/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Framework.Communications; using OpenSim.Framework.Servers.HttpServer; namespace OpenSim.Grid.Communications.OGS1 { /// /// OGS1 implementation of the inter-service inventory service /// public class OGS1InterServiceInventoryService : IInterServiceInventoryServices { protected Uri m_inventoryServerUrl; public OGS1InterServiceInventoryService(Uri inventoryServerUrl) { m_inventoryServerUrl = inventoryServerUrl; } /// /// /// /// /// public bool CreateNewUserInventory(UUID userId) { return SynchronousRestObjectPoster.BeginPostObject( "POST", m_inventoryServerUrl + "CreateInventory/", userId.Guid); } /// /// /// /// /// public List GetInventorySkeleton(UUID userId) { return SynchronousRestObjectPoster.BeginPostObject>( "POST", m_inventoryServerUrl + "RootFolders/", userId.Guid); } /// /// Returns a list of all the active gestures in a user's inventory. /// /// /// The of the user /// /// /// A flat list of the gesture items. /// public List GetActiveGestures(UUID userId) { return SynchronousRestObjectPoster.BeginPostObject>( "POST", m_inventoryServerUrl + "ActiveGestures/", userId.Guid); } } }