/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Reflection; using System.Threading; using libsecondlife; using log4net; using OpenSim.Framework; using OpenSim.Framework.Communications; namespace OpenSim.Grid.InventoryServer { /// /// Used on a grid server to satisfy external inventory requests /// public class GridInventoryService : InventoryServiceBase { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); public override void RequestInventoryForUser(LLUUID userID, InventoryReceiptCallback callback) { } /// /// Return a user's entire inventory /// /// /// The user's inventory. If an inventory cannot be found then an empty collection is returned. public InventoryCollection GetUserInventory(Guid rawUserID) { LLUUID userID = new LLUUID(rawUserID); m_log.InfoFormat("[GRID AGENT INVENTORY]: Processing request for inventory of {0}", userID); // Uncomment me to simulate a slow responding inventory server //Thread.Sleep(16000); InventoryCollection invCollection = new InventoryCollection(); List allFolders = GetInventorySkeleton(userID); if (null == allFolders) { m_log.WarnFormat("[GRID AGENT INVENTORY]: No inventory found for user {0}", rawUserID); return invCollection; } List allItems = new List(); foreach (InventoryFolderBase folder in allFolders) { List items = RequestFolderItems(folder.ID); if (items != null) { allItems.InsertRange(0, items); } } invCollection.UserID = userID; invCollection.Folders = allFolders; invCollection.Items = allItems; // foreach (InventoryFolderBase folder in invCollection.Folders) // { // m_log.DebugFormat("[GRID AGENT INVENTORY]: Sending back folder {0} {1}", folder.Name, folder.ID); // } // // foreach (InventoryItemBase item in invCollection.Items) // { // m_log.DebugFormat("[GRID AGENT INVENTORY]: Sending back item {0} {1}, folder {2}", item.Name, item.ID, item.Folder); // } m_log.InfoFormat( "[GRID AGENT INVENTORY]: Sending back inventory response to user {0} containing {1} folders and {2} items", invCollection.UserID, invCollection.Folders.Count, invCollection.Items.Count); return invCollection; } /// /// Guid to UUID wrapper for same name IInventoryServices method /// /// /// public List GetInventorySkeleton(Guid rawUserID) { LLUUID userID = new LLUUID(rawUserID); return GetInventorySkeleton(userID); } /// /// Create an inventory for the given user. /// /// /// public bool CreateUsersInventory(Guid rawUserID) { LLUUID userID = new LLUUID(rawUserID); m_log.InfoFormat("[GRID AGENT INVENTORY]: Creating new set of inventory folders for user {0}", userID); return CreateNewUserInventory(userID); } } }