/*
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* modification, are permitted provided that the following conditions are met:
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using System;
using System.Collections;
using System.Collections.Generic;
using System.Net;
using System.Reflection;
using System.Threading;
using libsecondlife;
using log4net;
using Nwc.XmlRpc;
using OpenSim.Data;
using OpenSim.Framework;
//using System.Xml;
namespace OpenSim.Grid.MessagingServer
{
public class MessageService
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private MessageServerConfig m_cfg;
private UserManager m_userManager;
//A hashtable of all current presences this server knows about
private Hashtable m_presences = new Hashtable();
//a hashtable of all current regions this server knows about
private Hashtable m_regionInfoCache = new Hashtable();
//A hashtable containing lists of UUIDs keyed by UUID for fast backreferencing
private Hashtable m_presence_BackReferences = new Hashtable();
// Hashtable containing work units that need to be processed
private Hashtable m_unProcessedWorkUnits = new Hashtable();
public MessageService(MessageServerConfig cfg)
{
m_cfg = cfg;
m_userManager = new UserManager();
UserConfig uc = new UserConfig();
uc.DatabaseConnect = cfg.DatabaseConnect;
uc.DatabaseProvider = cfg.DatabaseProvider;
m_userManager._config = uc;
m_userManager.AddPlugin(cfg.DatabaseProvider, cfg.DatabaseConnect);
}
#region FriendList Methods
///
/// Process Friendlist subscriptions for a user
/// The login method calls this for a User
///
/// The Agent we're processing the friendlist subscriptions
public void ProcessFriendListSubscriptions(UserPresenceData userpresence)
{
lock (m_presences)
{
if (!m_presences.Contains(userpresence.agentData.AgentID))
m_presences.Add(userpresence.agentData.AgentID, userpresence);
}
List uFriendList = userpresence.friendData;
for (int i = 0; i < uFriendList.Count; i++)
{
//m_presence_BackReferences.Add(userpresence.agentData.AgentID, uFriendList[i].Friend);
// m_presence_BackReferences.Add(uFriendList[i].Friend, userpresence.agentData.AgentID);
if (m_presences.Contains(uFriendList[i].Friend))
{
UserPresenceData friendup = (UserPresenceData)m_presences[uFriendList[i].Friend];
// Add backreference
SubscribeToPresenceUpdates(userpresence, friendup, uFriendList[i],i);
}
}
}
///
/// Does the necessary work to subscribe one agent to another's presence notifications
/// Gets called by ProcessFriendListSubscriptions. You shouldn't call this directly
/// unless you know what you're doing
///
/// P1
/// P2
///
///
public void SubscribeToPresenceUpdates(UserPresenceData userpresence, UserPresenceData friendpresence,
FriendListItem uFriendListItem, int uFriendListIndex)
{
if ((uFriendListItem.FriendListOwnerPerms & (uint)FriendRights.CanSeeOnline) != 0)
{
// Subscribe and Send Out updates
if (!friendpresence.subscriptionData.Contains(friendpresence.agentData.AgentID))
{
userpresence.subscriptionData.Add(friendpresence.agentData.AgentID);
//Send Region Notice....
}
else
{
// we need to send out online status update, but the user is already subscribed
}
UserAgentData p2Handle = m_userManager.GetUserAgentData(userpresence.agentData.AgentID);
if (p2Handle != null)
{
userpresence.regionData.regionHandle = p2Handle.Handle;
PresenceInformer friendlistupdater = new PresenceInformer();
friendlistupdater.presence1 = friendpresence;
//friendlistupdater.gridserverurl = m_cfg.GridServerURL;
//friendlistupdater.gridserversendkey = m_cfg.GridSendKey;
//friendlistupdater.gridserverrecvkey = m_cfg.GridRecvKey;
friendlistupdater.presence2 = userpresence;
friendlistupdater.OnGetRegionData += GetRegionInfo;
friendlistupdater.OnDone += PresenceUpdateDone;
WaitCallback cb = new WaitCallback(friendlistupdater.go);
ThreadPool.QueueUserWorkItem(cb);
}
else
{
// Skip because we can't find any data on the user
}
//SendRegionPresenceUpdate(friendpresence, userpresence);
}
if ((uFriendListItem.FriendPerms & (uint)FriendRights.CanSeeOnline) != 0)
{
if (!friendpresence.subscriptionData.Contains(userpresence.agentData.AgentID))
{
friendpresence.subscriptionData.Add(userpresence.agentData.AgentID);
//Send Region Notice....
