/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using libsecondlife; namespace OpenSim.Framework { /// /// Information about a particular user known to the userserver /// public class UserAppearance { // these are guessed at by the list here - // http://wiki.secondlife.com/wiki/Avatar_Appearance. We'll // correct them over time for when were are wrong. public const int BODY = 0; public const int SKIN = 1; public const int HAIR = 2; public const int EYES = 3; public const int SHIRT = 4; public const int PANTS = 5; public const int SHOES = 6; public const int SOCKS = 7; public const int JACKET = 8; public const int GLOVES = 9; public const int UNDERSHIRT = 10; public const int UNDERPANTS = 11; public const int SKIRT = 12; private const int MAX_WEARABLES = 13; private static LLUUID BODY_ASSET = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"); private static LLUUID BODY_ITEM = new LLUUID("66c41e39-38f9-f75a-024e-585989bfaba9"); private static LLUUID SKIN_ASSET = new LLUUID("77c41e39-38f9-f75a-024e-585989bbabbb"); private static LLUUID SKIN_ITEM = new LLUUID("77c41e39-38f9-f75a-024e-585989bfabc9"); private static LLUUID SHIRT_ASSET = new LLUUID("00000000-38f9-1111-024e-222222111110"); private static LLUUID SHIRT_ITEM = new LLUUID("77c41e39-38f9-f75a-0000-585989bf0000"); private static LLUUID PANTS_ASSET = new LLUUID("00000000-38f9-1111-024e-222222111120"); private static LLUUID PANTS_ITEM = new LLUUID("77c41e39-38f9-f75a-0000-5859892f1111"); private AvatarWearable[] _wearables; private LLUUID _user; private int _serial; public UserAppearance() { _wearables = new AvatarWearable[MAX_WEARABLES]; for (int i = 0; i < MAX_WEARABLES; i++) { // this makes them all null _wearables[i] = new AvatarWearable(); } _serial = 0; _user = LLUUID.Zero; } public LLUUID User { get { return _user; } set { _user = value; } } public int Serial { get { return _serial; } set { _serial = value; } } public LLUUID BodyItem { get { return _wearables[BODY].ItemID; } set { _wearables[BODY].ItemID = value; } } public LLUUID BodyAsset { get { return _wearables[BODY].AssetID; } set { _wearables[BODY].AssetID = value; } } public LLUUID SkinItem { get { return _wearables[SKIN].ItemID; } set { _wearables[SKIN].ItemID = value; } } public LLUUID SkinAsset { get { return _wearables[SKIN].AssetID; } set { _wearables[SKIN].AssetID = value; } } public LLUUID HairItem { get { return _wearables[HAIR].ItemID; } set { _wearables[HAIR].ItemID = value; } } public LLUUID HairAsset { get { return _wearables[HAIR].AssetID; } set { _wearables[HAIR].AssetID = value; } } public LLUUID EyesItem { get { return _wearables[EYES].ItemID; } set { _wearables[EYES].ItemID = value; } } public LLUUID EyesAsset { get { return _wearables[EYES].AssetID; } set { _wearables[EYES].AssetID = value; } } public LLUUID ShirtItem { get { return _wearables[SHIRT].ItemID; } set { _wearables[SHIRT].ItemID = value; } } public LLUUID ShirtAsset { get { return _wearables[SHIRT].AssetID; } set { _wearables[SHIRT].AssetID = value; } } public LLUUID PantsItem { get { return _wearables[PANTS].ItemID; } set { _wearables[PANTS].ItemID = value; } } public LLUUID PantsAsset { get { return _wearables[BODY].AssetID; } set { _wearables[BODY].AssetID = value; } } public LLUUID ShoesItem { get { return _wearables[SHOES].ItemID; } set { _wearables[SHOES].ItemID = value; } } public LLUUID ShoesAsset { get { return _wearables[SHOES].AssetID; } set { _wearables[SHOES].AssetID = value; } } public LLUUID SocksItem { get { return _wearables[SOCKS].ItemID; } set { _wearables[SOCKS].ItemID = value; } } public LLUUID SocksAsset { get { return _wearables[SOCKS].AssetID; } set { _wearables[SOCKS].AssetID = value; } } public LLUUID JacketItem { get { return _wearables[JACKET].ItemID; } set { _wearables[JACKET].ItemID = value; } } public LLUUID JacketAsset { get { return _wearables[JACKET].AssetID; } set { _wearables[JACKET].AssetID = value; } } public LLUUID GlovesItem { get { return _wearables[GLOVES].ItemID; } set { _wearables[GLOVES].ItemID = value; } } public LLUUID GlovesAsset { get { return _wearables[GLOVES].AssetID; } set { _wearables[GLOVES].AssetID = value; } } public LLUUID UnderShirtItem { get { return _wearables[UNDERSHIRT].ItemID; } set { _wearables[UNDERSHIRT].ItemID = value; } } public LLUUID UnderShirtAsset { get { return _wearables[UNDERSHIRT].AssetID; } set { _wearables[UNDERSHIRT].AssetID = value; } } public LLUUID UnderPantsItem { get { return _wearables[UNDERPANTS].ItemID; } set { _wearables[UNDERPANTS].ItemID = value; } } public LLUUID UnderPantsAsset { get { return _wearables[UNDERPANTS].AssetID; } set { _wearables[UNDERPANTS].AssetID = value; } } public LLUUID SkirtItem { get { return _wearables[SKIRT].ItemID; } set { _wearables[SKIRT].ItemID = value; } } public LLUUID SkirtAsset { get { return _wearables[SKIRT].AssetID; } set { _wearables[SKIRT].AssetID = value; } } public void SetDefaultWearables() { _wearables[BODY].AssetID = BODY_ASSET; _wearables[BODY].ItemID = BODY_ITEM; _wearables[SKIN].AssetID = SKIN_ASSET; _wearables[SKIN].ItemID = SKIN_ITEM; _wearables[SHIRT].AssetID = SHIRT_ASSET; _wearables[SHIRT].ItemID = SHIRT_ITEM; _wearables[PANTS].AssetID = PANTS_ASSET; _wearables[PANTS].ItemID = PANTS_ITEM; } } }