/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using System; using System.IO; using System.Reflection; using libsecondlife; using OpenSim.Framework; using OpenSim.Framework.AssetLoader.Filesystem; using OpenSim.Framework.Console; using OpenSim.Framework.Servers; namespace OpenSim.Grid.AssetServer { /// /// An asset server /// public class OpenAsset_Main : conscmd_callback { public AssetConfig m_config; public static OpenAsset_Main assetserver; private LogBase m_console; // Temporarily hardcoded - should be a plugin protected IAssetLoader assetLoader = new AssetLoaderFileSystem(); private IAssetProvider m_assetProvider; [STAThread] public static void Main(string[] args) { Console.WriteLine("Starting...\n"); assetserver = new OpenAsset_Main(); assetserver.Startup(); assetserver.Work(); } private void Work() { m_console.Notice("Enter help for a list of commands"); while (true) { m_console.MainLogPrompt(); } } private OpenAsset_Main() { if (!Directory.Exists(Util.logDir())) { Directory.CreateDirectory(Util.logDir()); } m_console = new LogBase((Path.Combine(Util.logDir(), "opengrid-AssetServer-console.log")), "OpenAsset", this, true); MainLog.Instance = m_console; } public void Startup() { m_config = new AssetConfig("ASSET SERVER", (Path.Combine(Util.configDir(), "AssetServer_Config.xml"))); m_console.Verbose("ASSET", "Setting up asset DB"); setupDB(m_config); m_console.Verbose("ASSET", "Loading default asset set.."); LoadDefaultAssets(); m_console.Verbose("ASSET", "Starting HTTP process"); BaseHttpServer httpServer = new BaseHttpServer(m_config.HttpPort); httpServer.AddStreamHandler(new GetAssetStreamHandler(this, m_assetProvider)); httpServer.AddStreamHandler(new PostAssetStreamHandler(this, m_assetProvider)); httpServer.Start(); } public byte[] GetAssetData(LLUUID assetID, bool isTexture) { return null; } public IAssetProvider LoadDatabasePlugin(string FileName) { MainLog.Instance.Verbose("ASSET SERVER", "LoadDatabasePlugin: Attempting to load " + FileName); Assembly pluginAssembly = Assembly.LoadFrom(FileName); IAssetProvider assetPlugin = null; foreach (Type pluginType in pluginAssembly.GetTypes()) { if (!pluginType.IsAbstract) { Type typeInterface = pluginType.GetInterface("IAssetProvider", true); if (typeInterface != null) { IAssetProvider plug = (IAssetProvider) Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); assetPlugin = plug; assetPlugin.Initialise(); MainLog.Instance.Verbose("ASSET SERVER", "Added " + assetPlugin.Name + " " + assetPlugin.Version); break; } typeInterface = null; } } pluginAssembly = null; return assetPlugin; } public void setupDB(AssetConfig config) { try { m_assetProvider = LoadDatabasePlugin(config.DatabaseProvider); if (m_assetProvider == null) { MainLog.Instance.Error("ASSET", "Failed to load a database plugin, server halting"); Environment.Exit(-1); } // assetServer.LoadDefaultAssets(); // m_assetServer = assetServer; } catch (Exception e) { MainLog.Instance.Warn("ASSET", "setupDB() - Exception occured"); MainLog.Instance.Warn("ASSET", e.ToString()); } } public void LoadAsset(AssetBase info, bool image, string filename) { //should request Asset from storage manager //but for now read from file string dataPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "assets"); //+ folder; string fileName = Path.Combine(dataPath, filename); FileInfo fInfo = new FileInfo(fileName); long numBytes = fInfo.Length; FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read); byte[] idata = new byte[numBytes]; BinaryReader br = new BinaryReader(fStream); idata = br.ReadBytes((int) numBytes); br.Close(); fStream.Close(); info.Data = idata; //info.loaded=true; } public AssetBase CreateAsset(string assetIdStr, string name, string filename, bool isImage) { AssetBase asset = new AssetBase( new LLUUID(assetIdStr), name ); if (!String.IsNullOrEmpty(filename)) { MainLog.Instance.Verbose("ASSETS", "Loading: [{0}][{1}]", name, filename); LoadAsset(asset, isImage, filename); } else { MainLog.Instance.Verbose("ASSETS", "Instantiated: [{0}]", name); } return asset; } public void LoadDefaultAssets() { assetLoader.ForEachXmlAsset(StoreAsset); } protected void StoreAsset(AssetBase asset) { m_assetProvider.CreateAsset(asset); } public void RunCmd(string cmd, string[] cmdparams) { switch (cmd) { case "help": m_console.Notice("shutdown - shutdown this asset server (USE CAUTION!)"); break; case "shutdown": m_console.Close(); Environment.Exit(0); break; } } public void Show(string ShowWhat) { } } }