/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using OpenMetaverse; namespace OpenSim.Grid.AssetInventoryServer { public class InventoryBase { } public class InventoryFolder : InventoryBase { public string Name; public UUID Owner; public UUID ParentID; public UUID ID; public short Type; public ushort Version; [NonSerialized] public Dictionary Children = new Dictionary(); public InventoryFolder() { } public InventoryFolder(string name, UUID ownerID, UUID parentID, short assetType) { ID = UUID.Random(); Name = name; Owner = ownerID; ParentID = parentID; Type = assetType; Version = 1; } public override string ToString() { return String.Format("{0} ({1})", Name, ID); } } public class InventoryItem : InventoryBase { public UUID ID; public int InvType; public UUID Folder; public UUID Owner; public UUID Creator; public string Name; public string Description; public uint NextPermissions; public uint CurrentPermissions; public uint BasePermissions; public uint EveryOnePermissions; public uint GroupPermissions; public int AssetType; public UUID AssetID; public UUID GroupID; public bool GroupOwned; public int SalePrice; public byte SaleType; public uint Flags; public int CreationDate; public override string ToString() { return String.Format("{0} ({1})", Name, ID); } } public class InventoryCollection { public Dictionary Folders; public Dictionary Items; public UUID UserID; } }