}
else
{
// we need to send out online status update, but the user is already subscribed
}
UserAgentData p2Handle = m_userManager.GetUserAgentData(friendpresence.agentData.AgentID);
if (p2Handle != null)
{
friendpresence.regionData.regionHandle = p2Handle.Handle;
PresenceInformer friendlistupdater = new PresenceInformer();
friendlistupdater.presence1 = userpresence;
friendlistupdater.presence2 = friendpresence;
//friendlistupdater.gridserverurl = m_cfg.GridServerURL;
//friendlistupdater.gridserversendkey = m_cfg.GridSendKey;
//friendlistupdater.gridserverrecvkey = m_cfg.GridRecvKey;
friendlistupdater.OnGetRegionData += GetRegionInfo;
friendlistupdater.OnDone += PresenceUpdateDone;
WaitCallback cb2 = new WaitCallback(friendlistupdater.go);
ThreadPool.QueueUserWorkItem(cb2);
}
else
{
// skip, agent doesn't appear to exist anymore
}
//SendRegionPresenceUpdate(userpresence, friendpresence);
}
}
///
/// Adds a backreference so presence specific data doesn't have to be
/// enumerated for each logged in user every time someone logs on or off.
///
///
///
public void addBackReference(LLUUID agentID, LLUUID friendID)
{
if (m_presence_BackReferences.Contains(friendID))
{
List presenseBackReferences = (List)m_presence_BackReferences[friendID];
if (!presenseBackReferences.Contains(agentID))
{
presenseBackReferences.Add(agentID);
}
m_presence_BackReferences[friendID] = presenseBackReferences;
}
else
{
List presenceBackReferences = new List();
presenceBackReferences.Add(agentID);
m_presence_BackReferences[friendID] = presenceBackReferences;
}
}
///
/// Removes a backreference to free up some memory
///
///
///
public void removeBackReference(LLUUID agentID, LLUUID friendID)
{
if (m_presence_BackReferences.Contains(friendID))
{
List presenseBackReferences = (List)m_presence_BackReferences[friendID];
if (presenseBackReferences.Contains(agentID))
{
presenseBackReferences.Remove(agentID);
}
// If there are no more backreferences for this agent,
// remove it to free up memory.
if (presenseBackReferences.Count == 0)
{
m_presence_BackReferences.Remove(agentID);
}
}
}
///
/// Logoff Processor. Call this to clean up agent presence data and send logoff presence notifications
///
///
private void ProcessLogOff(LLUUID AgentID)
{
m_log.Info("[LOGOFF]: Processing Logoff");
UserPresenceData AgentData = null;
List AgentsNeedingNotification = new List();
UserPresenceData friendd = null;
lock (m_presences)
{
if (m_presences.Contains(AgentID))
{
AgentData = (UserPresenceData)m_presences[AgentID];
}
}
if (AgentData != null)
{
AgentsNeedingNotification = AgentData.subscriptionData;
AgentData.OnlineYN = false;
//lock (m_presence_BackReferences)
//{
//if (m_presence_BackReferences.Contains(AgentID))
//{
//AgentsNeedingNotification = (List)m_presence_BackReferences[AgentID];
//}
//}
for (int i = 0; i < AgentsNeedingNotification.Count; i++)
{
// TODO: Do Region Notifications
lock (m_presences)
{
if (m_presences.Contains(AgentsNeedingNotification[i]))
{
friendd = (UserPresenceData)m_presences[AgentsNeedingNotification[i]];
}
}
// This might need to be enumerated and checked before we try to remove it.
