/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using libsecondlife;
namespace OpenSim.Framework
{
///
/// Information about a users session
///
public class UserAgentData
{
///
/// The UUID of the users avatar (not the agent!)
///
private LLUUID UUID;
///
/// The IP address of the user
///
private string agentIP = String.Empty;
///
/// The port of the user
///
private uint agentPort;
///
/// Is the user online?
///
private bool agentOnline;
///
/// The session ID for the user (also the agent ID)
///
private LLUUID sessionID;
///
/// The "secure" session ID for the user
///
/// Not very secure. Dont rely on it for anything more than Linden Lab does.
private LLUUID secureSessionID;
///
/// The region the user logged into initially
///
private LLUUID regionID;
///
/// A unix timestamp from when the user logged in
///
private int loginTime;
///
/// When this agent expired and logged out, 0 if still online
///
private int logoutTime;
///
/// Current region the user is logged into
///
private LLUUID currentRegion;
///
/// Region handle of the current region the user is in
///
private ulong currentHandle;
///
/// The position of the user within the region
///
private LLVector3 currentPos;
public LLUUID ProfileID {
get {
return UUID;
}
set {
UUID = value;
}
}
public string AgentIP {
get {
return agentIP;
}
set {
agentIP = value;
}
}
public uint AgentPort {
get {
return agentPort;
}
set {
agentPort = value;
}
}
public bool AgentOnline {
get {
return agentOnline;
}
set {
agentOnline = value;
}
}
public LLUUID SessionID {
get {
return sessionID;
}
set {
sessionID = value;
}
}
public LLUUID SecureSessionID {
get {
return secureSessionID;
}
set {
secureSessionID = value;
}
}
public LLUUID InitialRegion {
get {
return regionID;
}
set {
regionID = value;
}
}
public int LoginTime {
get {
return loginTime;
}
set {
loginTime = value;
}
}
public int LogoutTime {
get {
return logoutTime;
}
set {
logoutTime = value;
}
}
public LLUUID Region {
get {
return currentRegion;
}
set {
currentRegion = value;
}
}
public ulong Handle {
get {
return currentHandle;
}
set {
currentHandle = value;
}
}
public LLVector3 Position {
get {
return currentPos;
}
set {
currentPos = value;
}
}
public float PositionX {
get { return currentPos.X; }
set { currentPos.X = value; }
}
public float PositionY {
get { return currentPos.Y; }
set { currentPos.Y = value; }
}
public float PositionZ {
get { return currentPos.Z; }
set { currentPos.Z = value; }
}
}
}