/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections; using System.Collections.Generic; using System.Net; using System.Reflection; using System.Threading; using libsecondlife; using log4net; using Nwc.XmlRpc; using OpenSim.Data; using OpenSim.Framework; //using System.Xml; namespace OpenSim.Grid.MessagingServer { public class MessageService { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private MessageServerConfig m_cfg; private UserManager m_userManager; //A hashtable of all current presences this server knows about private Hashtable m_presences = new Hashtable(); //a hashtable of all current regions this server knows about private Hashtable m_regionInfoCache = new Hashtable(); //A hashtable containing lists of UUIDs keyed by UUID for fast backreferencing private Hashtable m_presence_BackReferences = new Hashtable(); // Hashtable containing work units that need to be processed // private Hashtable m_unProcessedWorkUnits = new Hashtable(); public MessageService(MessageServerConfig cfg) { m_cfg = cfg; m_userManager = new UserManager(); UserConfig uc = new UserConfig(); uc.DatabaseConnect = cfg.DatabaseConnect; uc.DatabaseProvider = cfg.DatabaseProvider; m_userManager._config = uc; m_userManager.AddPlugin(cfg.DatabaseProvider, cfg.DatabaseConnect); } #region FriendList Methods /// /// Process Friendlist subscriptions for a user /// The login method calls this for a User /// /// The Agent we're processing the friendlist subscriptions public void ProcessFriendListSubscriptions(UserPresenceData userpresence) { lock (m_presences) { if (!m_presences.Contains(userpresence.agentData.AgentID)) m_presences.Add(userpresence.agentData.AgentID, userpresence); else m_presences[userpresence.agentData.AgentID] = userpresence; } List uFriendList = userpresence.friendData; for (int i = 0; i < uFriendList.Count; i++) { //m_presence_BackReferences.Add(userpresence.agentData.AgentID, uFriendList[i].Friend); // m_presence_BackReferences.Add(uFriendList[i].Friend, userpresence.agentData.AgentID); if (m_presences.Contains(uFriendList[i].Friend)) { UserPresenceData friendup = (UserPresenceData)m_presences[uFriendList[i].Friend]; // Add backreference SubscribeToPresenceUpdates(userpresence, friendup, uFriendList[i],i); } } } /// /// Does the necessary work to subscribe one agent to another's presence notifications /// Gets called by ProcessFriendListSubscriptions. You shouldn't call this directly /// unless you know what you're doing /// /// P1 /// P2 /// /// public void SubscribeToPresenceUpdates(UserPresenceData userpresence, UserPresenceData friendpresence, FriendListItem uFriendListItem, int uFriendListIndex) { if ((uFriendListItem.FriendListOwnerPerms & (uint)FriendRights.CanSeeOnline) != 0) { // Subscribe and Send Out updates if (!friendpresence.subscriptionData.Contains(friendpresence.agentData.AgentID)) { userpresence.subscriptionData.Add(friendpresence.agentData.AgentID); //Send Region Notice.... } else { // we need to send out online status update, but the user is already subscribed } UserAgentData p2Handle = m_userManager.GetUserAgentData(userpresence.agentData.AgentID); if (p2Handle != null) { if (userpresence.lookupUserRegionYN) { userpresence.regionData.regionHandle = p2Handle.Handle; } else { userpresence.lookupUserRegionYN = true; } PresenceInformer friendlistupdater = new PresenceInformer(); friendlistupdater.presence1 = friendpresence; //friendlistupdater.gridserverurl = m_cfg.GridServerURL; //friendlistupdater.gridserversendkey = m_cfg.GridSendKey; //friendlistupdater.gridserverrecvkey = m_cfg.GridRecvKey; friendlistupdater.presence2 = userpresence; friendlistupdater.OnGetRegionData += GetRegionInfo; friendlistupdater.OnDone += PresenceUpdateDone; WaitCallback cb = new WaitCallback(friendlistupdater.go); ThreadPool.QueueUserWorkItem(cb); } else { // Skip because we can't find any data on the user } //SendRegionPresenceUpdate(friendpresence, userpresence); } if ((uFriendListItem.FriendPerms & (uint)FriendRights.CanSeeOnline) != 0) { if (!friendpresence.subscriptionData.Contains(userpresence.agentData.AgentID)) { friendpresence.subscriptionData.Add(userpresence.agentData.AgentID); //Send Region Notice.... } else { // we need to send out online status update, but the user is already subscribed } UserAgentData p2Handle = m_userManager.GetUserAgentData(friendpresence.agentData.AgentID); if (p2Handle != null) { friendpresence.regionData.regionHandle = p2Handle.Handle; PresenceInformer friendlistupdater = new PresenceInformer(); friendlistupdater.presence1 = userpresence; friendlistupdater.presence2 = friendpresence; //friendlistupdater.gridserverurl = m_cfg.GridServerURL; //friendlistupdater.gridserversendkey = m_cfg.GridSendKey; //friendlistupdater.gridserverrecvkey = m_cfg.GridRecvKey; friendlistupdater.OnGetRegionData += GetRegionInfo; friendlistupdater.OnDone += PresenceUpdateDone; WaitCallback cb2 = new WaitCallback(friendlistupdater.go); ThreadPool.QueueUserWorkItem(cb2); } else { // skip, agent doesn't appear to exist anymore } //SendRegionPresenceUpdate(userpresence, friendpresence); } } /// /// Adds a backreference so presence specific data doesn't have to be /// enumerated for each logged in user every time someone logs on or off. /// /// /// public void addBackReference(LLUUID agentID, LLUUID friendID) { if (m_presence_BackReferences.Contains(friendID)) { List presenseBackReferences = (List)m_presence_BackReferences[friendID]; if (!presenseBackReferences.Contains(agentID)) { presenseBackReferences.Add(agentID); } m_presence_BackReferences[friendID] = presenseBackReferences; } else { List presenceBackReferences = new List(); presenceBackReferences.Add(agentID); m_presence_BackReferences[friendID] = presenceBackReferences; } } /// /// Removes a backreference to free up some memory /// /// /// public void removeBackReference(LLUUID agentID, LLUUID friendID) { if (m_presence_BackReferences.Contains(friendID)) { List presenseBackReferences = (List)m_presence_BackReferences[friendID]; if (presenseBackReferences.Contains(agentID)) { presenseBackReferences.Remove(agentID); } // If there are no more backreferences for this agent, // remove it to free up memory. if (presenseBackReferences.Count == 0) { m_presence_BackReferences.Remove(agentID); } } } /// /// Logoff Processor. Call this to clean up agent presence data and send logoff presence notifications /// /// private void ProcessLogOff(LLUUID AgentID) { m_log.Info("[LOGOFF]: Processing Logoff"); UserPresenceData AgentData = null; List AgentsNeedingNotification = new List(); UserPresenceData friendd = null; lock (m_presences) { if (m_presences.Contains(AgentID)) { AgentData = (UserPresenceData)m_presences[AgentID]; } } if (AgentData != null) { AgentsNeedingNotification = AgentData.subscriptionData; AgentData.OnlineYN = false; //lock (m_presence_BackReferences) //{ //if (m_presence_BackReferences.Contains(AgentID)) //{ //AgentsNeedingNotification = (List)m_presence_BackReferences[AgentID]; //} //} for (int i = 0; i < AgentsNeedingNotification.Count; i++) { // TODO: Do Region Notifications lock (m_presences) { if (m_presences.Contains(AgentsNeedingNotification[i])) { friendd = (UserPresenceData)m_presences[AgentsNeedingNotification[i]]; } } // This might need to be enumerated and checked before we try to remove it. if (friendd != null) { lock (friendd) { friendd.subscriptionData.Remove(AgentID); List fl = friendd.friendData; for (int j = 0; j < fl.Count; j++) { if (fl[j].Friend == AgentID) { fl[j].onlinestatus = false; } } friendd.friendData = fl; m_presences[AgentsNeedingNotification[i]] = friendd; } UserAgentData p2Handle = m_userManager.GetUserAgentData(friendd.agentData.AgentID); if (p2Handle != null) { friendd.regionData.regionHandle = p2Handle.Handle; PresenceInformer friendlistupdater = new PresenceInformer(); friendlistupdater.presence1 = AgentData; friendlistupdater.presence2 = friendd; //friendlistupdater.gridserverurl = m_cfg.GridServerURL; //friendlistupdater.gridserversendkey = m_cfg.GridSendKey; //friendlistupdater.gridserverrecvkey = m_cfg.GridRecvKey; friendlistupdater.OnGetRegionData += GetRegionInfo; friendlistupdater.OnDone += PresenceUpdateDone; WaitCallback cb3 = new WaitCallback(friendlistupdater.go); ThreadPool.QueueUserWorkItem(cb3); } else { // skip, agent can't be found } //SendRegionPresenceUpdate(AgentData, friendd); //removeBackReference(AgentID, AgentsNeedingNotification[i]); } } } } #endregion public void PresenceUpdateDone(PresenceInformer obj) { obj.OnGetRegionData -= GetRegionInfo; obj.OnDone -= PresenceUpdateDone; } #region UserServer Comms /// /// Returns a list of FriendsListItems that describe the friends and permissions in the friend relationship for LLUUID friendslistowner /// /// The agent that we're retreiving the friends Data. public List GetUserFriendList(LLUUID friendlistowner) { List buddylist = new List(); try { Hashtable param = new Hashtable(); param["ownerID"] = friendlistowner.UUID.ToString(); IList parameters = new ArrayList(); parameters.Add(param); XmlRpcRequest req = new XmlRpcRequest("get_user_friend_list", parameters); XmlRpcResponse resp = req.Send(m_cfg.UserServerURL, 3000); Hashtable respData = (Hashtable)resp.Value; if (respData.Contains("avcount")) { buddylist = ConvertXMLRPCDataToFriendListItemList(respData); } } catch (WebException e) { m_log.Warn("Error when trying to fetch Avatar's friends list: " + e.Message); // Return Empty list (no friends) } return buddylist; } /// /// Converts XMLRPC Friend List to FriendListItem Object /// /// XMLRPC response data Hashtable /// public List ConvertXMLRPCDataToFriendListItemList(Hashtable data) { List buddylist = new List(); int buddycount = Convert.ToInt32((string)data["avcount"]); for (int i = 0; i < buddycount; i++) { FriendListItem buddylistitem = new FriendListItem(); buddylistitem.FriendListOwner = new LLUUID((string)data["ownerID" + i.ToString()]); buddylistitem.Friend = new LLUUID((string)data["friendID" + i.ToString()]); buddylistitem.FriendListOwnerPerms = (uint)Convert.ToInt32((string)data["ownerPerms" + i.ToString()]); buddylistitem.FriendPerms = (uint)Convert.ToInt32((string)data["friendPerms" + i.ToString()]); buddylist.Add(buddylistitem); } return buddylist; } /// /// UserServer sends an expect_user method /// this handles the method and provisions the /// necessary info for presence to work /// /// UserServer Data /// public XmlRpcResponse UserLoggedOn(XmlRpcRequest request) { m_log.Info("[LOGON]: User logged on, building indexes for user"); Hashtable requestData = (Hashtable)request.Params[0]; //requestData["sendkey"] = serv.sendkey; //requestData["agentid"] = agentID.ToString(); //requestData["sessionid"] = sessionID.ToString(); //requestData["regionid"] = RegionID.ToString(); //requestData["regionhandle"] = regionhandle.ToString(); //requestData["positionx"] = positionX.ToString(); //requestData["positiony"] = positionY.ToString(); //requestData["positionz"] = positionZ.ToString(); //requestData["firstname"] = firstname; //requestData["lastname"] = lastname; AgentCircuitData agentData = new AgentCircuitData(); agentData.SessionID = new LLUUID((string)requestData["sessionid"]); agentData.SecureSessionID = new LLUUID((string)requestData["secure_session_id"]); agentData.firstname = (string)requestData["firstname"]; agentData.lastname = (string)requestData["lastname"]; agentData.AgentID = new LLUUID((string)requestData["agentid"]); agentData.circuitcode = Convert.ToUInt32(requestData["circuit_code"]); agentData.CapsPath = (string)requestData["caps_path"]; if (requestData.ContainsKey("child_agent") && requestData["child_agent"].Equals("1")) { agentData.child = true; } else { agentData.startpos = new LLVector3(Convert.ToUInt32(requestData["positionx"]), Convert.ToUInt32(requestData["positiony"]), Convert.ToUInt32(requestData["positionz"])); agentData.child = false; } ulong regionHandle = Convert.ToUInt64((string)requestData["regionhandle"]); UserPresenceData up = new UserPresenceData(); up.agentData = agentData; List flData = GetUserFriendList(agentData.AgentID); up.friendData = flData; RegionProfileData riData = GetRegionInfo(regionHandle); up.regionData = riData; up.OnlineYN = true; up.lookupUserRegionYN = false; ProcessFriendListSubscriptions(up); return new XmlRpcResponse(); } /// /// The UserServer got a Logoff message /// Cleanup time for that user. Send out presence notifications /// /// /// public XmlRpcResponse UserLoggedOff(XmlRpcRequest request) { m_log.Info("[USERLOGOFF]: User logged off called"); Hashtable requestData = (Hashtable)request.Params[0]; LLUUID AgentID = new LLUUID((string)requestData["agentid"]); ProcessLogOff(AgentID); return new XmlRpcResponse(); } #endregion #region regioninfo gathering /// /// Gets and caches a RegionInfo object from the gridserver based on regionhandle /// if the regionhandle is already cached, use the cached values /// Gets called by lots of threads!!!!! /// /// handle to the XY of the region we're looking for /// A RegionInfo object to stick in the presence info public RegionProfileData GetRegionInfo(ulong regionhandle) { RegionProfileData regionInfo = null; bool lookup = false; lock (m_regionInfoCache) { if (m_regionInfoCache.Contains(regionhandle)) { regionInfo = (RegionProfileData)m_regionInfoCache[regionhandle]; } else { // Don't lock the cache while we're looking up the region! lookup = true; } } if (lookup) { regionInfo = RequestRegionInfo(regionhandle); if (regionInfo != null) { lock (m_regionInfoCache) { if (m_regionInfoCache.Contains(regionhandle)) { m_regionInfoCache[regionhandle] = regionInfo; } else { m_regionInfoCache.Add(regionhandle, regionInfo); } } } } return regionInfo; } public int ClearRegionCache() { int cachecount = 0; lock (m_regionInfoCache) { cachecount = m_regionInfoCache.Count; m_regionInfoCache.Clear(); } return cachecount; } /// /// Get RegionProfileData from the GridServer /// We'll Cache this information and use it for presence updates /// /// /// public RegionProfileData RequestRegionInfo(ulong regionHandle) { RegionProfileData regionProfile = null; try { Hashtable requestData = new Hashtable(); requestData["region_handle"] = regionHandle.ToString(); requestData["authkey"] = m_cfg.GridSendKey; ArrayList SendParams = new ArrayList(); SendParams.Add(requestData); XmlRpcRequest GridReq = new XmlRpcRequest("simulator_data_request", SendParams); XmlRpcResponse GridResp = GridReq.Send(m_cfg.GridServerURL, 3000); Hashtable responseData = (Hashtable)GridResp.Value; if (responseData.ContainsKey("error")) { m_log.Error("[GRID]: error received from grid server" + responseData["error"]); return null; } uint regX = Convert.ToUInt32((string)responseData["region_locx"]); uint regY = Convert.ToUInt32((string)responseData["region_locy"]); string internalIpStr = (string)responseData["sim_ip"]; // uint port = Convert.ToUInt32(responseData["sim_port"]); // string externalUri = (string)responseData["sim_uri"]; // string neighbourExternalUri = externalUri; regionProfile = new RegionProfileData(); regionProfile.httpPort = (uint)Convert.ToInt32((string)responseData["http_port"]); regionProfile.httpServerURI = "http://" + internalIpStr + ":" + regionProfile.httpPort + "/"; regionProfile.regionHandle = Helpers.UIntsToLong((regX * Constants.RegionSize), (regY * Constants.RegionSize)); regionProfile.regionLocX = regX; regionProfile.regionLocY = regY; regionProfile.remotingPort = Convert.ToUInt32((string)responseData["remoting_port"]); regionProfile.UUID = new LLUUID((string)responseData["region_UUID"]); regionProfile.regionName = (string)responseData["region_name"]; lock (m_regionInfoCache) { if (!m_regionInfoCache.Contains(regionHandle)) { m_regionInfoCache.Add(regionHandle, regionProfile); } } } catch (WebException) { m_log.Error("[GRID]: " + "Region lookup failed for: " + regionHandle.ToString() + " - Is the GridServer down?"); return null; } return regionProfile; } public bool registerWithUserServer () { Hashtable UserParams = new Hashtable(); // Login / Authentication if (m_cfg.HttpSSL) { UserParams["uri"] = "https://" + m_cfg.MessageServerIP + ":" + m_cfg.HttpPort; } else { UserParams["uri"] = "http://" + m_cfg.MessageServerIP + ":" + m_cfg.HttpPort; } UserParams["recvkey"] = m_cfg.UserRecvKey; UserParams["sendkey"] = m_cfg.UserRecvKey; // Package into an XMLRPC Request ArrayList SendParams = new ArrayList(); SendParams.Add(UserParams); // Send Request XmlRpcRequest UserReq; XmlRpcResponse UserResp; try { UserReq = new XmlRpcRequest("register_messageserver", SendParams); UserResp = UserReq.Send(m_cfg.UserServerURL, 16000); } catch (Exception ex) { m_log.Error("Unable to connect to grid. Grid server not running?"); throw(ex); } Hashtable GridRespData = (Hashtable)UserResp.Value; // Hashtable griddatahash = GridRespData; // Process Response if (GridRespData.ContainsKey("responsestring")) { return true; } else { return false; } } public bool deregisterWithUserServer() { Hashtable UserParams = new Hashtable(); // Login / Authentication if (m_cfg.HttpSSL) { UserParams["uri"] = "https://" + m_cfg.MessageServerIP + ":" + m_cfg.HttpPort; } else { UserParams["uri"] = "http://" + m_cfg.MessageServerIP + ":" + m_cfg.HttpPort; } UserParams["recvkey"] = m_cfg.UserRecvKey; UserParams["sendkey"] = m_cfg.UserRecvKey; // Package into an XMLRPC Request ArrayList SendParams = new ArrayList(); SendParams.Add(UserParams); // Send Request XmlRpcRequest UserReq; XmlRpcResponse UserResp; try { UserReq = new XmlRpcRequest("deregister_messageserver", SendParams); UserResp = UserReq.Send(m_cfg.UserServerURL, 16000); } catch (Exception ex) { m_log.Error("Unable to connect to grid. Grid server not running?"); throw (ex); } Hashtable UserRespData = (Hashtable)UserResp.Value; // Hashtable userdatahash = UserRespData; // Process Response if (UserRespData.ContainsKey("responsestring")) { return true; } else { return false; } } #endregion } }