/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.IO;
using System.Reflection;
using log4net;
using log4net.Config;
using OpenMetaverse;
using OpenSim.Data;
using OpenSim.Framework;
using OpenSim.Framework.AssetLoader.Filesystem;
using OpenSim.Framework.Console;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Framework.Statistics;
namespace OpenSim.Grid.AssetServer
{
///
/// An asset server
///
public class OpenAsset_Main : BaseOpenSimServer
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public static OpenAsset_Main assetserver;
// Temporarily hardcoded - should be a plugin
protected IAssetLoader assetLoader = new AssetLoaderFileSystem();
private IAssetDataPlugin m_assetProvider;
public static void Main(string[] args)
{
XmlConfigurator.Configure();
assetserver = new OpenAsset_Main();
assetserver.Startup();
assetserver.Work();
}
private void Work()
{
m_console.Output("Enter help for a list of commands");
while (true)
{
m_console.Prompt();
}
}
public OpenAsset_Main()
{
m_console = new LocalConsole("Asset");
MainConsole.Instance = m_console;
}
protected override void StartupSpecific()
{
AssetConfig config = new AssetConfig("ASSET SERVER", (Path.Combine(Util.configDir(), "AssetServer_Config.xml")));
m_log.Info("[ASSET]: Setting up asset DB");
setupDB(config);
m_log.Info("[ASSET]: Loading default asset set from '" + config.AssetSetsLocation + "'");
LoadDefaultAssets(config.AssetSetsLocation);
m_log.Info("[ASSET]: Starting HTTP process");
m_httpServer = new BaseHttpServer(config.HttpPort);
m_stats = StatsManager.StartCollectingAssetStats();
AddHttpHandlers();
m_httpServer.Start();
base.StartupSpecific();
}
protected void AddHttpHandlers()
{
m_httpServer.AddStreamHandler(new GetAssetStreamHandler(m_assetProvider));
m_httpServer.AddStreamHandler(new PostAssetStreamHandler(m_assetProvider));
}
public byte[] GetAssetData(UUID assetID, bool isTexture)
{
return null;
}
public void setupDB(AssetConfig config)
{
try
{
m_assetProvider = DataPluginFactory.LoadDataPlugin(config.DatabaseProvider, config.DatabaseConnect);
if (m_assetProvider == null)
{
m_log.Error("[ASSET]: Failed to load a database plugin, server halting");
Environment.Exit(-1);
}
}
catch (Exception e)
{
m_log.Warn("[ASSET]: setupDB() - Exception occured");
m_log.Warn("[ASSET]: " + e.ToString());
}
}
public void LoadDefaultAssets(string pAssetSetsLocation)
{
assetLoader.ForEachDefaultXmlAsset(pAssetSetsLocation, StoreAsset);
}
protected void StoreAsset(AssetBase asset)
{
m_assetProvider.CreateAsset(asset);
}
}
}