using System; using System.Collections.Generic; using System.Text; using OpenSim.Framework; using OpenSim.Framework.Communications; using libsecondlife; namespace OpenSim.Grid.InventoryServer { public class GridInventoryService : InventoryServiceBase { public override void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack, InventoryItemInfo itemCallBack) { } private bool TryGetUsersInventory(LLUUID userID, out List folderList, out List itemsList) { List folders = RequestFirstLevelFolders(userID); List allItems = new List(); if (folders != null) { foreach (InventoryFolderBase folder in folders) { List items = RequestFolderItems(folder.folderID); if (items != null) { allItems.InsertRange(0, items); } } } folderList = folders; itemsList = allItems; if (folderList != null) { return true; } else { return false; } } public InventoryCollection GetUserInventory(LLUUID userID) { InventoryCollection invCollection = new InventoryCollection(); List folders; List allItems; if (TryGetUsersInventory(userID, out folders, out allItems)) { invCollection.AllItems = allItems; invCollection.Folders = folders; invCollection.UserID = userID; } return invCollection; } public bool CreateUsersInventory(LLUUID user) { Console.WriteLine("Creating New Set of Inventory Folders for " + user.ToStringHyphenated()); CreateNewUserInventory(user); return true; } public override void AddNewInventoryFolder(LLUUID userID, InventoryFolderBase folder) { AddFolder(folder); } public override void AddNewInventoryItem(LLUUID userID, InventoryItemBase item) { AddItem(item); } public bool AddInventoryFolder( InventoryFolderBase folder) { Console.WriteLine("creating new folder for " + folder.agentID.ToString()); AddNewInventoryFolder(folder.agentID, folder); return true; } public bool AddInventoryItem( InventoryItemBase item) { AddNewInventoryItem(item.avatarID, item); return true; } public override void DeleteInventoryItem(LLUUID userID, InventoryItemBase item) { DeleteItem(item); } public bool DeleteInvItem( InventoryItemBase item) { DeleteInventoryItem(item.avatarID, item); return true; } } }