if (friendd != null)
{
lock (friendd)
{
friendd.subscriptionData.Remove(AgentID);
List fl = friendd.friendData;
for (int j = 0; j < fl.Count; j++)
{
if (fl[j].Friend == AgentID)
{
fl[j].onlinestatus = false;
}
}
friendd.friendData = fl;
m_presences[AgentsNeedingNotification[i]] = friendd;
}
UserAgentData p2Handle = m_userManager.GetUserAgentData(friendd.agentData.AgentID);
if (p2Handle != null)
{
friendd.regionData.regionHandle = p2Handle.Handle;
PresenceInformer friendlistupdater = new PresenceInformer();
friendlistupdater.presence1 = AgentData;
friendlistupdater.presence2 = friendd;
//friendlistupdater.gridserverurl = m_cfg.GridServerURL;
//friendlistupdater.gridserversendkey = m_cfg.GridSendKey;
//friendlistupdater.gridserverrecvkey = m_cfg.GridRecvKey;
friendlistupdater.OnGetRegionData += GetRegionInfo;
friendlistupdater.OnDone += PresenceUpdateDone;
WaitCallback cb3 = new WaitCallback(friendlistupdater.go);
ThreadPool.QueueUserWorkItem(cb3);
}
else
{
// skip, agent can't be found
}
//SendRegionPresenceUpdate(AgentData, friendd);
//removeBackReference(AgentID, AgentsNeedingNotification[i]);
}
}
}
}
#endregion
public void PresenceUpdateDone(PresenceInformer obj)
{
obj.OnGetRegionData -= GetRegionInfo;
obj.OnDone -= PresenceUpdateDone;
}
#region UserServer Comms
///
/// Returns a list of FriendsListItems that describe the friends and permissions in the friend relationship for LLUUID friendslistowner
///
/// The agent that we're retreiving the friends Data.
public List GetUserFriendList(LLUUID friendlistowner)
{
List buddylist = new List();
try
{
Hashtable param = new Hashtable();
param["ownerID"] = friendlistowner.UUID.ToString();
IList parameters = new ArrayList();
parameters.Add(param);
XmlRpcRequest req = new XmlRpcRequest("get_user_friend_list", parameters);
XmlRpcResponse resp = req.Send(m_cfg.UserServerURL, 3000);
Hashtable respData = (Hashtable)resp.Value;
if (respData.Contains("avcount"))
{
buddylist = ConvertXMLRPCDataToFriendListItemList(respData);
}
}
catch (WebException e)
{
m_log.Warn("Error when trying to fetch Avatar's friends list: " +
e.Message);
// Return Empty list (no friends)
}
return buddylist;
}
///
/// Converts XMLRPC Friend List to FriendListItem Object
///
/// XMLRPC response data Hashtable
///
public List ConvertXMLRPCDataToFriendListItemList(Hashtable data)
{
List buddylist = new List();
int buddycount = Convert.ToInt32((string)data["avcount"]);
for (int i = 0; i < buddycount; i++)
{
FriendListItem buddylistitem = new FriendListItem();
buddylistitem.FriendListOwner = new LLUUID((string)data["ownerID" + i.ToString()]);
buddylistitem.Friend = new LLUUID((string)data["friendID" + i.ToString()]);
buddylistitem.FriendListOwnerPerms = (uint)Convert.ToInt32((string)data["ownerPerms" + i.ToString()]);
buddylistitem.FriendPerms = (uint)Convert.ToInt32((string)data["friendPerms" + i.ToString()]);
buddylist.Add(buddylistitem);
}
return buddylist;
}
///
/// UserServer sends an expect_user method
/// this handles the method and provisions the
/// necessary info for presence to work
///
/// UserServer Data
///
public XmlRpcResponse UserLoggedOn(XmlRpcRequest request)
{
m_log.Info("[LOGON]: User logged on, building indexes for user");
Hashtable requestData = (Hashtable)request.Params[0];
//requestData["sendkey"] = serv.sendkey;
//requestData["agentid"] = agentID.ToString();
//requestData["sessionid"] = sessionID.ToString();
//requestData["regionid"] = RegionID.ToString();
//requestData["regionhandle"] = regionhandle.ToString();
