using System; using libsecondlife; namespace OpenSim.Framework { public class TextureRequestArgs : EventArgs { private sbyte m_discardLevel; private uint m_packetNumber; private float m_priority; protected LLUUID m_requestedAssetID; public float Priority { get { return m_priority; } set { m_priority = value; } } /// /// /// public uint PacketNumber { get { return m_packetNumber; } set { m_packetNumber = value; } } /// /// /// public sbyte DiscardLevel { get { return m_discardLevel; } set { m_discardLevel = value; } } /// /// /// public LLUUID RequestedAssetID { get { return m_requestedAssetID; } set { m_requestedAssetID = value; } } } }