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using System;
using System.Net;
using System.Net.Sockets;
using System.Collections;
using System.Collections.Generic;
//using System.Xml;
using libsecondlife;
using Nwc.XmlRpc;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Framework.Data;
using OpenSim.Framework.Servers;
using FriendRights = libsecondlife.FriendRights;
namespace OpenSim.Grid.MessagingServer
{
public class MessageService
{
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
private MessageServerConfig m_cfg;
//A hashtable of all current presences this server knows about
private Hashtable m_presences = new Hashtable();
//a hashtable of all current regions this server knows about
private Hashtable m_regionInfoCache = new Hashtable();
//A hashtable containing lists of UUIDs keyed by UUID for fast backreferencing
private Hashtable m_presence_BackReferences = new Hashtable();
// Hashtable containing work units that need to be processed
private Hashtable m_unProcessedWorkUnits = new Hashtable();
public MessageService(MessageServerConfig cfg)
{
m_cfg = cfg;
}
#region RegionComms Methods
///
/// Informs a region about an Agent
///
/// User to talk about
/// User we're sending this too (contains the region)
public void SendRegionPresenceUpdate(UserPresenceData TalkingAbout, UserPresenceData UserToUpdate)
{
// TODO: Fill in pertenant Presence Data from 'TalkingAbout'
RegionProfileData whichRegion = UserToUpdate.regionData;
//whichRegion.httpServerURI
Hashtable PresenceParams = new Hashtable();
ArrayList SendParams = new ArrayList();
SendParams.Add(PresenceParams);
m_log.Info("[PRESENCE]: Informing " + whichRegion.regionName + " at " + whichRegion.httpServerURI);
// Send
XmlRpcRequest RegionReq = new XmlRpcRequest("presence_update", SendParams);
XmlRpcResponse RegionResp = RegionReq.Send(whichRegion.httpServerURI, 6000);
}
#endregion
#region FriendList Methods
///
/// Process Friendlist subscriptions for a user
/// The login method calls this for a User
///
/// The Agent we're processing the friendlist subscriptions
public void ProcessFriendListSubscriptions(UserPresenceData userpresence)
{
List uFriendList = userpresence.friendData;
for (int i = 0; i < uFriendList.Count; i++)
{
m_presence_BackReferences.Add(userpresence.agentData.AgentID, uFriendList[i].Friend);
m_presence_BackReferences.Add(uFriendList[i].Friend, userpresence.agentData.AgentID);
if (m_presences.Contains(uFriendList[i].Friend))
{
UserPresenceData friendup = (UserPresenceData)m_presences[uFriendList[i]];
// Add backreference
SubscribeToPresenceUpdates(userpresence, friendup, uFriendList[i],i);
}
}
m_presences.Add(userpresence.agentData.AgentID, userpresence);
}
///
/// Does the necessary work to subscribe one agent to another's presence notifications
/// Gets called by ProcessFriendListSubscriptions. You shouldn't call this directly
/// unless you know what you're doing
///
/// P1
/// P2
///
///
public void SubscribeToPresenceUpdates(UserPresenceData userpresence, UserPresenceData friendpresence,
FriendListItem uFriendListItem, int uFriendListIndex)
{
if ((uFriendListItem.FriendListOwnerPerms & (uint)FriendRights.CanSeeOnline) != 0)
{
// Subscribe and Send Out updates
if (!friendpresence.subscriptionData.Contains(friendpresence.agentData.AgentID))
{
userpresence.subscriptionData.Add(friendpresence.agentData.AgentID);
//Send Region Notice....
}
else
{
// we need to send out online status update, but the user is already subscribed
}
SendRegionPresenceUpdate(friendpresence, userpresence);
}
if ((uFriendListItem.FriendPerms & (uint)FriendRights.CanSeeOnline) != 0)
{
if (!friendpresence.subscriptionData.Contains(userpresence.agentData.AgentID))
{
friendpresence.subscriptionData.Add(userpresence.agentData.AgentID);
//Send Region Notice....
}
else
{
// we need to send out online status update, but the user is already subscribed
}
SendRegionPresenceUpdate(userpresence, friendpresence);
}
}
///
/// Adds a backreference so presence specific data doesn't have to be
/// enumerated for each logged in user every time someone logs on or off.
