/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.IO; using System.Reflection; using log4net; using log4net.Config; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Framework.Communications.Services; using OpenSim.Framework.Console; using OpenSim.Framework.Servers; using OpenSim.Framework.Servers.HttpServer; namespace OpenSim.Grid.InventoryServer { public class OpenInventory_Main : BaseOpenSimServer { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private GridInventoryService m_inventoryService; //private HGInventoryService m_directInventoryService; public const string LogName = "INVENTORY"; public static void Main(string[] args) { XmlConfigurator.Configure(); OpenInventory_Main theServer = new OpenInventory_Main(); theServer.Startup(); theServer.Work(); } public OpenInventory_Main() { m_console = new LocalConsole("Inventory"); MainConsole.Instance = m_console; } protected override void StartupSpecific() { InventoryConfig config = new InventoryConfig(LogName, (Path.Combine(Util.configDir(), "InventoryServer_Config.xml"))); m_inventoryService = new GridInventoryService(config.UserServerURL); m_inventoryService.DoLookup = config.SessionLookUp; m_inventoryService.AddPlugin(config.DatabaseProvider, config.DatabaseConnect); m_log.Info("[" + LogName + "]: Starting HTTP server ..."); m_httpServer = new BaseHttpServer(config.HttpPort); AddHttpHandlers(config.RegionAccessToAgentsInventory); m_httpServer.Start(); m_log.Info("[" + LogName + "]: Started HTTP server"); new HGInventoryService(m_inventoryService, config.AssetServerURL, config.UserServerURL, m_httpServer, config.InventoryServerURL); base.StartupSpecific(); m_console.Commands.AddCommand("inventoryserver", false, "add user", "add user", "Add a random user inventory", HandleAddUser); } protected void AddHttpHandlers(bool regionAccess) { if (regionAccess) { m_httpServer.AddStreamHandler( new RestDeserialiseSecureHandler( "POST", "/GetInventory/", m_inventoryService.GetUserInventory, m_inventoryService.CheckAuthSession)); m_httpServer.AddStreamHandler( new RestDeserialiseSecureHandler( "POST", "/UpdateFolder/", m_inventoryService.UpdateFolder, m_inventoryService.CheckAuthSession)); m_httpServer.AddStreamHandler( new RestDeserialiseSecureHandler( "POST", "/MoveFolder/", m_inventoryService.MoveFolder, m_inventoryService.CheckAuthSession)); m_httpServer.AddStreamHandler( new RestDeserialiseSecureHandler( "POST", "/PurgeFolder/", m_inventoryService.PurgeFolder, m_inventoryService.CheckAuthSession)); m_httpServer.AddStreamHandler( new RestDeserialiseSecureHandler( "POST", "/DeleteItem/", m_inventoryService.DeleteItem, m_inventoryService.CheckAuthSession)); m_httpServer.AddStreamHandler( new RestDeserialiseSecureHandler( "POST", "/QueryItem/", m_inventoryService.QueryItem, m_inventoryService.CheckAuthSession)); m_httpServer.AddStreamHandler( new RestDeserialiseSecureHandler( "POST", "/QueryFolder/", m_inventoryService.QueryFolder, m_inventoryService.CheckAuthSession)); } m_httpServer.AddStreamHandler( new RestDeserialiseTrustedHandler( "POST", "/CreateInventory/", m_inventoryService.CreateUsersInventory, m_inventoryService.CheckTrustSource)); m_httpServer.AddStreamHandler( new RestDeserialiseSecureHandler( "POST", "/NewFolder/", m_inventoryService.AddFolder, m_inventoryService.CheckAuthSession)); m_httpServer.AddStreamHandler( new RestDeserialiseTrustedHandler( "POST", "/CreateFolder/", m_inventoryService.AddFolder, m_inventoryService.CheckTrustSource)); m_httpServer.AddStreamHandler( new RestDeserialiseSecureHandler( "POST", "/NewItem/", m_inventoryService.AddItem, m_inventoryService.CheckAuthSession)); m_httpServer.AddStreamHandler( new RestDeserialiseTrustedHandler( "POST", "/AddNewItem/", m_inventoryService.AddItem, m_inventoryService.CheckTrustSource)); m_httpServer.AddStreamHandler( new RestDeserialiseTrustedHandler>( "POST", "/GetItems/", m_inventoryService.GetFolderItems, m_inventoryService.CheckTrustSource)); // for persistent active gestures m_httpServer.AddStreamHandler( new RestDeserialiseTrustedHandler> ("POST", "/ActiveGestures/", m_inventoryService.GetActiveGestures, m_inventoryService.CheckTrustSource)); // WARNING: Root folders no longer just delivers the root and immediate child folders (e.g // system folders such as Objects, Textures), but it now returns the entire inventory skeleton. // It would have been better to rename this request, but complexities in the BaseHttpServer // (e.g. any http request not found is automatically treated as an xmlrpc request) make it easier // to do this for now. m_httpServer.AddStreamHandler( new RestDeserialiseTrustedHandler> ("POST", "/RootFolders/", m_inventoryService.GetInventorySkeleton, m_inventoryService.CheckTrustSource)); } private void Work() { m_console.Output("Enter help for a list of commands\n"); while (true) { m_console.Prompt(); } } private void HandleAddUser(string module, string[] args) { m_inventoryService.CreateUsersInventory(UUID.Random().Guid); } } }