//requestData["positionx"] = positionX.ToString();
//requestData["positiony"] = positionY.ToString();
//requestData["positionz"] = positionZ.ToString();
//requestData["firstname"] = firstname;
//requestData["lastname"] = lastname;
AgentCircuitData agentData = new AgentCircuitData();
agentData.SessionID = new LLUUID((string)requestData["sessionid"]);
agentData.SecureSessionID = new LLUUID((string)requestData["secure_session_id"]);
agentData.firstname = (string)requestData["firstname"];
agentData.lastname = (string)requestData["lastname"];
agentData.AgentID = new LLUUID((string)requestData["agentid"]);
agentData.circuitcode = Convert.ToUInt32(requestData["circuit_code"]);
agentData.CapsPath = (string)requestData["caps_path"];
if (requestData.ContainsKey("child_agent") && requestData["child_agent"].Equals("1"))
{
agentData.child = true;
}
else
{
agentData.startpos =
new LLVector3(Convert.ToUInt32(requestData["positionx"]),
Convert.ToUInt32(requestData["positiony"]),
Convert.ToUInt32(requestData["positionz"]));
agentData.child = false;
}
ulong regionHandle = Convert.ToUInt64((string)requestData["regionhandle"]);
UserPresenceData up = new UserPresenceData();
up.agentData = agentData;
List flData = GetUserFriendList(agentData.AgentID);
up.friendData = flData;
RegionProfileData riData = GetRegionInfo(regionHandle);
up.regionData = riData;
up.OnlineYN = true;
ProcessFriendListSubscriptions(up);
return new XmlRpcResponse();
}
///
/// The UserServer got a Logoff message
/// Cleanup time for that user. Send out presence notifications
///
///
///
public XmlRpcResponse UserLoggedOff(XmlRpcRequest request)
{
m_log.Info("[USERLOGOFF]: User logged off called");
Hashtable requestData = (Hashtable)request.Params[0];
LLUUID AgentID = new LLUUID((string)requestData["agentid"]);
ProcessLogOff(AgentID);
return new XmlRpcResponse();
}
#endregion
#region regioninfo gathering
///
/// Gets and caches a RegionInfo object from the gridserver based on regionhandle
/// if the regionhandle is already cached, use the cached values
/// Gets called by lots of threads!!!!!
///
/// handle to the XY of the region we're looking for
/// A RegionInfo object to stick in the presence info
public RegionProfileData GetRegionInfo(ulong regionhandle)
{
RegionProfileData regionInfo = null;
bool lookup = false;
lock (m_regionInfoCache)
{
if (m_regionInfoCache.Contains(regionhandle))
{
regionInfo = (RegionProfileData)m_regionInfoCache[regionhandle];
}
else
{
// Don't lock the cache while we're looking up the region!
lookup = true;
}
}
if (lookup)
{
regionInfo = RequestRegionInfo(regionhandle);
if (regionInfo != null)
{
lock (m_regionInfoCache)
{
if (m_regionInfoCache.Contains(regionhandle))
{
m_regionInfoCache[regionhandle] = regionInfo;
}
else
{
m_regionInfoCache.Add(regionhandle, regionInfo);
}
}
}
}
return regionInfo;
}
public int ClearRegionCache()
{
int cachecount = 0;
lock (m_regionInfoCache)
{
cachecount = m_regionInfoCache.Count;
m_regionInfoCache.Clear();
}
return cachecount;
}
///
/// Get RegionProfileData from the GridServer
/// We'll Cache this information and use it for presence updates
///
///
///
public RegionProfileData RequestRegionInfo(ulong regionHandle)
{ RegionProfileData regionProfile = null;
try
{
Hashtable requestData = new Hashtable();
requestData["region_handle"] = regionHandle.ToString();
requestData["authkey"] = m_cfg.GridSendKey;
ArrayList SendParams = new ArrayList();
SendParams.Add(requestData);
XmlRpcRequest GridReq = new XmlRpcRequest("simulator_data_request", SendParams);
