/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using OpenMetaverse; using OpenSim.Framework; namespace OpenSim.Grid.AssetInventoryServer { //public class InventoryBase //{ //} //public class InventoryFolder : InventoryBase //{ // public string Name; // public UUID Owner; // public UUID ParentID; // public UUID ID; // public short Type; // public ushort Version; // [NonSerialized] // public Dictionary Children = new Dictionary(); // public InventoryFolder() // { // } // public InventoryFolder(string name, UUID ownerID, UUID parentID, short assetType) // { // ID = UUID.Random(); // Name = name; // Owner = ownerID; // ParentID = parentID; // Type = assetType; // Version = 1; // } // public override string ToString() // { // return String.Format("{0} ({1})", Name, ID); // } //} //public class InventoryItem : InventoryBase //{ // public UUID ID; // public int InvType; // public UUID Folder; // public UUID Owner; // public UUID Creator; // public string Name; // public string Description; // public uint NextPermissions; // public uint CurrentPermissions; // public uint BasePermissions; // public uint EveryOnePermissions; // public uint GroupPermissions; // public int AssetType; // public UUID AssetID; // public UUID GroupID; // public bool GroupOwned; // public int SalePrice; // public byte SaleType; // public uint Flags; // public int CreationDate; // public override string ToString() // { // return String.Format("{0} ({1})", Name, ID); // } //} public class InventoryFolderWithChildren : InventoryFolderBase { public InventoryFolderWithChildren() { } public InventoryFolderWithChildren(InventoryFolderBase folder) { // from InventoryNodeBase Name = folder.Name; ID = folder.ID; Owner = folder.Owner; // from InventoryFolderBase ParentID = folder.ParentID; Type = folder.Type; Version = folder.Version; } public InventoryFolderWithChildren(string name, UUID ownerID, UUID parentID, short assetType) { ID = UUID.Random(); Name = name; Owner = ownerID; ParentID = parentID; Type = assetType; Version = 1; } [NonSerialized] public Dictionary Children = new Dictionary(); } public class InventoryCollection { public Dictionary Folders; public Dictionary Items; public UUID UserID; } }