/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.IO; using System.Reflection; using log4net; using log4net.Config; using OpenMetaverse; using OpenSim.Data; using OpenSim.Framework; using OpenSim.Framework.AssetLoader.Filesystem; using OpenSim.Framework.Console; using OpenSim.Framework.Servers; using OpenSim.Framework.Servers.HttpServer; using OpenSim.Framework.Statistics; namespace OpenSim.Grid.AssetServer { /// /// An asset server /// public class OpenAsset_Main : BaseOpenSimServer { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); public static OpenAsset_Main assetserver; // Temporarily hardcoded - should be a plugin protected IAssetLoader assetLoader = new AssetLoaderFileSystem(); private IAssetDataPlugin m_assetProvider; public static void Main(string[] args) { XmlConfigurator.Configure(); assetserver = new OpenAsset_Main(); assetserver.Startup(); assetserver.Work(); } private void Work() { m_console.Output("Enter help for a list of commands"); while (true) { m_console.Prompt(); } } public OpenAsset_Main() { m_console = new LocalConsole("Asset"); MainConsole.Instance = m_console; } protected override void StartupSpecific() { AssetConfig config = new AssetConfig("ASSET SERVER", (Path.Combine(Util.configDir(), "AssetServer_Config.xml"))); m_log.Info("[ASSET]: Setting up asset DB"); setupDB(config); m_log.Info("[ASSET]: Loading default asset set from '" + config.AssetSetsLocation + "'"); LoadDefaultAssets(config.AssetSetsLocation); m_log.Info("[ASSET]: Starting HTTP process"); m_httpServer = new BaseHttpServer(config.HttpPort); m_stats = StatsManager.StartCollectingAssetStats(); AddHttpHandlers(); m_httpServer.Start(); base.StartupSpecific(); } protected void AddHttpHandlers() { m_httpServer.AddStreamHandler(new GetAssetStreamHandler(m_assetProvider)); m_httpServer.AddStreamHandler(new PostAssetStreamHandler(m_assetProvider)); } public byte[] GetAssetData(UUID assetID, bool isTexture) { return null; } public void setupDB(AssetConfig config) { try { m_assetProvider = DataPluginFactory.LoadDataPlugin(config.DatabaseProvider, config.DatabaseConnect); if (m_assetProvider == null) { m_log.Error("[ASSET]: Failed to load a database plugin, server halting"); Environment.Exit(-1); } } catch (Exception e) { m_log.Warn("[ASSET]: setupDB() - Exception occured"); m_log.Warn("[ASSET]: " + e.ToString()); } } public void LoadDefaultAssets(string pAssetSetsLocation) { assetLoader.ForEachDefaultXmlAsset(pAssetSetsLocation, StoreAsset); } protected void StoreAsset(AssetBase asset) { m_assetProvider.CreateAsset(asset); } } }