/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using OpenSim.Framework; namespace OpenSim.Framework.Statistics { public class SimExtraStatsReporter { private long assetsInCache; private long texturesInCache; private long assetCacheMemoryUsage; private long textureCacheMemoryUsage; public long AssetsInCache { get { return assetsInCache; } } public long TexturesInCache { get { return texturesInCache; } } public long AssetCacheMemoryUsage { get { return assetCacheMemoryUsage; } } public long TextureCacheMemoryUsage { get { return textureCacheMemoryUsage; } } public void AddAsset(AssetBase asset) { assetsInCache++; assetCacheMemoryUsage += asset.Data.Length; } public void AddTexture(AssetBase image) { texturesInCache++; textureCacheMemoryUsage += image.Data.Length; } /// /// Report back collected statistical information. /// /// public string Report() { return string.Format( @"Asset cache contains {0,6} assets using {1,10:0.000}K Texture cache contains {2,6} textures using {3,10:0.000}K", AssetsInCache, AssetCacheMemoryUsage / 1024.0, TexturesInCache, TextureCacheMemoryUsage / 1024.0); } } }