XmlRpcResponse GridResp = GridReq.Send(m_cfg.GridServerURL, 3000);
Hashtable responseData = (Hashtable)GridResp.Value;
if (responseData.ContainsKey("error"))
{
m_log.Error("[GRID]: error received from grid server" + responseData["error"]);
return null;
}
uint regX = Convert.ToUInt32((string)responseData["region_locx"]);
uint regY = Convert.ToUInt32((string)responseData["region_locy"]);
string internalIpStr = (string)responseData["sim_ip"];
uint port = Convert.ToUInt32(responseData["sim_port"]);
string externalUri = (string)responseData["sim_uri"];
string neighbourExternalUri = externalUri;
regionProfile = new RegionProfileData();
regionProfile.httpPort = (uint)Convert.ToInt32((string)responseData["http_port"]);
regionProfile.httpServerURI = "http://" + internalIpStr + ":" + regionProfile.httpPort + "/";
regionProfile.regionHandle = Helpers.UIntsToLong((regX * Constants.RegionSize), (regY * Constants.RegionSize));
regionProfile.regionLocX = regX;
regionProfile.regionLocY = regY;
regionProfile.remotingPort = Convert.ToUInt32((string)responseData["remoting_port"]);
regionProfile.UUID = new LLUUID((string)responseData["region_UUID"]);
regionProfile.regionName = (string)responseData["region_name"];
lock (m_regionInfoCache)
{
if (!m_regionInfoCache.Contains(regionHandle))
{
m_regionInfoCache.Add(regionHandle, regionProfile);
}
}
}
catch (WebException)
{
m_log.Error("[GRID]: " +
"Region lookup failed for: " + regionHandle.ToString() +
" - Is the GridServer down?");
return null;
}
return regionProfile;
}
public bool registerWithUserServer ()
{
Hashtable UserParams = new Hashtable();
// Login / Authentication
if (m_cfg.HttpSSL)
{
UserParams["uri"] = "https://" + m_cfg.MessageServerIP + ":" + m_cfg.HttpPort;
}
else
{
UserParams["uri"] = "http://" + m_cfg.MessageServerIP + ":" + m_cfg.HttpPort;
}
UserParams["recvkey"] = m_cfg.UserRecvKey;
UserParams["sendkey"] = m_cfg.UserRecvKey;
// Package into an XMLRPC Request
ArrayList SendParams = new ArrayList();
SendParams.Add(UserParams);
// Send Request
XmlRpcRequest UserReq;
XmlRpcResponse UserResp;
try
{
UserReq = new XmlRpcRequest("register_messageserver", SendParams);
UserResp = UserReq.Send(m_cfg.UserServerURL, 16000);
} catch (Exception ex)
{
m_log.Error("Unable to connect to grid. Grid server not running?");
throw(ex);
}
Hashtable GridRespData = (Hashtable)UserResp.Value;
Hashtable griddatahash = GridRespData;
// Process Response
if (GridRespData.ContainsKey("responsestring"))
{
return true;
}
else
{
return false;
}
}
public bool deregisterWithUserServer()
{
Hashtable UserParams = new Hashtable();
// Login / Authentication
if (m_cfg.HttpSSL)
{
UserParams["uri"] = "https://" + m_cfg.MessageServerIP + ":" + m_cfg.HttpPort;
}
else
{
UserParams["uri"] = "http://" + m_cfg.MessageServerIP + ":" + m_cfg.HttpPort;
}
UserParams["recvkey"] = m_cfg.UserRecvKey;
UserParams["sendkey"] = m_cfg.UserRecvKey;
// Package into an XMLRPC Request
ArrayList SendParams = new ArrayList();
SendParams.Add(UserParams);
// Send Request
XmlRpcRequest UserReq;
XmlRpcResponse UserResp;
try
{
UserReq = new XmlRpcRequest("deregister_messageserver", SendParams);
UserResp = UserReq.Send(m_cfg.UserServerURL, 16000);
}
catch (Exception ex)
{
m_log.Error("Unable to connect to grid. Grid server not running?");
throw (ex);
}
Hashtable UserRespData = (Hashtable)UserResp.Value;
Hashtable userdatahash = UserRespData;
// Process Response
if (UserRespData.ContainsKey("responsestring"))
{
return true;
}
else
{
return false;
}
}
#endregion
}
}