using System;
using OpenMetaverse;
namespace OpenSim.Framework
{
public class TextureRequestArgs : EventArgs
{
private sbyte m_discardLevel;
private uint m_packetNumber;
private float m_priority;
protected UUID m_requestedAssetID;
public float Priority
{
get { return m_priority; }
set { m_priority = value; }
}
///
///
///
public uint PacketNumber
{
get { return m_packetNumber; }
set { m_packetNumber = value; }
}
///
///
///
public sbyte DiscardLevel
{
get { return m_discardLevel; }
set { m_discardLevel = value; }
}
///
///
///
public UUID RequestedAssetID
{
get { return m_requestedAssetID; }
set { m_requestedAssetID = value; }
}
}
}