/*
 * Copyright (c) Contributors, http://opensimulator.org/
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the OpenSim Project nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

using System;
using libsecondlife;

namespace OpenSim.Framework
{
    /// <summary>
    /// Information about a users session
    /// </summary>
    public class UserAgentData
    {
        /// <summary>
        /// The UUID of the users avatar (not the agent!)
        /// </summary>
        private LLUUID UUID;

        /// <summary>
        /// The IP address of the user
        /// </summary>
        private string agentIP = String.Empty;

        /// <summary>
        /// The port of the user
        
        /// </summary>
        private uint agentPort;

        /// <summary>
        /// Is the user online?
        /// </summary>
        private bool agentOnline;

        /// <summary>
        /// The session ID for the user (also the agent ID)
        /// </summary>
        private LLUUID sessionID;

        /// <summary>
        /// The "secure" session ID for the user
        /// </summary>
        /// <remarks>Not very secure. Dont rely on it for anything more than Linden Lab does.</remarks>
        private LLUUID secureSessionID;

        /// <summary>
        /// The region the user logged into initially
        /// </summary>
        private LLUUID regionID;

        /// <summary>
        /// A unix timestamp from when the user logged in
        /// </summary>
        private int loginTime;

        /// <summary>
        /// When this agent expired and logged out, 0 if still online
        /// </summary>
        private int logoutTime;

        /// <summary>
        /// Current region the user is logged into
        /// </summary>
        private LLUUID currentRegion;

        /// <summary>
        /// Region handle of the current region the user is in
        /// </summary>
        private ulong currentHandle;

        /// <summary>
        /// The position of the user within the region
        /// </summary>
        private LLVector3 currentPos;
        
        public LLUUID ProfileID {
            get {
                return UUID;
            }
            set {
                UUID = value;
            }
        }

        public string AgentIP {
            get {
                return agentIP;
            }
            set {
                agentIP = value;
            }
        }

        public uint AgentPort {
            get {
                return agentPort;
            }
            set {
                agentPort = value;
            }
        }

        public bool AgentOnline {
            get {
                return agentOnline;
            }
            set {
                agentOnline = value;
            }
        }

        public LLUUID SessionID {
            get {
                return sessionID;
            }
            set {
                sessionID = value;
            }
        }

        public LLUUID SecureSessionID {
            get {
                return secureSessionID;
            }
            set {
                secureSessionID = value;
            }
        }

        public LLUUID InitialRegion {
            get {
                return regionID;
            }
            set {
                regionID = value;
            }
        }

        public int LoginTime {
            get {
                return loginTime;
            }
            set {
                loginTime = value;
            }
        }

        public int LogoutTime {
            get {
                return logoutTime;
            }
            set {
                logoutTime = value;
            }
        }

        public LLUUID Region {
            get {
                return currentRegion;
            }
            set {
                currentRegion = value;
            }
        }

        public ulong Handle {
            get {
                return currentHandle;
            }
            set {
                currentHandle = value;
            }
        }

        public LLVector3 Position {
            get {
                return currentPos;
            }
            set {
                currentPos = value;
            }
        }

        public float PositionX {
            get { return currentPos.X; }
            set { currentPos.X = value; }
        }
        public float PositionY {
            get { return currentPos.Y; }
            set { currentPos.Y = value; }
        }
        public float PositionZ {
            get { return currentPos.Z; }
            set { currentPos.Z = value; }
        }
    }
}