/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using System; using System.Collections.Generic; using libsecondlife; using OpenSim.Framework; using OpenSim.Framework.Communications; using OpenSim.Framework.Console; namespace OpenSim.Grid.InventoryServer { public class GridInventoryService : InventoryServiceBase { private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); public override void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack, InventoryItemInfo itemCallBack) { } private bool TryGetUsersInventory(LLUUID userID, out List folderList, out List itemsList) { List rootFolders = RequestFirstLevelFolders(userID); List allItems = new List(); List allFolders = new List(); if (rootFolders != null) { allFolders.InsertRange(0, rootFolders); foreach (InventoryFolderBase subfolder in rootFolders) { List subFolders = GetAllFolders(subfolder.folderID); if (subFolders != null) { allFolders.InsertRange(0, subFolders); } } } foreach (InventoryFolderBase folder in allFolders) { List items = RequestFolderItems(folder.folderID); if (items != null) { allItems.InsertRange(0, items); } } folderList = allFolders; itemsList = allItems; if (folderList != null) { return true; } else { return false; } } private List GetAllFolders(LLUUID folder) { List allFolders = new List(); List folders = RequestSubFolders(folder); if (folders != null) { allFolders.InsertRange(0, folders); foreach (InventoryFolderBase subfolder in folders) { List subFolders = GetAllFolders(subfolder.folderID); if (subFolders != null) { allFolders.InsertRange(0, subFolders); } } } return allFolders; } public InventoryCollection GetUserInventory(Guid rawUserID) { LLUUID userID = new LLUUID(rawUserID); // We get enough verbose messages later on for diagnostics //m_log.Info("[INVENTORY]: Request for inventory for " + userID.ToString()); InventoryCollection invCollection = new InventoryCollection(); List folders; List allItems; if (TryGetUsersInventory(userID, out folders, out allItems)) { invCollection.AllItems = allItems; invCollection.Folders = folders; invCollection.UserID = userID; } return invCollection; } public bool CreateUsersInventory(Guid rawUserID) { LLUUID userID = new LLUUID(rawUserID); m_log.Info( "[INVENTORY]: Creating new set of inventory folders for " + userID.ToString()); CreateNewUserInventory(userID); return true; } public override void AddNewInventoryFolder(LLUUID userID, InventoryFolderBase folder) { AddFolder(folder); } public override void MoveExistingInventoryFolder(InventoryFolderBase folder) { MoveFolder(folder); } public override void AddNewInventoryItem(LLUUID userID, InventoryItemBase item) { AddItem(item); } public bool AddInventoryFolder(InventoryFolderBase folder) { // Right now, this actions act more like an update/insert combination than a simple create. m_log.Info( "[INVENTORY]: " + "Updating in " + folder.parentID.ToString() + ", folder " + folder.name); AddNewInventoryFolder(folder.agentID, folder); return true; } public bool MoveInventoryFolder(InventoryFolderBase folder) { m_log.Info( "[INVENTORY]: " + "Moving folder " + folder.folderID + " to " + folder.parentID.ToString()); MoveExistingInventoryFolder(folder); return true; } public bool AddInventoryItem(InventoryItemBase item) { // Right now, this actions act more like an update/insert combination than a simple create. m_log.Info( "[INVENTORY]: " + "Updating in " + item.parentFolderID.ToString() + ", item " + item.inventoryName); AddNewInventoryItem(item.avatarID, item); return true; } public override void DeleteInventoryItem(LLUUID userID, InventoryItemBase item) { // extra spaces to align with other inventory messages m_log.Info( "[INVENTORY]: " + "Deleting in " + item.parentFolderID.ToString() + ", item " + item.inventoryName); DeleteItem(item); } public bool DeleteInvItem(InventoryItemBase item) { DeleteInventoryItem(item.avatarID, item); return true; } } }