///
///
///
public void addBackReference(LLUUID agentID, LLUUID friendID)
{
if (m_presence_BackReferences.Contains(friendID))
{
List presenseBackReferences = (List)m_presence_BackReferences[friendID];
if (!presenseBackReferences.Contains(agentID))
{
presenseBackReferences.Add(agentID);
}
m_presence_BackReferences[friendID] = presenseBackReferences;
}
else
{
List presenceBackReferences = new List();
presenceBackReferences.Add(agentID);
m_presence_BackReferences[friendID] = presenceBackReferences;
}
}
///
/// Removes a backreference to free up some memory
///
///
///
public void removeBackReference(LLUUID agentID, LLUUID friendID)
{
if (m_presence_BackReferences.Contains(friendID))
{
List presenseBackReferences = (List)m_presence_BackReferences[friendID];
if (presenseBackReferences.Contains(agentID))
{
presenseBackReferences.Remove(agentID);
}
// If there are no more backreferences for this agent,
// remove it to free up memory.
if (presenseBackReferences.Count == 0)
{
m_presence_BackReferences.Remove(agentID);
}
}
}
///
/// Logoff Processor. Call this to clean up agent presence data and send logoff presence notifications
///
///
private void ProcessLogOff(LLUUID AgentID)
{
if (m_presences.Contains(AgentID))
{
UserPresenceData AgentData = (UserPresenceData)m_presences[AgentID];
if (m_presence_BackReferences.Contains(AgentID))
{
List AgentsNeedingNotification = (List)m_presence_BackReferences[AgentID];
for (int i = 0; i < AgentsNeedingNotification.Count; i++)
{
// TODO: Do Region Notifications
if (m_presences.Contains(AgentsNeedingNotification[i]))
{
UserPresenceData friendd = (UserPresenceData)m_presences[AgentsNeedingNotification[i]];
// This might need to be enumerated and checked before we try to remove it.
friendd.subscriptionData.Remove(AgentID);
List fl = friendd.friendData;
for (int j = 0; j < fl.Count; j++)
{
if (fl[j].Friend == AgentID)
{
fl[j].onlinestatus = false;
}
}
friendd.friendData = fl;
SendRegionPresenceUpdate(AgentData, friendd);
}
removeBackReference(AgentID, AgentsNeedingNotification[i]);
}
}
}
}
#endregion
#region UserServer Comms
///
/// Returns a list of FriendsListItems that describe the friends and permissions in the friend relationship for LLUUID friendslistowner
///
/// The agent that we're retreiving the friends Data.
public List GetUserFriendList(LLUUID friendlistowner)
{
List buddylist = new List();
try
{
Hashtable param = new Hashtable();
param["ownerID"] = friendlistowner.UUID.ToString();
IList parameters = new ArrayList();
parameters.Add(param);
XmlRpcRequest req = new XmlRpcRequest("get_user_friend_list", parameters);
XmlRpcResponse resp = req.Send(m_cfg.UserServerURL, 3000);
Hashtable respData = (Hashtable)resp.Value;
if (respData.Contains("avcount"))
{
buddylist = ConvertXMLRPCDataToFriendListItemList(respData);
}
}
catch (WebException e)
{
m_log.Warn("Error when trying to fetch Avatar's friends list: " +
e.Message);
// Return Empty list (no friends)
}
return buddylist;
}
///
/// Converts XMLRPC Friend List to FriendListItem Object
///
/// XMLRPC response data Hashtable
///
public List ConvertXMLRPCDataToFriendListItemList(Hashtable data)
{
List buddylist = new List();
int buddycount = Convert.ToInt32((string)data["avcount"]);
for (int i = 0; i < buddycount; i++)
{
FriendListItem buddylistitem = new FriendListItem();
buddylistitem.FriendListOwner = new LLUUID((string)data["ownerID" + i.ToString()]);
buddylistitem.Friend = new LLUUID((string)data["friendID" + i.ToString()]);
buddylistitem.FriendListOwnerPerms = (uint)Convert.ToInt32((string)data["ownerPerms" + i.ToString()]);
buddylistitem.FriendPerms = (uint)Convert.ToInt32((string)data["friendPerms" + i.ToString()]);
buddylist.Add(buddylistitem);
}
return buddylist;
}
///
/// UserServer sends an expect_user method
/// this handles the method and provisions the
/// necessary info for presence to work
///
/// UserServer Data
///
public XmlRpcResponse UserLoggedOn(XmlRpcRequest request)
{
Hashtable requestData = (Hashtable)request.Params[0];
AgentCircuitData agentData = new AgentCircuitData();
