/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.IO; using System.Reflection; using libsecondlife; using log4net; using log4net.Config; using OpenSim.Framework; using OpenSim.Framework.AssetLoader.Filesystem; using OpenSim.Framework.Console; using OpenSim.Framework.Servers; using OpenSim.Framework.Statistics; namespace OpenSim.Grid.AssetServer { /// /// An asset server /// public class OpenAsset_Main : BaseOpenSimServer, conscmd_callback { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); public AssetConfig m_config; public static OpenAsset_Main assetserver; // Temporarily hardcoded - should be a plugin protected IAssetLoader assetLoader = new AssetLoaderFileSystem(); private IAssetProvider m_assetProvider; [STAThread] public static void Main(string[] args) { XmlConfigurator.Configure(); m_log.Info("Starting...\n"); assetserver = new OpenAsset_Main(); assetserver.Startup(); assetserver.Work(); } private void Work() { m_console.Notice("Enter help for a list of commands"); while (true) { m_console.Prompt(); } } public OpenAsset_Main() { m_console = new ConsoleBase("OpenAsset", this); MainConsole.Instance = m_console; } public void Startup() { m_config = new AssetConfig("ASSET SERVER", (Path.Combine(Util.configDir(), "AssetServer_Config.xml"))); m_log.Info("[ASSET]: Setting up asset DB"); setupDB(m_config); m_log.Info("[ASSET]: Loading default asset set.."); LoadDefaultAssets(); m_log.Info("[ASSET]: Starting HTTP process"); m_httpServer = new BaseHttpServer(m_config.HttpPort); StatsManager.StartCollectingAssetStats(); AddHttpHandlers(); m_httpServer.Start(); } protected void AddHttpHandlers() { m_httpServer.AddStreamHandler(new GetAssetStreamHandler(this, m_assetProvider)); m_httpServer.AddStreamHandler(new PostAssetStreamHandler(this, m_assetProvider)); } public byte[] GetAssetData(LLUUID assetID, bool isTexture) { return null; } public IAssetProvider LoadDatabasePlugin(string FileName, string connect) { m_log.Info("[ASSET SERVER]: LoadDatabasePlugin: Attempting to load " + FileName); Assembly pluginAssembly = Assembly.LoadFrom(FileName); IAssetProvider assetPlugin = null; foreach (Type pluginType in pluginAssembly.GetTypes()) { if (!pluginType.IsAbstract) { Type typeInterface = pluginType.GetInterface("IAssetProvider", true); if (typeInterface != null) { IAssetProvider plug = (IAssetProvider) Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); assetPlugin = plug; assetPlugin.Initialise(connect); m_log.Info("[ASSET SERVER]: Added " + assetPlugin.Name + " " + assetPlugin.Version); break; } typeInterface = null; } } pluginAssembly = null; return assetPlugin; } public void setupDB(AssetConfig config) { try { m_assetProvider = LoadDatabasePlugin(config.DatabaseProvider, config.DatabaseConnect); if (m_assetProvider == null) { m_log.Error("[ASSET]: Failed to load a database plugin, server halting"); Environment.Exit(-1); } } catch (Exception e) { m_log.Warn("[ASSET]: setupDB() - Exception occured"); m_log.Warn("[ASSET]: " + e.ToString()); } } public void LoadDefaultAssets() { assetLoader.ForEachDefaultXmlAsset(StoreAsset); } protected void StoreAsset(AssetBase asset) { m_assetProvider.CreateAsset(asset); } public override void RunCmd(string cmd, string[] cmdparams) { base.RunCmd(cmd, cmdparams); switch (cmd) { case "help": m_console.Notice( @"shutdown - shutdown this asset server (USE CAUTION!) stats - statistical information for this server"); break; case "stats": m_console.Notice("STATS", Environment.NewLine + StatsManager.AssetStats.Report()); break; case "shutdown": m_console.Close(); Environment.Exit(0); break; } } } }