCDataToFriendListItemList(Hashtable data) { List buddylist = new List(); int buddycount = Convert.ToInt32((string)data["avcount"]); for (int i = 0; i < buddycount; i++) { FriendListItem buddylistitem = new FriendListItem(); buddylistitem.FriendListOwner = new LLUUID((string)data["ownerID" + i.ToString()]); buddylistitem.Friend = new LLUUID((string)data["friendID" + i.ToString()]); buddylistitem.FriendListOwnerPerms = (uint)Convert.ToInt32((string)data["ownerPerms" + i.ToString()]); buddylistitem.FriendPerms = (uint)Convert.ToInt32((string)data["friendPerms" + i.ToString()]); buddylist.Add(buddylistitem); } return buddylist; } #endregion #region regioninfo gathering /// /// Gets and caches a RegionInfo object from the gridserver based on regionhandle /// if the regionhandle is already cached, use the cached values /// /// handle to the XY of the region we're looking for /// A RegionInfo object to stick in the presence info public RegionInfo GetRegionInfo(ulong regionhandle) { RegionInfo regionInfo = null; if (m_regionInfoCache.Contains(regionhandle)) { regionInfo = (RegionInfo)m_regionInfoCache[regionhandle]; } else { regionInfo = RequestRegionInfo(regionhandle); } return regionInfo; } public RegionInfo RequestRegionInfo(ulong regionHandle) { RegionInfo regionInfo = null; try { Hashtable requestData = new Hashtable(); requestData["region_handle"] = regionHandle.ToString(); requestData["authkey"] = m_cfg.GridSendKey; ArrayList SendParams = new ArrayList(); SendParams.Add(requestData); XmlRpcRequest GridReq = new XmlRpcRequest("simulator_data_request", SendParams); XmlRpcResponse GridResp = GridReq.Send(m_cfg.GridServerURL, 3000); Hashtable responseData = (Hashtable)GridResp.Value; if (responseData.ContainsKey("error")) { m_log.Error("GRID","error received from grid server" + responseData["error"]); return null; } uint regX = Convert.ToUInt32((string)responseData["region_locx"]); uint regY = Convert.ToUInt32((string)responseData["region_locy"]); string internalIpStr = (string)responseData["sim_ip"]; uint port = Convert.ToUInt32(responseData["sim_port"]); string externalUri = (string)responseData["sim_uri"]; IPEndPoint neighbourInternalEndPoint = new IPEndPoint(IPAddress.Parse(internalIpStr), (int)port); string neighbourExternalUri = externalUri; regionInfo = new RegionInfo(regX, regY, neighbourInternalEndPoint, internalIpStr); regionInfo.RemotingPort = Convert.ToUInt32((string)responseData["remoting_port"]); regionInfo.RemotingAddress = internalIpStr; regionInfo.RegionID = new LLUUID((string)responseData["region_UUID"]); regionInfo.RegionName = (string)responseData["region_name"]; m_regionInfoCache.Add(regionHandle, regionInfo); } catch (WebException) { MainLog.Instance.Error("GRID", "Region lookup failed for: " + regionHandle.ToString() + " - Is the GridServer down?"); return null; } return regionInfo; } #endregion } }