agentData.SessionID = new LLUUID((string)requestData["session_id"]);
agentData.SecureSessionID = new LLUUID((string)requestData["secure_session_id"]);
agentData.firstname = (string)requestData["firstname"];
agentData.lastname = (string)requestData["lastname"];
agentData.AgentID = new LLUUID((string)requestData["agent_id"]);
agentData.circuitcode = Convert.ToUInt32(requestData["circuit_code"]);
agentData.CapsPath = (string)requestData["caps_path"];
if (requestData.ContainsKey("child_agent") && requestData["child_agent"].Equals("1"))
{
agentData.child = true;
}
else
{
agentData.startpos =
new LLVector3(Convert.ToUInt32(requestData["startpos_x"]),
Convert.ToUInt32(requestData["startpos_y"]),
Convert.ToUInt32(requestData["startpos_z"]));
agentData.child = false;
}
ulong regionHandle = Convert.ToUInt64((string)requestData["regionhandle"]);
UserPresenceData up = new UserPresenceData();
up.agentData = agentData;
List flData = GetUserFriendList(agentData.AgentID);
up.friendData = flData;
RegionProfileData riData = GetRegionInfo(regionHandle);
up.regionData = riData;
ProcessFriendListSubscriptions(up);
return new XmlRpcResponse();
}
///
/// The UserServer got a Logoff message
/// Cleanup time for that user. Send out presence notifications
///
///
///
public XmlRpcResponse UserLoggedOff(XmlRpcRequest request)
{
Hashtable requestData = (Hashtable)request.Params[0];
LLUUID AgentID = new LLUUID((string)requestData["agent_id"]);
//ProcessLogOff(AgentID);
return new XmlRpcResponse();
}
#endregion
#region regioninfo gathering
///
/// Gets and caches a RegionInfo object from the gridserver based on regionhandle
/// if the regionhandle is already cached, use the cached values
///
/// handle to the XY of the region we're looking for
/// A RegionInfo object to stick in the presence info
public RegionProfileData GetRegionInfo(ulong regionhandle)
{
RegionProfileData regionInfo = null;
if (m_regionInfoCache.Contains(regionhandle))
{
regionInfo = (RegionProfileData)m_regionInfoCache[regionhandle];
}
else
{
regionInfo = RequestRegionInfo(regionhandle);
}
return regionInfo;
}
///
/// Get RegionProfileData from the GridServer
/// We'll Cache this information and use it for presence updates
///
///
///
public RegionProfileData RequestRegionInfo(ulong regionHandle)
{ RegionProfileData regionProfile = null;
try
{
Hashtable requestData = new Hashtable();
requestData["region_handle"] = regionHandle.ToString();
requestData["authkey"] = m_cfg.GridSendKey;
ArrayList SendParams = new ArrayList();
SendParams.Add(requestData);
XmlRpcRequest GridReq = new XmlRpcRequest("simulator_data_request", SendParams);
XmlRpcResponse GridResp = GridReq.Send(m_cfg.GridServerURL, 3000);
Hashtable responseData = (Hashtable)GridResp.Value;
if (responseData.ContainsKey("error"))
{
m_log.Error("[GRID]: error received from grid server" + responseData["error"]);
return null;
}
uint regX = Convert.ToUInt32((string)responseData["region_locx"]);
uint regY = Convert.ToUInt32((string)responseData["region_locy"]);
string internalIpStr = (string)responseData["sim_ip"];
uint port = Convert.ToUInt32(responseData["sim_port"]);
string externalUri = (string)responseData["sim_uri"];
string neighbourExternalUri = externalUri;
regionProfile = new RegionProfileData();
regionProfile.httpPort = (uint)Convert.ToInt32((string)responseData["http_port"]);
regionProfile.httpServerURI = "http://" + internalIpStr + ":" + regionProfile.httpPort + "/";
regionProfile.regionHandle = Helpers.UIntsToLong((regX * Constants.RegionSize), (regY * Constants.RegionSize));
regionProfile.regionLocX = regX;
regionProfile.regionLocY = regY;
regionProfile.remotingPort = Convert.ToUInt32((string)responseData["remoting_port"]);
regionProfile.UUID = new LLUUID((string)responseData["region_UUID"]);
regionProfile.regionName = (string)responseData["region_name"];
m_regionInfoCache.Add(regionHandle, regionProfile);
}
catch (WebException)
{
m_log.Error("[GRID]: " +
"Region lookup failed for: " + regionHandle.ToString() +
" - Is the GridServer down?");
return null;
}
return regionProfile;
}
#endregion
}
}