/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using System; using System.IO; using libsecondlife; using OpenSim.Framework.Configuration; using OpenSim.Framework.Console; using OpenSim.Framework.Servers; using OpenSim.Framework.Configuration; using OpenSim.Framework.Interfaces; using OpenSim.Framework.Utilities; using OpenSim.Framework.Communications.Caches; /* using System.Text; using Db4objects.Db4o; using OpenSim.Framework.Types; using OpenSim.Framework.Utilities; using OpenSim.Framework.Communications.Caches; */ namespace OpenSim.Grid.AssetServer { /// /// An asset server /// public class OpenAsset_Main : conscmd_callback { public AssetConfig Cfg; public static OpenAsset_Main assetserver; private LogBase m_console; private AssetConfig m_config; private IAssetServer m_assetServer; [STAThread] public static void Main(string[] args) { Console.WriteLine("Starting...\n"); assetserver = new OpenAsset_Main(); assetserver.Startup(); assetserver.Work(); } private void Work() { m_console.Notice("Enter help for a list of commands"); while (true) { m_console.MainLogPrompt(); } } private OpenAsset_Main() { if(!Directory.Exists(Util.logDir())) { Directory.CreateDirectory(Util.logDir()); } m_console = new LogBase((Path.Combine(Util.logDir(),"opengrid-AssetServer-console.log")), "OpenAsset", this, false); MainLog.Instance = m_console; } public void Startup() { m_config = new AssetConfig("ASSET SERVER", (Path.Combine(Util.configDir(), "AssetServer_Config.xml"))); m_console.Verbose("ASSET", "Setting up asset DB"); setupDB(m_config); m_console.Verbose("ASSET", "Starting HTTP process"); BaseHttpServer httpServer = new BaseHttpServer((int)Cfg.HttpPort); httpServer.AddStreamHandler( new GetAssetStreamHandler(this)); httpServer.AddStreamHandler(new PostAssetStreamHandler( this )); httpServer.Start(); } public byte[] GetAssetData(LLUUID assetID, bool isTexture) { return null; } public void setupDB(AssetConfig config) { try { m_assetServer = new SQLAssetServer(config.DatabaseProvider); } catch (Exception e) { MainLog.Instance.Warn("ASSET", "setupDB() - Exception occured"); MainLog.Instance.Warn("ASSET", e.ToString()); } } public void RunCmd(string cmd, string[] cmdparams) { switch (cmd) { case "help": m_console.Notice("shutdown - shutdown this asset server (USE CAUTION!)"); break; case "shutdown": m_console.Close(); Environment.Exit(0); break; } } public void Show(string ShowWhat) { } } public class GetAssetStreamHandler : BaseStreamHandler { OpenAsset_Main m_assetManager; override public byte[] Handle(string path, Stream request) { string param = GetParam(path); byte[] assetdata = m_assetManager.GetAssetData(new LLUUID(param), false); if (assetdata != null) { return assetdata; } else { return new byte[]{}; } } public GetAssetStreamHandler(OpenAsset_Main assetManager):base( "/assets/", "GET") { m_assetManager = assetManager; } } public class PostAssetStreamHandler : BaseStreamHandler { OpenAsset_Main m_assetManager; override public byte[] Handle(string path, Stream request) { string param = GetParam(path); LLUUID assetId = new LLUUID(param); byte[] txBuffer = new byte[4096]; using( BinaryReader binReader = new BinaryReader( request ) ) { using (MemoryStream memoryStream = new MemoryStream(4096)) { int count; while ((count = binReader.Read(txBuffer, 0, 4096)) > 0) { memoryStream.Write(txBuffer, 0, count); } byte[] assetData = memoryStream.ToArray(); // m_assetManager.CreateAsset(assetId, assetData); } } return new byte[]{}; } public PostAssetStreamHandler( OpenAsset_Main assetManager ) : base("/assets/", "POST") { m_assetManager = assetManager; } } }